tentacode 2016-04-19 20:39
I could not test it a lot because I'm on azerty but looks promising. Could use a bit of sprite animations, try aseptrite next time maybe :) I use it and it's really cool for animating!
Foon → Ludum Dare Explorer → LD35 → Relec Hunter
By geekguy100
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 88 | ||
| Audio | 602 | 2.63 | ||
| Humor | 661 | 2.18 | ||
| Mood | 918 | 2.53 | ||
| Theme | 1033 | 2.44 | ||
| Graphics | 1045 | 2.15 | ||
| Fun | 1053 | 2.35 | ||
| Innovation | 1097 | 2.04 | ||
| Overall | 1130 | 2.48 |
I could not test it a lot because I'm on azerty but looks promising. Could use a bit of sprite animations, try aseptrite next time maybe :) I use it and it's really cool for animating!
Looks nice, sprites are very simple looking.
Pretty functional little metroid-like. Like tentacode said I'd work in a little more animation, and maybe shorten a jump gap here and there to make some bits a little less pixel perfect, but you've got a good soundtrack and worms that die when you shoot them!
Nice work here, reminds me of Metroid games. The control were a bit odd for me (you aim with A and D, so you don't really need the mouse), and the graphics need some animations, imo.
"Caution: Audio may be loud in WebGL build! "
good! cause it sounded great :)
The inspiration from Metroid is very obvious! Decent gameplay ideas. The enemies are very easy (especially since I could just click as fast as possible all the time and I'd never end up seeing any enemies). Also, the worlds were just too big with too little content and such a slow walking speed - it felt quite tedious to walk some of the areas. The music was nice. Good work.
I think the audio was the best part of this game. That being said the rest of the game is a good base start.
Metroid style! I liked the music!
Well, I missed some visual feedback. Why there's no animation for the main character? O_o the music it's kinda weird too... But, well, it's nice, keep going :D
I liked the jumping worms a lot, would be great to have some animations on the character in the future...
Well done!
Super Metroidy! :-) I'm unconvinced about the shapes and the controls were slightly wonky. Why click to fire? But I played it for a lot longer than I expected, pretty fun!
It needs more polishing. I found it too hard not to touch the meteorites. We could jump with space. And game needs being able to restart when we die.
It's also "relic", not "relec". And you don't need the pdb files when distributing the game.
I like this a lot.
As others said, some (even simple) animations would make wonders.
Solid game. Would be nice if the transformations gave extra abilities like high jumps or speed boosts just to mix it up a little. Cool music but a bit repetitive.
Nice start prototype of a Metroidvania. Reminds me of Lyle in Cube Sector a lot
Nice game, cool soundtrack for this type of game.
I love the Metroidvania style exploring. Good job coming up with interesting exploration and fun combat!
I want to see how you manage to make your own metroidvanian version of the game concentrating on the shapeshifting part. Keep up the good work :)
Hey !
Interesting game. You spend time putting audio, that's cool.
The graphics were okay... The shape-shifting power-up trophies were pretty, but the ground tiles were a bit too harsh for eyes, probably due to the fact that it's always the same repeating itself. Some little variation and a change for the top tiles (a soft surface, you see what I mean ?...) could make it better.
The worms had a ok AI, however, once there one you, you can't jump (they're so heavy). You never mind the 10 health points, if your in a hole, you're doomed.
The shape-shifting was used to open doors... But only to open doors (or maybe pass under low ceiling). The really felt like "keys" more than "powers", which is sad. The shapes could have done something "more" (I think).
I also had a bug : once I got the triangle, I tried to get back a the beginning. However, I jumped against the wall and zblam I was inside it. A worm was over me (and I still took damage although I was below ground), so I moved to the left and... I fell into nothingness... For eternity (poor astronaut).
So that really sucks... Maybe you could check that is the player's y position is close enough to -infinity (like -4), you could reappear over the ground? That was too much for me I stopped the game there, I didn't want to redo the beginning.
The game felt a little slow. Some passages where just too long and nothing happened. I think you tried to make too bigs maps with just too few mechanics.
I'm done talking. So good job, good luck for your next work.