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Lord of High Fives
Lord of High Fives
By nathaniel-tan
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.08 | 8 | |
| Fun | | 2.50 | 8 | |
| Innovation | | 3.33 | 8 | |
| Theme | | 2.08 | 8 | |
| Graphics | | 2.00 | 8 | |
| Audio | | 1.00 | 5 | |
| Humor | | 3.50 | 8 | |
| Mood | | 1.40 | 7 | |
Comments
Made four friends, killed six people. Would play again!
Not sure if the audio wasn't working or doesn't exit.
I was a bit confused about what to do before the control explanation page, maybe put controls in the description?
I love the premise, but the game doesn't feel as great to play as I wish it would! I feel like the fact the player character slowly speeds up when moving isn't exactly conducive to a snappy gameplay experience considering it's time limited. My best score is 3 friends which I'm honestly quite proud of considering how difficult it is! ^^
tristanf
2017-12-04 17:21
Original and funny concept. The game however feels a bit slow and bleak.
This game I think definitely has the foundation of a very nice little game but as of now, it felt a bit like the game was slightly barebones and a bit empty. Certainly felt like Art was missing in some places and the fire has a slightly confusing hitbox. Again a nice foundation for an interesting concept just missing certain pieces.
I like the concept, it's pretty funny. It was hard to drop bodies in the fire and sometimes to get the folks to high five. The High-Five-O-Meter was pretty difficult to time too, but this could be as intended. Unfortunately I bludgeoned many a minion...
shivur
2017-12-13 22:31
Funny idea!