shelby 2012-04-23 20:33
Interesting. I liked the building/civilization part of it. It feels incomplete though. Some in-game instructions, a title screen would help. Graphics were nice.
Foon → Ludum Dare Explorer → LD23 → Tiny Civ
By Impossible
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 66 | ||
| Innovation | 105 | 3.69 | ||
| Fun | 199 | 3.23 | ||
| Humor | 252 | 2.62 | ||
| Graphics | 253 | 3.29 | ||
| Theme | 324 | 3.23 | ||
| Overall | 364 | 3.09 | ||
| Mood | 431 | 2.68 | ||
| Audio | 519 | 2.26 |
Interesting. I liked the building/civilization part of it. It feels incomplete though. Some in-game instructions, a title screen would help. Graphics were nice.
This game was very fun! The idea was interesting, but it was too short :)
This game was very fun! The idea is very interesting, but it was too short :)
Oops sorry for the double post. First time I thought I hadn't submitted.
Really good idea, with AI it would be great to play
Not quite sure what was going on... plus, there's only one of me... makes a multi-player game tough.
It looks like it has a lot of potential though.
I haven't rated I'm afraid as I have no-one to play with (sob!) so it wouldn't be fair... what I can say however is that the idea is cool, but the presentation was lacking (no title screen, no instructions etc...).
I totally misunderstood the point of this game, and kept losing.
Hah, the amount of confusion over a relative simple game is slightly baffling to me. I guess I can update this page with more detailed rules\instructions, but it seems pretty clear that the game needs some serious reworking in order to be playable.
wow, I find this very interesting! With a little more of development this could go far! Well done!
This is definitely an interesting idea. I didn't think it was too confusing.
Here are my criticisms:
1. You upgrade way too early. Especially the final upgrade. That's a HUGE leap in tech and you only need 3 (4?) cities even though there's the potential for warfare to get there at a much higher number, making it really feel like an achievement to have it.
2. If you stand on cities the right way and both players have the soldier, you could fire back and forth endlessly and get nowhere.
3. The players seemed to be on the opposite sides that their bars at the top were.
4. I didn't understand exactly what the bar was telling me.
5. Knockbacks seemed too underwhelming to really make it dramatic. It seemed like someone could easily recover and recover and recover without any effort.
6. Because of #1, having the other stages felt a little bit useless.
Oh and I responded in length to your critique of my game, mostly agreeing. :)
Thanks for the feedback. Agree strongly with all of it (especially the knockbacks).
Cute art, and a really neat idea!
Cool idea! I think it would be less confusing if you emphasised the civ part of it. Make it so players can't reach each other right away and need to tech up, otherwise you tend to just gun for each other. I like it though, more games need to combo genres.
Bit too hard to judge when playing my left hand against my hard hand, but this really seems like a great idea :)
I could go on, but Mattchu said all of I would :)
Nice job! Was fun...
Very fun and a really good idea. Played it some times with some friends. Simple yet fun and a bit addictive.
Neat how you represented a 4X game as a platformer! Extra points for 2player!
Awesome concept. It's pretty easy to fall off, so I found that I died more from that than the other player, but I liked the leveling up aspect. It's like an evolved version of that versus mode in the original mario.
Played it by myself. I really like the building mechanic. I think the end condition should be tied to building things. Like once a player builds somewhere, there's a period where another player can destroy it until it becomes permanent. Whoever has the most buildings win. Buildings could have upgrades too. So much potential!
Really good work. It could probably use greater depth, maybe with the buildings being more relevant as previously suggested. Some AI would be nice too.
I really like the melding of different styles here, and the possibility of evolving gameplay.
Perhaps it would work better with more varied level design (larger platforms, ramps, etc.), rather than tiny floating islands? Then players could run and jump around, attack and defend each other's towns, while maybe fighting for resources and with neutral enemies on the map? It might add more flow to the gameplay. Admittedly, the Joust element might be diminished with less places to fall off the map, but you could always make up for that with JETPACKS.