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GARUA
GARUA
By dietzribi
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 190 | 3.80 | 27 | |
| Fun | 113 | 3.83 | 26 | |
| Innovation | 380 | 3.31 | 26 | |
| Theme | 67 | 4.04 | 26 | |
| Graphics | 381 | 3.81 | 26 | |
| Audio | 61 | 4.02 | 26 | |
| Humor | 809 | 2.33 | 20 | |
| Mood | 229 | 3.70 | 26 | |
Comments
justcamh
2019-04-30 10:20
Awesome submission! It felt a bit overpowered though that you could infinitely replay challenges to get crazy amounts of health. The final battle looked so cool, but in reality, I had so much health that I just tanked the damage with my 50+ lives. The invulnerability frames were so long that lives were an almost indestructible barrier.
benjamin
2019-04-30 10:38
The game was cool, but the constant refill make it too easy. I dont even have to use the many shrines. Maybe try it with : BLOOD max extend dont refill + shrine is the only way to refill life and its consumable. the game will become very strategic.
Neat! It's very cool that you can reflect arrows at archers, or trick them into shooting each other. Thank goodness the player is healed after each arena fight, definitely helped me keep momentum. Nice work!
Always enjoy checking out your submissions. I found the controls very smooth and responsive - similar to what justcamh mentioned above - I definitely ended up grinding the same challenges over and over to increase my health, definitely would be much more challenging if that wasn't the case. The upgrade system was very cool - reminded me a lot of Mega Man X.
The bosses were well done. I especially enjoyed the first as I didn't feel I need to be OP to beat him. I'm not too sure how you could take out the final boss without having tons of HP, but perhaps I just failed to realize a simple way to.
PS. Kajnoon, upload those tunes to Soundcloud! I often listen to your tracks, you do great work.
Really amazing submission, I ended up really settling in and playing it for a solid half hour, which is a really impressive amount of gameplay for a jam game! My main praise would be the overall mood of the game -- something about the art style and the stark environment and especially the moody music really struck a great tone. Loved the idea of the vertical-slice of a Metroidvania, as well -- gated progression with mechanics that are both movements and attacks. I was really impressed with the attention to detail!
As others have said, it'd be great to see what this might turn into with more time than a jam allows. I loved the idea of farming for blood before a boss battle, and with some numbers tweaked there, I think you could find a difficulty balance that works well. Right now the core idea is solid, and it should be easy to turn that into something that feels balanced.
Last note was just how fun it was to get into a big fight and see some of the little attentions to gameplay detail playing out -- archers shooting each other, reflected arrows hitting other monsters, dive attacks hitting people a screen away with the shockwave. Really cool stuff. Great work, and best of luck with your scores!
neowedge
2019-05-01 13:09
Really awesome game! Game feeling is great, with perfect movements for the game style. Game balance is good and bet mechanichs original. Good job!
Thanks everyone!
@doctormozart here it is! https://soundcloud.com/kajnoon/garua-ost
@benjamin @justcamh check out the "hard" version
falak
2019-05-01 17:41
I really love the sound effects. Every jump sound like, like I don't know but I *like* it. The mechanic of gaining skills is simple but well made. Good luck!
le-slo
2019-05-01 17:53
The audio and amount content are the best part of this entry. The art is nice, but all the movements are too straight and the gui is unfinished. Gameplay wise a classic metroidvania with a good level design. The final boss has this phase when his shoots horizontal barriers, where unless you have a lot of health and don-t mind thos bullets you have to wait is a bit boring, there should be, for example also some vertical single bullets to force you to keep moving. The other phase of the boss is very good, with different possible approaches. This was a very good entry, good job!
schitzn
2019-05-02 17:41
Already played several games with a similar take on the theme, but you did execute it very well and the upgrades are nice. The farming of the containers is a real issue. The gfx where ok. Overall a great entry to the LD!
chompdev
2019-05-03 00:46
This is a fun little Metroidvania, @dietzribi! It's impressively polished and smooth or a jam entry, and I really enjoyed playing through it. The upgrade system based on completing challenges was great, and I definitely liked being able to buy permanent skills with health.
Really well made game and the fact that is't a metroidvania makes it even better (for me at least :stuck_out_tongue: ) Really well made, but I didn't have the patience to finish it :frowning2:
The music in this game is e v e r y t h i n g! I loved the mood created here, and the movement felt very smooth. Overall a really great entry :)
Awesome stuff! I'm seeing some real potential in this, really digging the overall style as well. I made sure to enter the final boss fight with 100 health, which simplified it greatly haha. Congrats!
Great game. Had a lot of fun trying each of the challenges, even if i farmed a bit too much (I literally rushed the last boss :) ).
The only problem I had is the archers will sometime float over the edge because they have 1 pixel of their collier. This killed me a few times.
Anyway, great game. I hope to be able to play a more developed version in the future.
kimily
2019-05-05 09:06
The controls and the movement was very satisfying! I loved jumping around and swinging my sword and sliding everywhere. It felt really awesome! The combat for me quickly just devolved into running through their attacks and spam hitting them with my sword until I won. not saying to make it harder, just saying maybe the combat mechanics could be tweaked me to reward more... un-cheat-y gameplay? I tried to play fair and not use the spam sword technique, but the enemies hardly gave me any time to hit them because the bosses were also spamming their attacks(it felt like) so I was like, okay, you wanna spam? I CAN SPAM HARDER THAN YOU. *spam hits the enemy with sword because he won't hold still* I mean usually a boss holds still for a few seconds so you can hit him, but these bosses were like nope, gotta faster dududududu. Overall, GREAT GAME! Lots of polish and I enjoyed it :D
Neat! The game had a pretty decent pacing, despite all the "it's balancing is broken" comments throughout the stream. As usual, well done in the presentation quality. Graphics are solid, and music is fitting.
The metroidvania part was probably the more interesting aspect of the game. I felt the combat became trivial over time, as most of my focus eventually turned into tanking every hit. Personally speaking, I think the sword attack didn't have that much impact; the only feedback I noticed was the enemy knockback.