mitch-cutler 2018-12-04 06:51
It took me a second to figure out what was going on, but really liked it. The invaders always kill me. I suppose I'm too mean to the villagers haha. Def gonna play again and try to win. Nice work!
Foon → Ludum Dare Explorer → LD43 → King's Wrath
By svntax and ChiralPixels
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 804 | 3.06 | 24 | |
| Fun | 791 | 2.88 | 24 | |
| Innovation | 661 | 2.97 | 24 | |
| Theme | 631 | 3.29 | 24 | |
| Graphics | 575 | 3.41 | 25 | |
| Audio | 506 | 3.00 | 23 | |
| Humor | 646 | 2.57 | 21 | |
| Mood | 743 | 3.00 | 24 |
It took me a second to figure out what was going on, but really liked it. The invaders always kill me. I suppose I'm too mean to the villagers haha. Def gonna play again and try to win. Nice work!
Couldn't quite find the balance that would keep me alive for the invaders. Like the concept though!
The description of the game here on the ludum site helped me to better understand the interactions of the game. Congratulations on the result, by the way, the player's fortress sprite is fucking amazing!
Really great pixel art, especially in the intro. Audio is great too, although is seemed like there could have been more sound effects. I wish I had a better idea of exactly how the balance between killing and food was going. Without visible indicators of some sort, it was impossible to tell how I was doing until the invasion ended or a rebellion began. I'd love it if it was something subtle, like more guys with pitchforks showing up as revolt was stirring. I could see myself spending a good bit of time playing a more fleshed out version.
Found it a bit tricky to play. Nice original concept though. Nice graphic style too - intro very cool (reminded me of oldskool Amiga game "Powermonger" I think)
I played the web version with no issues. Sound worked fine.
I had to play it 4 times before I beat it. Trying not to let the villages grow too much. Hard to tell when the tipping point is, but if it wouldn't be a challenge if there was a strong indicator.
It was fun to play :) I liked the graphics, color palette, sound effects.
i like the pixelat, i had to play a couple of timef before i learn how to play
I'll be honest: I didn't beat it but i still enjoyed my time with the game :)
Fun little game. I especially loved the minimal pixel art graphics, and how satisfying it was to send the soldiers at the village before the arrival of the invaders. Some kind of metric hinting at the victory conditions would help a lot though.
Pros : - Simple, but fun controls - Beautiful pixel art - True "battle feel" thanks to the sound effects - Great take on the theme
Cons : - Victory requirements unclear (when are the villages too depleted ?)
All in all, great job !
The game is simple but i really enjoyed it ! Good job !!
so hard. dunno how many to send and when. sometimes i send 1 and it wipe out the village. no more wheat for you my king.
But in the end. I win the game.
wrathPNG.PNG
I like the little banners as indicators of allegiance. However, I couldn't find how to apply the instructions' rules. I only managed to kidnap villagers once per game. Whenever I send DARK KNIGHTS they usually are killed by PEASANTS. That, or I just destroy that village's productivity and can't recover it in the long run. But it's usually the former.