FoonLudum Dare ExplorerLD37 → STEREOJO

STEREOJO

By chuigum

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CategoryRankScoreCount
Innovation244.16
Audio573.75
Overall1403.64
Graphics1543.61
Fun1613.52
Mood1863.38
Humor3242.41
Coolness93845

Comments

bejk 2016-12-13 01:38

Love the clean minimalistic pixel art <3
Its innovative and charming and the music fits the game really well.
I would say that my only "concern" is that the wall jump feels a bit clunky at times..
I had fun though, good job!

mmason 2016-12-13 02:56

I've been following this one every time you posted about it. My only real gripe is that it's too short.

broxxar 2016-12-13 06:10

Solid platformer and a neat idea for a mechanic. I would have liked it more if making your view stereoscopic wasn't so binary and slow. Also you seemed to have forgotten/intentionally dodged the theme!

sinclairstrange 2016-12-13 22:08

Wow, I really dig this idea! It's really fantastic concept and it's a real shame there isn't more it as once I got into it I'd finished the game. Nice simple pixel graphics and lovely audio really helped set a mood. Really enjoyable! :D

megalink 2016-12-14 01:24

Extremely clever concept, this is one of the best entries I have seen yet. Good job, dude!

mrshoestore 2016-12-14 02:08

Rad graphics and color scheme! The music is really good too, but didn't entirely fit the mood for me. Wish it had a couple more levels. I wasn't entirely sure I reached the end when it starts repeating the last section. Love the "illusion" gameplay!

dynamic-panic-studios 2016-12-14 02:47

Hey man! Great entry once again! Loved the concept, the graphics and the audio. I was hoping for more than 3 or for levels, but this is LD, can't expect a 100% full length game.

dustoutgames 2016-12-14 07:50

A good walljump is hard to pull off. I really like the feel you've created with stererojo, and I think with a little more than compo time you could make the walljump feel just as fluid and silky-smooth as the rest of the game feels. I had a ton of fun with this and your puzzle element is one of the more refreshingly interesting things I've seen in a platformer in a while.

ijzm 2016-12-14 08:12

Really neat idea, love the graphics. Music's good, too. :)

The wall jumping is what made this game overly frustrating. It's a little difficult to get a grasp of the wall, as you don't seem to grab onto it unless you mess around with the jump key and hope for the best. That aside, some of the level designs in this were pretty clever and built around the mechanic of not allowing the player to control the illusion, but rather having it be done mechanically. So I liked that. I would love to see more levels and that wall jumping adjusted in a postjam version.

~Random-storykeeper

arcadeheroart 2016-12-14 18:27

Nice entry, man!

pianoman373 2016-12-14 20:26

Good idea. Wall jumping seems a bit unpredictable though.

mighty-buxx 2016-12-14 23:06

Great idea! Good graphics and sound! I like it.

paulloz 2016-12-16 20:36

Would've liked to have the walljump on another key than up.
Good entry overall though, the mechanic is really interesting! Well done! Had fun playing it on our stream.

jupiter_hadley 2016-12-16 23:17

Challenging game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/jkCKtsfy-DM

batmanasb 2016-12-17 08:04

Aww, you got my hopes up that I would get to use the double vision trick to find stuff in the level and us it! Like one of those "magic 3D pictures"!

Nevertheless, this an interesting concept although controls don't feel smooth enough. Wall jumping is chunky, making the trickier levels harder than they needed to be. A little polish and larger levels can make this game very fun!

seleb 2016-12-17 21:55

Nice entry! Like most people are saying, the walljump being finicky made some rooms a lot harder than they were probably meant to be, but other than that is was fairly fun.

The illusion mechanic is pretty interesting, but I have no clue what the connection to "one room" is; it honestly seems like an idea for a different theme entirely that you just went with anyway! (I suppose that's why you opted out of the theme voting, haha)

nick-bota 2016-12-24 12:05

Amazing game, especially considering it's a Compo Entry! Love everything about it, the cool MeatBoy'esque gameplay with a interesting twist(the illusions), lovely pixel art, very fitting music, tight controls. A bit disappointed it didn't have an ending but it's perfectly understandable given the limited time you had. 5/5 game for sure!

wizzardmaker 2016-12-24 12:48

Nice game, and great mechanic, the wall jumping was a bit fiddely, but I still had fun. nice art style too

konwlege 2016-12-24 23:52

Nice little game. It's a little bit short though.

smbe19 2016-12-25 00:13

Was a lot of fun to play around with. The last level was actually pretty challenging.
Very innovative and nice music to complement the feel of the game.
It didn't fit the theme very well, though.

wowa_u 2016-12-25 19:06

Cool idea and it's fun to play, but at some parts to hard. But overall cool and well done :)

rojo 2016-12-26 22:16

I thought the idea was pretty clever. A bit of stretch on the theme, but it looks like you're opting out of that category anyway. As other people have apparently mentioned, the wall jumping could use some love. All in all great job - the game was fun!

hellfridge 2016-12-27 11:46

You could develop this further and get a really good game. Idea: Give more/finer control of the "eye separation"?

Control did not work for me at the alternating wall jump.

One of the best entries. It's cool that you decided to make your own theme. Not mono rooms, but stereo rooms. Still remotely related to the one room theme, in a strange way.

gfm 2016-12-28 12:14

Nice concept! It's unfortunate that you didn't have time to add more levels. :(

I would advise three things about the wall jump:

1. Make the character stick to the wall briefly, so the player may hold the other direction before jumping
2. It feels weird to have a static constant speed for a while that suddenly vanishes. The player should be able to manipulate that speed (e.g., holding toward the wall should make the jump sharper, but not necessarily allow wall-climbing)
3. Sliding (even if briefly) is really helpful on giving the player more control.

Also, I personally prefer games with variable jump height. Again, it gives more control to the player. On that note, it would be great to be able to control the jump's height after wall jumping...

ema1ih 2016-12-28 13:30

Nice idea, would love to play a longer version of the game =D

lukezaz 2016-12-31 02:55

Very nice little platformer. Only thing I can easily think of to improve is that on the last level it gets annoying to wait for the double-vision to recede before I can continue.

siryakko 2017-01-02 14:41

Nice Pixel art and love the interesting and not overused mechanics. Great game

gatechgrad 2017-01-02 16:31

The wall jumping seemed near impossible on a keyboard. Pixel art looks very dated.

cerno_b 2017-01-02 21:23

This game has so much potential!

The graphics are nice, the soundtrack outstanding. The idea is fresh and promises some really neat puzzles. I would have loved to see more.

Unfortunately the controls are not very tight which makes the game really frustrating. Up key for jumping is a no-no, also the wall jump was a bit fiddly.

Gameplay-wise the stereo-mechanics look and work pretty well, but I would have liked some way to reset the effect. When I missed a jump it took quite some time until I could try again which breaks the game flow a bit.

Two minor things: Sound effects would have been really nice (bfxr ones would fit perfectly) and a Game Over screen instead of restarting the game would be a bit more satisfying.

Overall it's a great entry. I liked it a lot.

maple 2017-01-03 01:47

Hmm, really cool, weird concept. I managed to beat the game, but it just loops around to the first level again? Would've been cool to have a win-state, but otherwise good job! Nice presentation and tutorial, too. :>

powerspark 2017-01-03 04:52

Solid game :D I had a feeling the mechanic would be well executed. Movement is nice (played the original, the wall jumping wasn't awful but I'm glad it's been fixed), audio was cool but I'd like sound effects... but wow you have a nice concept going, I hope you develop it further!