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Monster Bros.
Monster Bros.
By toaster
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| Category | Rank | Score | Count |
|
|---|
| Innovation | 76 | 3.33 | | |
| Theme | 83 | 3.67 | | |
| Overall | 163 | 3.00 | | |
| Fun | 196 | 2.67 | | |
| Coolness | 1048 | 22 | | |
Comments
Phack
2012-12-18 07:01
This is really cool. I could host it on twinehub.weebly.com. It would have the sidebar on the right of the screen, but it would be online, on its own page. But it's pretty easy to create a site on Weebly and create a custom html field, then just paste in the source code from the game. But you have to make sure you have a layout that doesn't have elements overlapping the Twine text. Do you want me to upload it?
Phack
2012-12-18 07:05
Actually, here you go: http://twinehub.weebly.com/monsterbros.html
Just let me know if you get other hosting and/or you want me take it down :)
toaster
2012-12-18 09:11
Thanks, that will work until I figure out another solution, thanks.
radmars
2012-12-19 17:46
This was interesting, the writing was pretty solid. I appreciated how it was written to justify each character as the villain. My only issue with this was that it wasn't much of a game. There were only i think 2 times where it could branch and immediately end. Was more just a story that you clicked through for each page.
tobiasw
2012-12-19 18:19
Haha, nice! It took me a while to find out who the hero is - actually, I only did one page before the end of the first part. Reading on now...
Okay, I'm through! Barely any branching, but I don't think it's needed for this story. I love the new story layers each character brings - and especially the twist it gives to the inspirational origin you obviously had. Things are not as they seem, hu?
Well done, toaster, well done!
gfm
2012-12-19 18:30
Okay, this is the game* that best convey the theme!
*It actually fells like a story... there's few decisions, and only two of those change the outcome (with gameover).
jomomomo
2012-12-19 19:19
Getting to see the other characters perspective was interesting.
toaster
2012-12-19 23:22
Thanks for the feedback. The main reason there were no real decisions was because of my unfamiliarity with Twine. I would like to make a bigger version of this where choices affect the outcome of the game in ways greater than just a game over.