cynapse 2015-08-24 00:07
Neat little "spread the disease" game. I love that moment of panic from the NPCs when someone dies. :P
Foon → Ludum Dare Explorer → LD33 → MonsterHide
By kiroukou
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 188 | 3.46 | ||
| Mood | 235 | 3.33 | ||
| Humor | 238 | 3.24 | ||
| Theme | 254 | 3.71 | ||
| Overall | 268 | 3.39 | ||
| Innovation | 302 | 3.26 | ||
| Graphics | 354 | 3.30 | ||
| Coolness | 1627 | 40 |
Neat little "spread the disease" game. I love that moment of panic from the NPCs when someone dies. :P
Thank you for the test & the comment Cynapse !
Finally managed to beat level 5, and then level 6 was quite a lot easier.
Cool concept, good realisation. One thing I feel that's missing is a Restart button so you don't have to wait if you messed up ;)
Good concept ,I liked to try the chain reactions ... it gets a bit frustrating when i push randomly on space to respawn and spread the bacteria at the wrong place and the player started out of screen on level 3 but that's ok :)
Nice one! <s>Particularly</s> Especially liked the particle effect.
A really nice game, however I found that there wasn't any kind of strategy to it, it was more of just spread the disease at one point and hope that it spreads to everyone.
Also, I found that once you lose (when survivors are left) the time between then and restarting the game was too long for me. Yeah, I get very impatient if I can't restart the game right away, which is more my fault :P
Overall, a very neat entry, well done! :)
Great game! I don't know why you're worried about the graphics, I wish I could do pixel art that good.
Nice little game. But I want a "speed up" button, or something to do, while I wait :)
Cool game. I didn't see if the path of moving characters are predictable. It would be really cool if you were to look at the paths and then fire at correct place, without having to count on luck :)
Good concept, developed it!
Thank you all for the comments and feedbacks !
Yes characters movements are seeded and follow a "logic" so that the game could (should!) be more like a puzzle.
Currently, the levels aren't that well leveldesigned, so I understand the feedbacks on that point.
I note about making it a bit faster to retry/simulate :)
What I liked :
- lot a details (animations, characters sentences, differents)
- realisation
- pretty fun
- interpretation of the theme
What imo could be improved :
- graphics (nice first time but can be improved, at least with a minimal predrawn lighting/shadowing of assets)
- sounds/music
- less random : it's more trial and error than real plannification, which reduce alot the "I'm an monster" sensation.
Enjoyed messing with the NPCs far, far too much. Enjoyable game with a nice graphics style. Great job!
Nice idea! Reminds me a little of Every Extend Extra, but with a fun application of this LD theme :)