jasacken 2018-12-04 04:36
Safari wouldn't load it. The page stalled out about 90% through. I was using Safari and don't know if that made a difference.
Foon → Ludum Dare Explorer → LD43 → Tracks of Valhalla
By rsim
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 492 | 2.45 | 23 | |
| Fun | 490 | 2.26 | 23 | |
| Innovation | 479 | 2.31 | 23 | |
| Theme | 369 | 3.09 | 23 | |
| Graphics | 348 | 2.95 | 23 | |
| Audio | 362 | 2.33 | 23 | |
| Humor | 354 | 2.19 | 23 | |
| Mood | 472 | 2.00 | 23 |
Safari wouldn't load it. The page stalled out about 90% through. I was using Safari and don't know if that made a difference.
I like the concept of escorting the big yellow tank to the end. But the instructions were not clear, it took me several attempts to figure out the controls, and what I was supposed to do. *(even after reading your instructions here)
This could have benefited greatly from a instructions screen, or small tutorial. Other than that, I think you have a good idea. You should develop this post-jam! :smile:
I'm having a lot of troubles knowing what to do. The attack buttons doesn't seem to do anything. If I lose my purple tank, is that basically game over?
Hi everyone - I've added a demo video to the description which will hopefully clarify some things with the gameplay, and also expanded on the explanation a little! Sorry about that!
@jasacken : oh interesting, thanks for the heads up. I've been testing in Chrome and FireFox, which work wonderfully. I did just test Safari too, and you're right it's not working for me either. Boo! This was developed on the latest beta of Unity 2018.3 (b12) with the Lightweight Render Pipeline, so I guess it's an issue that they're yet to resolve.
@pandan : Thanks!! Yes, instructions and a demo were on my task list, but of course they fell off the end when I ended up having to spend way too much time tracking down some bugs. :grin: I'm considering a post-jam version, so we'll see! I loved your game too btw; so well polished and fun!
@derek-wilson : Aye, sorry - it was one of those cases where it seemed clear enough from the perspective of someone who already knew how to play. Let me know if the updated instructions and gameplay video help!
i love the graphics here. they are done really well. (well the tank graphics lol) but yeah, they are really cool. I wasn't sure what to do but that's probably because i didn't read your instructions properly. after while, i figured out how to move a single tank or all. so i made it to the goal. so i was happy. but unfortunately, with most game jam games, the controls are not clear
Really cool! I played this game on stream, if you're interested in a live reaction! https://www.twitch.tv/videos/345179013 (54 minutes in)
Nice Idea! Controlling a little confusing when I press "Atack" I'am actualy take control on movment not shooting, this looks weird. Also I think you can make level a lille more understandable with some bounds on borders.
I had the same confusion as @slash (I swear we're not related), and at first I thought I just had to destroy all the mines before I restarted and figured out what I was doing. I don't know if you meant to do something where there's just gaps in the ground, but it looks weird for stuff to just jump from one side to the other and I had problems with my tanks getting bunched up on those edges.
@jdelaay025johnd1788 : Thanks!! I've been wanting to put some more serious effort into art for a LD entry for a while now, so this time I decided to just do it - that tank took way too long as I'm not a fast modeller yet! haha. It was worth the investment though, just for the satisfaction of having made something I'm happy with. I had plans for "pulsing" the tanks and mines at the times you were meant to select them, which I hoped would make the required action clearer - but LD being LD, I ran out of time. Post-jam, post-jam... :)
@benburgh : Awesome - thanks! I just watched the review; it's way more in-depth than I anticipated.. so double-thanks for that! The tanks that were remaining on the battlefield despite being ordered to attack the mine was a bug to do with selecting a different tank before the first one had completed its move. Oops! The reason to sacrifice your tanks vs just letting them crash was because at the "bridge" pinch points (which never had any bridges made), a destroyed tank could block the advancement of the Big Gun tank... which unfortunately didn't serve any gameplay purpose due to time. Oh, and thanks for catching my typo in the description on this page! hah
@slash : Ah good point. In retrospect, I should've called the button Order. My original plan was to have enemy tanks and turrets that you'd have to attack, hence the name of the button. Nice idea about the borders - I obviously hadn't given the level much thought due to time, but I really like that idea... I could see it being sort of like a mini-golf course; would look nice! Thanks for the idea!
@slashee-the-cow : Yeah, the gaps in the land were a terrible idea. :) There were supposed to be bridges there, to create pinch points and require specific mines to be cleared. I placed the mines there, but didn't get up to placing the bridges unfortunately. Post-jam too!
I must admit that I had some troubles understanding how it works. When I reached the goal nothing happened.. but I also noticed that the yellow thing could go on the mines without making them detonate. I felt a bit lost. And the music, man, that music gives me the creeps :) Anyway you managed to get it done and you did a good job ;)
@tanis : The yellow Big Gun tank was supposed to be destroyed by any mines it went over, resulting in game-over, but I didn't make it that far unfortunately. Its slow but constant progression was also meant to add some sense of urgency to the game, but again without consequences that was a bit lost. I personally found the presence of the yellow tank still at least gave that impression though. :) Thanks for the comment about the music! I quite liked how it turned out - it's a bit unfortunate in retrospect that I had the front-end music so different from the in-game music (deliberately contrasted), as after watching the playthrough from @benburgh above, I'm thinking a lot of users may have turned the music volume down so much to have lost the in-game music, just because the front-end music is a little high-pitch and has the volume slider right there... :)
The game is very interesting. I had a bit of trouble to understand what I'm supposed to do at the beginning but in the end that's a really cool idea and very well done!
I like the models on the tanks. It would be really nice to see if the rest of the level was at the same level visually. The movement was really smooth.