FoonLudum Dare ExplorerLD25 → The Legend of Sneak Ninja Kill

The Legend of Sneak Ninja Kill

By vidar

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CategoryRankScoreCount
Graphics1143.72
Innovation1293.44
Overall1863.32
Mood2003.11
Fun2063.17
Theme3713.20
Audio3812.38
Humor4302.31
Coolness69448

Comments

manuel777 2012-12-17 06:33

Holy crap how you did that in 48hs? O.o

edocentrique 2012-12-17 18:38

It's working, and original !

goerp 2012-12-17 18:39

Whoa, how do you program for the gameboy, in assembly? Looks nice (although very very small on my monitor).
Ah, I looked at your post, you did it in C.
Still good.

aneeslol 2012-12-17 18:44

Pretty neat game, although the detection felt kind of wonky sometimes.

gfm 2012-12-17 18:52

You made a gameboy game?
That's awesome!!

zedutchgandalf 2012-12-17 19:30

Awesome!
There are some minor bugs but I'm pretty sure those are emulator/gameboy related :)
A rather short but nice and definitely very original game! :)

devenger 2012-12-17 20:50

Cool choice of platform, but the detection system was ambiguous, and the enemies seemed unpredictable - two things that are nails in any stealth game's coffin. :/

pov 2012-12-17 20:58

Woo! GameBoy! I haven't worked on GameBoy for well over a decade. Nice to see somebody still cares. :D

salt 2012-12-17 21:28

Very neat to get a working Gameboy ROM made, well done.
The game itself is nice too! The line of sight detection seemed to work fine for me, after a little time learning how it functions. I made it to the end, only had to kill a couple of people.

cappagames 2012-12-18 08:08

Wish there was a way to play this on my actual game boy.

jsmars 2012-12-18 15:11

Judging from the screenshot, it's playable on the gameboy, guess you need some kind of devkit. Nice job!

vidar 2012-12-19 08:32

Thanks a lot for the comments!
I use this usb cartridge to run games on my game boy:
http://store.kitsch-bent.com/product/usb-64m-smart-card
Great stuff if you're into game boy homebrew :)
Oh, and I'm sorry to hear the detection system caused some of you problems. I had some performance issues with it and had to cut some corners I'm afraid. That's the penalty for using C over ASM I guess...

fishbrain 2012-12-20 10:06

cooooooool! tricky game though.

maximschoemaker 2012-12-20 11:33

Soooooo cooool! ^^ I got to play this on my Gamboy Classic cause I do indeed have a USB cartridge :D
Funny game, but shitty ending indeed :P hahaha

maple 2012-12-20 13:42

I could say It's cool that you made a Gameboy game like everyone else, but you already know that, so let's get down to business... The first impression on this game wasn't a good one when I started. I would get seen by people who had only just popped onto the screen in the distance. I only really started to become interested when I realised that the game got a bit better, with places to hide and then in the rooms of the building etc. I started to get a bit interested there, but the rest wasn't enough to hold me playing until the end, unfortunately. Also, the sounds could use some work, though I did like the graphics. It was a cool thing to make, but it's a shame it wasn't a little more captivating.

mase 2012-12-21 13:41

I was a little disappointed that there were no animations for the "Ninja Kill Strike." Nice environments though.
Maybe reduce the enemies' sight but make them walk around. Add some poison rice and throwing stars for the authentic ninja experience.

cassio 2012-12-24 12:42

Good job. I wasn't expecting a Game Boy game.

dst 2012-12-28 00:33

N.I.C.E.

Jeremias 2013-01-01 15:51

Nice to see a gameboy game. Sadly the game is a bit rough. It's hard to get not detected, because I have no chance to see in which direction they look before I enter there sight. Very nice retro visuals anyway!

neonlare 2013-01-06 09:28

The fact that you got this all done in Assembly and running on Gameboys is amazing. The game has a bit of a wonky detection system but other than that this is pretty darn brilliant.