wolves-direwolf 2016-04-19 16:21
Cool lemmings style game. Had 1 issue where clicking reload on the 3rd level took me all the way back to the 1st level but I kept playing till i beat it so that says something.
Foon → Ludum Dare Explorer → LD35 → THE SHAPELINGS
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 295 | 3.65 | ||
| Fun | 346 | 3.35 | ||
| Overall | 535 | 3.25 | ||
| Innovation | 575 | 3.00 | ||
| Humor | 714 | 2.06 | ||
| Graphics | 901 | 2.65 | ||
| Mood | 955 | 2.42 | ||
| Coolness | 1626 | 37 |
Cool lemmings style game. Had 1 issue where clicking reload on the 3rd level took me all the way back to the 1st level but I kept playing till i beat it so that says something.
Not bad!
It's simple but pretty complex too, enjoyed playing the game, I encountered the same bug as ironhead but on level 4...
its a quite nice concept!
Nice idea for a variation on the Lemmings theme, but I found the physics frustratingly unintuitive - particularly the way the circles accelerate up slopes. Gave up the second time I got to level 4 after I ran out of shapelings while trying to get triangles to skid to a stop in the right places and couldn't retry without going back to level 1.
really cute game! though the physics can be kinda weird at times. good job completing such a game in so little time!
Very cool! A bit hard to grasp at first but gets fun the more you get used to it. For improvement, I would make the velocity of the object first equal to 0 after they've shifted because I had some shapes going over the edge after they've shifted.
A great lemmings feel! Very fun!
Great lemmings style game.. easy puzzles but cool game to build on.
nice twists on lemmings although some of the momentum really needs to be dialed down.
I love Lemmings game design, and you adapt it really well to the theme! Now, it just needs some more work on graphics, audio and level design and you're good for a post jam version :) Well done!
Pretty cool game.
Interesting ideas. I think the player had a too limited amount of shapes to choose from (two other than the circle isn't much). A least all the forms have distinct roles.
Some level resolutions seemed a little too random to me. The shapes can sometimes push the squares/triangles and make them fall down a pit, or the circles don't always gain the same speed once the pass over a triangle : that can be very frustrating. All levels depend on some luck. You could have made the triangles/squares un-pushable if they're on ground, on remove the default physics while launching a circle, it could have made the game more determinist.
On level 4 (I think ?) When I clicked on the "reload" button, I was sent back to the first level... I was a little irritated.
Good game nonetheless. Could be a lot better with some polishing. Good job!