FoonLudum Dare ExplorerLD35 → THE SHAPELINGS

THE SHAPELINGS

By fantasieleben

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CategoryRankScoreCount
Theme2953.65
Fun3463.35
Overall5353.25
Innovation5753.00
Humor7142.06
Graphics9012.65
Mood9552.42
Coolness162637

Comments

wolves-direwolf 2016-04-19 16:21

Cool lemmings style game. Had 1 issue where clicking reload on the 3rd level took me all the way back to the 1st level but I kept playing till i beat it so that says something.

dat_not_my_game 2016-04-19 17:04

Not bad!

digitaldude555 2016-05-01 19:55

It's simple but pretty complex too, enjoyed playing the game, I encountered the same bug as ironhead but on level 4...

davor10105 2016-05-01 20:30

its a quite nice concept!

adam 2016-05-01 20:36

Nice idea for a variation on the Lemmings theme, but I found the physics frustratingly unintuitive - particularly the way the circles accelerate up slopes. Gave up the second time I got to level 4 after I ran out of shapelings while trying to get triangles to skid to a stop in the right places and couldn't retry without going back to level 1.

suppi 2016-05-01 20:38

really cute game! though the physics can be kinda weird at times. good job completing such a game in so little time!

geekguy100 2016-05-01 21:35

Very cool! A bit hard to grasp at first but gets fun the more you get used to it. For improvement, I would make the velocity of the object first equal to 0 after they've shifted because I had some shapes going over the edge after they've shifted.

conno1234 2016-05-01 21:36

A great lemmings feel! Very fun!

thirsty 2016-05-01 21:50

Great lemmings style game.. easy puzzles but cool game to build on.

cynicalmonkey 2016-05-02 12:25

nice twists on lemmings although some of the momentum really needs to be dialed down.

david-cookie 2016-05-02 14:28

I love Lemmings game design, and you adapt it really well to the theme! Now, it just needs some more work on graphics, audio and level design and you're good for a post jam version :) Well done!

qweentyne 2016-05-09 22:23

Pretty cool game.

Interesting ideas. I think the player had a too limited amount of shapes to choose from (two other than the circle isn't much). A least all the forms have distinct roles.

Some level resolutions seemed a little too random to me. The shapes can sometimes push the squares/triangles and make them fall down a pit, or the circles don't always gain the same speed once the pass over a triangle : that can be very frustrating. All levels depend on some luck. You could have made the triangles/squares un-pushable if they're on ground, on remove the default physics while launching a circle, it could have made the game more determinist.

On level 4 (I think ?) When I clicked on the "reload" button, I was sent back to the first level... I was a little irritated.

Good game nonetheless. Could be a lot better with some polishing. Good job!