maramasa 2015-08-25 19:24
Wasn't really sure what I was meant to be doing, good effort though :)
Foon → Ludum Dare Explorer → LD33 → Human Hunt
By tridecimal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2134 | 20 |
Wasn't really sure what I was meant to be doing, good effort though :)
Cool, but I was unable to figure out how to kill or disable the pitchfork-throwing human.
Couldn't figure out what to do with the guy throwing a pitchfork. Died 20+ times trying various things, nothing worked. Needs more player feedback.
I am the king now yay :)
Kinda died like 100 times tho.
Maybe you can add health bars later on in order to see how much health the human has and if you're hitting successfully (I was like I hope I'm shooting right).
I beat hard mode! It took me an hour, and it was really hard. Good job on making bosses that work with the mechanic, and have patterns.
I AM THE KING NOW!!! hahahaha
Just want start off by saying thank you for the extremely nice review you gave my game, I honestly was not expecting anyone to play it all the way to the win screen!!
This game is HARD!! But extremely fun. W/o the map I probably wouldn't have finished, so I would make clear in your description that players should look at the if they are getting lost in the beginning.
You can get stuck and it took me a couple hard resets (The R button didn't work for me) to get the game going, but once it gets going it is a fun challenging game.
I loved gaining new abilities and trying to figure out what each was. I think maybe a short message telling the player he gained an ability would be good. The octet jump was great!
The boss fights were really fun and really challenging it took quite a few tries to get through each one. You just have to keep in mind your new ability and you can get through them.
There is a really great game here. I feel, though, its hidden and you kind of are forcing the player to find it, which I don't think many people have that kind of patience. Overall this was a solid gaming experience! Good work!
"I AM THE KING TOO, BUT THERE CAN ONLY BE ONE KING, I CHALLENGE YOU ALL FELLOW COMMENTERS!"
Gameplay was actually kind of need once you started figuring out what to do.
Finding all those patterns, when to jump was the really good part.
While I had a few nasty white lines from time to time between tile textures, the pixelated graphics were satisfactory.
This game could use some music too.
Good job!
Nice, but frustratingly hard for me.
Seriously... this game isn't even half as hard as you made it be in a post... There isn't even the need for a map, since there's always only a single path that can be taken.
One thing that may cause some misunderstanding is the fact that it isn't said anywhere that you have double jump. Also, the "hardest" of the enemies is the first one, since the room is really small and you have little time to react. Thankfully, you didn't make it RNG based and I was able to figure out the pattern after I died 6~8 times. And the hardest part was it's second pitchfork, since it's quite high and the ceiling is really low...
The rest was quite easy... After I was able to beat the first enemy, I finished the game on the first try.
The graphics are quite simple, but they work nicely for the game and its resolution. Oh, and I really liked that, before the last boss, you actually get to the menu scene!
Nice work! =D
Next time, try to add more feedback, in-game instructions and polish! :)
(can't say much myself, though, because my entry is quite lacking on both feedback and instructions... XD)