edbadiux 2012-04-25 04:11
Its a nice platformer game, I enjoyed playing it but I got stucked on walls several times. I think this game has the potential to be something even better, good job.
Foon → Ludum Dare Explorer → LD23 → Tiny Drop
By lobstergames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 92 | 2.64 | ||
| Innovation | 116 | 3.00 | ||
| Fun | 147 | 2.67 | ||
| Audio | 153 | 2.43 | ||
| Graphics | 170 | 2.85 | ||
| Mood | 184 | 2.38 | ||
| Theme | 190 | 2.52 | ||
| Overall | 194 | 2.59 | ||
| Coolness | 705 | 45 |
Its a nice platformer game, I enjoyed playing it but I got stucked on walls several times. I think this game has the potential to be something even better, good job.
Cool idea with the three states of water, but I just randomly appeared in the wall in the middle of a level once...
Good idea with the different states - Gish meets Kirby?
But I could not really enjoy the game because of the bugs. Once I had to spawn four times in a row until I even had the possibility to move.
I liked it. Sometimes I got resporned directly above an enemy or hole.
I like the idea to control a drop and the possibility to change it between different states (+1 innovation). Anyway the gameplay needs some work and there are some bugs that don't make me enjoy it at its full potential. Also when the drop touches some enemy, it would be great to see some kind of feedback to know that you die and why you die (sometimes the collision is so far away that I see a screen fadeout but I don't even know why I die). Some stuff to continue working on: gameplay, graphics, and bugs. Anyway it's a good concept in general.
Lovely character-work! The cube is great.
Thanks for all the comments. We knew about that bugs everyone is talking, but since ludum dare 23, we hadn't any time left to improve the game.
The main idea for this game was the 3 states(solid, liquid and gas).
We had a feature when the drop hit an enemy, but appeared only sometimes, that was the drop disintegrating in smaller drops.
Thanks for the opinions.
I love the water state change mechanic.
Good basic idea but too much glitches to be really playable. I got stuck in the solid envorinment (walls/floors) more than once. The re-entry point after a dead seemd quite random.
With some bugfixing this has a lot potential.
I like it but your going to have to fix the spawning errors. Several times I would spawn in a wall or over nothing and die.
Other then that and some other errors I think it's a good game.
Nice idea, but very glitchy. I keep dying from touching walls for some reason. Also, the rats are often upside-down.
Very quite, nice graphics, the mechanics are quite poor at times, but the concept is good all the same. Well done.
Ahaha, he can't play Diablo...good opening sequence
Stencyl and Unity plugins both make my browser show "stuck plugin" dialogs, which make them really annoying to play, so I didn't play this for as long as it deserved. I won't penalize you, but I can't rate what I didn't see. More mature plugins like Flash and Java do not have this problem.
Great graphics and premise. Good use of theme. Love the changes of state. Lots of promise. Wish I could have played more.
Another Stencyl game, cool. I like the concept of the three different states, it can get pretty glitchy though, especially with respawning after deaths.
Nice platformer, reminds me of Gish.
Re-spawning is kinda confusing because the player does not start at the same position all the time and often you can start over an empty space⦠Other that that, it is a nice platformer game and I loved the state-changing mechanism.