jay-elbourne 2018-12-03 17:16
Wow that was fun. Great job with the concept and the execution.
Foon → Ludum Dare Explorer → LD43 → Escape from Scrapville
By dusho
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 254 | 3.40 | 23 | |
| Fun | 219 | 3.33 | 23 | |
| Innovation | 219 | 3.26 | 23 | |
| Theme | 205 | 3.59 | 23 | |
| Graphics | 187 | 3.54 | 23 | |
| Audio | 257 | 2.95 | 22 | |
| Humor | 347 | 2.21 | 21 | |
| Mood | 280 | 3.07 | 22 |
Wow that was fun. Great job with the concept and the execution.
Your game became one of my favourites :smile:
Lovely :) Simple and responsive. Can't ask more from a game jam
Cool game! I like your graphics style with lightning and particle effects. The puzzle made me think a bit, which was fun! Good work.
Really cool! I found the range of the explosion a bit too large for my taste, died so many times to it :laughing: Good joob!
Nice job
Interesting concept, I do agree with @marc-garcia-penche though, it took me a while to figure this out as the graphics don't really show big explosions :p Well done!
Very good looking and feeling game. The movement and aiming all felt effortless and the graphical presentation was very clean and readable. The main mechanic definitely fits the bill for the theme, and was pretty novel to boot. Overall a very good Ludum Dare game!
I'll third what @marc-garcia-penche and @andrea said - I wish the explosions were a bit smaller, I kept getting caught in them. Other than that it was a great entry.
Nice use of the theme. I agree with those saying that explosions are a bit too big. I kept getting into them as well :)
Fantastic game, well done. Lovely graphics, plays very fluently, absolute great stuff.
An easy to understand and no so easy to win game :smile: Very addictive, I couldn't stop 'til I got to the end. Graphics are good looking and animations are great. It just miss an ambient music. You can be proud of your game !
Hey I really liked the game. Easy to understand and fun to play. Just a heads up, I kept dropping and picking up the battery and eventually I was able to walk through walls, enemies, etc... I'm not sure if picking up and dropping the last battery i had over and over cause this, but I wanted to report that to you. Good game over all!
Great game ! I like the movements and the mecanics of the game. Really good job for a compo ! :)
Positives first! The *idea* fits the theme, the controls are fine, the laser is well implemented, the visuals are ok (simple 3D models always work when it comes to graphics) and the audio is passable (even if some sounds are too quiet).
Then to the negatives. The *mechanics* don't fit the theme!
Batteries affect the maximum energy count and energy recharges over time. Further more there is, nearly, always a battery right next to a location where a battery is need. Put together, these details mean that it is possible to complete the level with nothing but a single battery in store. No need to sacrifice anything!
In my opinion a sacrifice need to be a choice, it needs to consume something, and the outcome of the sacrifice has be somewhat risky or in doubt. Without choice the action is mandatory, not worth worrying about; without losing something the action is a gain, always worth taking; and without risk or doubt the action is a trade.
In this case there is no choice, as there is only a single path towards the exit; nothing is lost forever as energy recharges automatically; and there is little risk as there are, nearly, always more batteries to pick up right next to the obstacles.
Here's what I would change: - No automatic energy recharge - Batteries recharge the energy tank once energy runs out - If the robot has no batteries when energy runs out, then the player has lost - No extra batteries apart from the first room. Some energy recharge pads in places, why not? - Multiple (at least two) paths to choose from at any given time. Maybe even multiple exits? - Some way to gauge which paths are higher risk, but shorter; in comparison to low risk and longer paths (higher energy drain).
Using batteries to destroy enemies and to remove walls (unlocking new paths) would be a sacrifice, if the robot's energy reserve depended on it.
Good idea, adequate graphics, the design needs work.
Overall: *Average (3.0)* Fun: *Above average (3.5)* Innovation: *Below average (2.5)* Theme: *Terrible (1.5)* Graphics: *Above average (3.5)* Audio: *Average (3.0)* Humor: *N/A* Mood: *Above average (3.5)*
Impressively complete for a compo entry! Nice graphics and decent sound. The mechanic of sacrificing my battery is *clever*, but unfortunately running out of juice just isn't very fun. Scrap or lessen the charge cost to move (cost for lasers is fine). I wish the batteries had some indication of their blast radius before I shoot them. Blew myself up more than once. But I think you did good job across the board, and great on graphics, innovation and theme. Cheers!
Wow, I like your game. It's simple and cute and not stressful! The aesthetic is really nice and it's a really simple concept which uses the theme really well. I wish it has music though but good thing you have sounds!
Great job on your entry. Thanks for sharing!