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Kev Adsett

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201739Running out of Power👥The Unseenjam3.863.293.503.434.003.172.334.33
201738A Small World👥congamoeba: the amoebic friendship simulatorjam134.264.214.204.054.354.474.174.29

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Kev Adsett

Kev Adsett leaves an average of 4.0 feedback comments each event.

LD39 — Running out of Power (4)

Light in the Dark by Tuomo 2017-08-11T12:46:52Z ♥ 1

Hey! I played this game for about 10 minutes. My record was 63 meters.

I really liked the sounds - they helped to create a great spooky atmosphere.

I actually quite the game after I couldn't get the crank to work and kept dying at the first baddie painting. Then I saw on your description above that you can't crank and run. Maybe it'd be better if you always let the character turn the crank but it forces them to stop. Then you don't need to tell them with words, they'll just find out for themselves.

With the damaged floors, I feel like they need a "tell" of when they're going to collapse, I found it very hard to predict when to jump.

Graphically, I really liked it - it's got quite a Grim Fandango vibe about it which was pretty cool. I didn't really get why the corridor was crumbling away behind me. I initially thought it was chasing me but I realised it stopped when I did.

Theme-wise, you nailed it, and it was great to see something other than battery pickups as a recharge mechanic!

Well done :)

Simple Lunar Lander Esque Game by OboShape 2017-08-11T12:31:53Z ♥ 1

Hey. I played the game for ten minutes. I like the ambient hum of the background sounds, although the engine loop is a little jarring - something with a slightly smoother loop might be nicer!

It's a simple game but it's fun, once you get the hang of steering the craft. On my first attempt I launched into the rocks hard!

Perhaps it's a little too easy? I managed to get to the end with full power, because there's no friction or gravity, and the minimap shows exactly where I need to get to. Maybe you could consider having the minimap only showing the areas you've already explored.

Obviously, you nailed the theme!

Good job!

RobotiLab by afendar 2017-08-09T13:08:09Z ♥ 1

I attempted to play the game for 10 minutes.

I picked this game because I really liked the look of it from the screenshots - it has a great aesthetic.

Unfortunately the frame rate dropped to about 1 frame every two seconds! So this rendered it unplayable for me. I had two attempts: the first time, I fell down the initial shaft and ran out of battery before hitting the bottom. The second time I tried to fight the first bad guy and ran out of power before the battle finished. In both instances the frame rate was very very low.

There was very little sound in the game, and what there was was relatively simple and uninspiring.

This game fits the theme perfectly.

Deep Raider by kr4ft3r 2017-08-09T12:55:09Z ♥ 2

Hey, I played this game for approx 25 minutes.

The audio gave a solid sense of foreboding atmosphere.

It took me some time to understand the information the sonar was giving me, but I understood it in the end. I had started to take damage, before realising there was even a baddie upon me.

The story wasn't for me, the drug references, the unnecessary Russian expletives. Not my cup of tea.

I never felt any requirement to press any button other than down. I had no reason to make any other directional choice. All I was told that the treasure starts beyond depth 45, so I just kept going down. I felt pretty powerless to change the outcome.

I didn't know how to find the treasure, or how to improve my chances of finding the treasure.

Overall it was an interesting graphical interpretation of what would usually be a text adventure.