Foon → Ludum Dare Explorer → LD22 → Alone, the Game

Alone, the Game

By colinchocolate

Percentile
CategoryRankScoreCountLD22Ever
Graphics4752.2631.36.4
Theme4842.2633.85.1
Audio4891.4827.93.1
Mood5151.8327.60.9
Fun5641.8220.01.6
Overall5652.1721.22.0
Innovation5721.8020.31.2
Humor5751.2916.20.6
Community6251.7520.519.0
Coolness641100.03.1

Comments

devwil 2011-12-18 06:35

Small thing, but pressing ESC should really give players their cursor back.

Big thing: got to the lava level and unlocked the door... but saw no door.

rockenez 2011-12-18 14:21

My mouse just goes out of the screen, so I cant play :(

colinchocolate 2011-12-18 15:31

Thanks, devwil! I'll fix those things, really easy bugs. Perhaps the cursor problem you were talking about can be fixed with the esc suggestion, Rocknez?

colinchocolate 2011-12-18 16:23

I've uploaded the new web version. I'll upload the source and downloadable versions in a few hours.

colinchocolate 2011-12-18 16:24

Escape switches between mouse shown, and not shown.

gtb 2011-12-18 22:41

Hey I see that you are using Unity 3D, I do to. I wanted to know how you make teleporters (like the "tutorial" section at the beginning of the game) on Unity 3D. But OT, the game is pretty good!

colinchocolate 2011-12-18 23:33

var sceneToLoad : String;

function OnTriggerStay(other : Collider)
{
Application.LoadLevel(sceneToLoad);
}

function Update ()
{

}

My script for portals. Really simple! Oh, and you need to remember to add the scene you are teleporting to to the build settings list.

gtb 2011-12-19 05:42

Thanks a lot, it worked!

gfm 2011-12-19 12:52

Extra points for unsing fractals in the paintings. xD

ollz272 2011-12-19 23:40

Way to short

helloserve 2011-12-20 11:53

All right. Bit buggy, but a good platform/puzzler/portal game.

volando 2011-12-23 00:48

yess ;)

summaky 2011-12-26 14:28

This game fails to set the "alone" mood for me. It looks like a somewhat psychedelic platform game. I also didn't understand that the floor was actually lava in the second level, so I was wandering how should I move the blocks (they say "move!") if every time I start over again...

winterblood 2011-12-29 19:33

Somewhat disjointed art, the core mechanics are a little clunky, and it didn't really evoke the theme for me...but I did enjoy playing it through :)