FoonLudum Dare ExplorerUsers → mmoustafa

mmoustafa

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201431Entire Game on One ScreenThe Adventures of Darsh in Offscreenlandjam3323.403.093.523.883.873.803.2654

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by mmoustafa

LD31 — Entire Game on One Screen

PhotoBound by PIXEL^3 2014-12-09T06:18:00

Haha! This is such a clever game idea! I wanted to try something similar but didn't really come up with anything this clever. I took me a few seconds to get what was happening, when I re-read your description and realized the "camera" was THE game camera!

The puzzles were all very neat as well. The idea that the bottom of the circle is a ground that you can walk on wasn't very intuitive at first but it's a very powerful puzzle tool.

It was slightly frustrating in some levels, but it made me keep want to play to beat the puzzles, which is a good sign!

Juoi by TeamEagle 2014-12-09T13:45:00

This is amazing. I absolutely love this. I love how the mood and how extremely epic it is. You're this awesome lone hero fighting the brutal demon with nothing but your agility.

It's very fun! Some things were not immediately obvious at first. For example I didn't know that I was supposed to hit him. A lot of times I tried getting behind his mouth when he was shooting the beam down vertically, but I ended up dying, even though I felt I was "behind" where his mouth is.

How long is it? I've only managed to get to the second part where his arms show. I'll definitely keep trying though!

P.I. by burlapjack 2014-12-09T06:04:00

This game feels like it has potential, but there's definitely a lot of room for improvement.

It gets very repetitive fairly quickly. Perhaps having the enemies come from more doors, (and having different kinds of enemies. Maybe give him limited ammo so the game isn't so easy?)

A little polish goes a long way. Having the enemies flash white instead of just disappearing can make the game feel a lot better.

This is a great presentation to look at about how adding these little tricks to a game (especially a shooter) can make a huge difference! Start at around the 7 minute mark https://www.youtube.com/watch?v=AJdEqssNZ-U

Dread Keep by Frump 2014-12-09T05:57:00

I really liked this! I loved the retro aesthetic look and feel. The controls were really tight as well, which is great! Feels really good. Although this does make it feel retro, I do feel it's one thing you can improve: having more feedback for the player. Like recoil for enemies or animations, screen transitions, etc.. All these polish things make the game feel more fluid.

A Fine White Line by Taunia Sabanski 2014-12-11T07:18:00

This is legitimately one of the coolest games I've seen all day. Yes, some stuff didn't really work as much as I wanted them to, but the concept is pretty innovative.

Coming Soon by March 2014-12-09T05:52:00

I loved the idea of going into the screen in a movie theatre like that. What happened beyond wasn't as interesting (although kind of reminded me of Stanley Parable as a way) but I feel this is definitely a gripping premise that you can build on!