FoonLudum Dare ExplorerLD39 → RobotiLab

RobotiLab

By afendar

View on ldjam.com

CategoryRankScoreCount
Overall4893.0022
Fun5452.7022
Innovation4932.7220
Theme3673.4522
Graphics1223.8022
Audio4542.2720
Humor3782.1218
Mood3023.0019

Comments

loudrasiel 2017-07-31 15:45

The idea is good, but this game is a little too soft I think. The graphics is very good. The Audio is basic but good.

infinitycore 2017-08-02 02:28

I got stuck in a pit and no menus would pop up.

kev-adsett 2017-08-09 13:08

I attempted to play the game for 10 minutes.

I picked this game because I really liked the look of it from the screenshots - it has a great aesthetic.

Unfortunately the frame rate dropped to about 1 frame every two seconds! So this rendered it unplayable for me. I had two attempts: the first time, I fell down the initial shaft and ran out of battery before hitting the bottom. The second time I tried to fight the first bad guy and ran out of power before the battle finished. In both instances the frame rate was very very low.

There was very little sound in the game, and what there was was relatively simple and uninspiring.

This game fits the theme perfectly.

battlecoder 2017-08-11 00:14

Nice game! It definitely suffers from performance issues but it was still playable (at least for the while I managed to play before miserably failing my mission. I don't know if performance gets worse later).

Graphics are great and quite well made for a compo entry, although it's kinda missing a "climb" animation. Sound effects work, but they feel kinda empty without music.

I think this game has quite a lot of potential. I hope you can make a post-jam version with at the very least some performance improvements.

As others have said before it definitely fits the theme, and although it's missing some polish, I really liked your game. Congratulations!

bluellama 2017-08-17 14:37

Pretty solid game, mechanics are pretty well presented, although the animations could use a little work.

tjakka5 2017-08-17 14:38

First up, recharging your battery takes way too long.

The jump looks rather chunky, also with the camera movement.. maybe there are some performance issues too.

Enemies don't attack you when you're far enough.

The art is alright and it's nice to hear a few sound effects here and there although a small music loop would have been great.

I thought i got stuck in the pit and then realized it was possible to climb walls. The movement and combat feels a bit too simple.

piotrek 2017-08-17 21:54

Nice graphics and mechanics, although the climbing was a bit unintuitive and the combat was too basic to be challenging.

willbl3pic 2017-08-21 19:55

What I liked:

- Good art. - Solid gameplay

What I think could have been done better:

- It's _very_ laggy.

afendar 2017-08-21 20:34

Tanks for your all feedback. I'm very sad i have bug when you play. I fix it in next up version in the future.

sparewizard 2017-08-22 13:37

Drawing using Java2D is slow, I recommend using something backed by OpenGL such as LWJGL or LibGDX (I used LibGDX for my jam game).

The aesthetic is neat, I like the way the UI looks! There was also quite a lot of stuff to explore. It took me a while to figure out there was a climbing mechanic. There seems to be a bug in the way the climbing and jumping mechanics interact, where you can stick to a ceiling by holding space.

abductedplatypus 2017-08-22 15:02

The graphics area rally good. But the lag makes this game almost unplayable. So sad. From what my patience allowed me to play the game was decently fun, but jumping was very hard with the lag.

kalibrated 2017-08-22 15:37

I thought the graphics and mood were pretty good! Like inside some robotic ship or something. The game did lag a bit for me, and then I got stuck at the bottom of the tunnel near the electricity and couldn't figure out how to move up.