FoonLudum Dare ExplorerLD23 → Tiny Civ

Tiny Civ

By Impossible

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CategoryRankScoreCount
Coolness366
Innovation1053.69
Fun1993.23
Humor2522.62
Graphics2533.29
Theme3243.23
Overall3643.09
Mood4312.68
Audio5192.26

Comments

shelby 2012-04-23 20:33

Interesting. I liked the building/civilization part of it. It feels incomplete though. Some in-game instructions, a title screen would help. Graphics were nice.

dsidhion 2012-04-23 20:37

This game was very fun! The idea was interesting, but it was too short :)

dsidhion 2012-04-23 20:37

This game was very fun! The idea is very interesting, but it was too short :)

dsidhion 2012-04-23 20:38

Oops sorry for the double post. First time I thought I hadn't submitted.

dacap 2012-04-24 02:30

Really good idea, with AI it would be great to play

robcozzens 2012-04-25 05:00

Not quite sure what was going on... plus, there's only one of me... makes a multi-player game tough.
It looks like it has a lot of potential though.

nocturne 2012-04-25 18:35

I haven't rated I'm afraid as I have no-one to play with (sob!) so it wouldn't be fair... what I can say however is that the idea is cool, but the presentation was lacking (no title screen, no instructions etc...).

sudorossy 2012-04-25 21:52

I totally misunderstood the point of this game, and kept losing.

impossible 2012-04-25 22:41

Hah, the amount of confusion over a relative simple game is slightly baffling to me. I guess I can update this page with more detailed rules\instructions, but it seems pretty clear that the game needs some serious reworking in order to be playable.

davidllanos22 2012-04-26 03:01

wow, I find this very interesting! With a little more of development this could go far! Well done!

mattchu 2012-04-26 03:33

This is definitely an interesting idea. I didn't think it was too confusing.

Here are my criticisms:

1. You upgrade way too early. Especially the final upgrade. That's a HUGE leap in tech and you only need 3 (4?) cities even though there's the potential for warfare to get there at a much higher number, making it really feel like an achievement to have it.

2. If you stand on cities the right way and both players have the soldier, you could fire back and forth endlessly and get nowhere.

3. The players seemed to be on the opposite sides that their bars at the top were.

4. I didn't understand exactly what the bar was telling me.

5. Knockbacks seemed too underwhelming to really make it dramatic. It seemed like someone could easily recover and recover and recover without any effort.

6. Because of #1, having the other stages felt a little bit useless.

mattchu 2012-04-26 03:33

Oh and I responded in length to your critique of my game, mostly agreeing. :)

impossible 2012-04-26 03:43

Thanks for the feedback. Agree strongly with all of it (especially the knockbacks).

zillix 2012-04-26 04:30

Cute art, and a really neat idea!

kassoon 2012-04-26 04:33

Cool idea! I think it would be less confusing if you emphasised the civ part of it. Make it so players can't reach each other right away and need to tech up, otherwise you tend to just gun for each other. I like it though, more games need to combo genres.

shigor 2012-04-26 11:55

Bit too hard to judge when playing my left hand against my hard hand, but this really seems like a great idea :)
I could go on, but Mattchu said all of I would :)

jomomomo 2012-04-27 20:39

Nice job! Was fun...

evilsandwichstudios 2012-04-29 00:21

Very fun and a really good idea. Played it some times with some friends. Simple yet fun and a bit addictive.

ddrkirbyisq 2012-04-29 08:31

Neat how you represented a 4X game as a platformer! Extra points for 2player!

tfendall 2012-05-02 01:04

Awesome concept. It's pretty easy to fall off, so I found that I died more from that than the other player, but I liked the leveling up aspect. It's like an evolved version of that versus mode in the original mario.

zazery 2012-05-09 21:26

Played it by myself. I really like the building mechanic. I think the end condition should be tied to building things. Like once a player builds somewhere, there's a period where another player can destroy it until it becomes permanent. Whoever has the most buildings win. Buildings could have upgrades too. So much potential!

uberneen 2012-05-12 20:04

Really good work. It could probably use greater depth, maybe with the buildings being more relevant as previously suggested. Some AI would be nice too.

ilo 2012-05-13 21:26

I really like the melding of different styles here, and the possibility of evolving gameplay.

Perhaps it would work better with more varied level design (larger platforms, ramps, etc.), rather than tiny floating islands? Then players could run and jump around, attack and defend each other's towns, while maybe fighting for resources and with neutral enemies on the map? It might add more flow to the gameplay. Admittedly, the Joust element might be diminished with less places to fall off the map, but you could always make up for that with JETPACKS.