granada 2013-04-28 16:52
Super Cool! :)
I Think you could use some minimal HUD to let us know how far we already are in the game!
Foon → Ludum Dare Explorer → LD26 → Minimal Jump
By hamrath
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 332 | 3.23 | ||
| Theme | 358 | 3.74 | ||
| Overall | 491 | 3.23 | ||
| Mood | 518 | 2.93 | ||
| Audio | 739 | 2.40 | ||
| Innovation | 884 | 2.68 | ||
| Graphics | 1070 | 2.33 | ||
| Coolness | 1594 | 37 |
Super Cool! :)
I Think you could use some minimal HUD to let us know how far we already are in the game!
Thanx, Granada. I was thinking about a HUD, but decided against it in favor of the minimalism. ;)
Fun, simple game, although if you hit the side of a platform while it's moving toward you, sometimes you can get get stuck in it and have to restart. You have time to fix it, though!
nice game, nice idea from Granada, i didn't know if there were an end ;)
Love how well this expressed the theme mate! Had to beat it :D
Nice game very interesting pretty fun as well good job :D
Nice work. That's really minial
very addicting game , i really enjoyed it
I had quite a bit of fun playing this game, though I have to say that having the player character wrap around the screen instantly but not the holes kind of messed with my head a lot.
@sparkleswirl: Yeah, I know, I was thinking about that, too. But you totally need the time you get through this, because especially the very fast floors are a pain in the ass, if they are too short. ;)
I wish there was more vertical room to jump
Really simple but good game. Loved it.
I hope the princess is not in another castle, because getting into this one will cost me a bit of effort :D
@Bortstudios: I reduced it for the competition. I have some ideas for a later version.
Not bad. Has a couple small bugs here and there, but still a fun little game
Good. And fun!
Super Cool! :)
I Think you could use some minimal HUD to let us know how far we already are in the game!
A surprising little challenge for such a simple concept. Moments of satisfaction from chaining a few jumps together to moments of self-loathing when a botched jump lands you two floors down. Lovely stuff.
For a harder difficulty (if you wish to further polish) you could add a mode where the sides of the tower kill the player, requiring them to jump the floor gaps too.
GarethIW: Thank you. Yeah, I totally will polish and release an advanced version later. During the weekend I had some ideas for other game modes. I like your idea and might include it. :)
Jump ! Jump ! Jump ! Nice shot :).