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Will_D

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201739Running out of Power👥The Unseenjam3.853.283.503.424.003.162.334.33
201738A Small World👥congamoeba: the amoebic friendship simulatorjam134.264.214.204.054.344.474.164.29

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Will_D

LD39 — Running out of Power

Lights Out by MikomiKisomi 2017-08-10T20:39:39Z

I like the story and I like the artwork but I couldn't understand what the light turning on and off mechanic was for.

Mr Mayor's Energy Crisis by HuvaaKoodia 2017-08-16T11:08:49Z

Took me a while to work out what to do. No indication of that in game so I had to go back to your LD page to find that out. Once I did, it was a funny little sim. I liked the humour of the newspaper articles and the sense you got of being in a small town where not much happens so people have time to get themselves worked up about various energy sources. It felt a bit random at times so I was just firefighting issues that came up rather than being punished for putting all my eggs in one basket. I know there's a certain element of that in a lot of sims but I think ideally you have a bit of a mixture of events triggered by your actions and deus ex machina events. Oh and I loved the eagle graphics! Overall, nice work.

Say Hello by Pedrowzee 2017-08-18T10:39:57Z

Wow, this was stressful. I didn't understand what I was supposed to do and I kept dying. Like the graphics and music, though the latter just added to the stress.

The Color of Days To Come. by TheOneThatNeverWas 2017-08-10T21:00:42Z

I really really liked this. I liked the minimalism of the interaction and how it forces you into feeling there are no choices. You created meaning and told a story through gameplay brilliantly in a really short space of time. Great effort.

The Visible City by Colestia 2017-08-18T10:47:32Z

I love the concept and the visuals. Really smart and the way the map fades is really powerful. I guess the slight trouble is that, because all the colours are quite muted, which makes sense aesthetically, it becomes a bit difficult to work out the difference between all the different dots. As other people have said in their comments, this seems like a game that has loads of room for further development: developing gameplay, narrative elements, etc. Great work so far.