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Ball Crusher From Neptune
Ball Crusher From Neptune
By stending
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2 | 84 | | |
| Theme | 71 | 4.26 | | |
| Fun | 94 | 3.79 | | |
| Audio | 154 | 3.70 | | |
| Overall | 174 | 3.72 | | |
| Innovation | 175 | 3.63 | | |
| Mood | 200 | 3.63 | | |
| Graphics | 575 | 3.33 | | |
| Humor | 651 | 2.40 | | |
Comments
Why does this have no comment/reviews yet?? This has some of the best music of this LD. I loved the concept, though it's a bit hard to master the rotation speed when the light suddenly pops on another side and you have to rotate really fast. Also the controls seemed backwards for me, it would be nice to have the option to switch them. Graphics were simple but effective and smooth. I thought this was a great game!
Nice entry. I only have some problems with motion sickness from the background. The game is simple, but effective.
@karlipoppins Because Stending needs to rate more games.
Loved the music. Rotation controls felt backward to me and kept tripping me up, a reverse option would be nice! :)
stending
2015-12-22 18:27
Thanks for the feedbacks!
For the controls, you have to know that you're moving the ball, not the planet/world! When you get that, it feels better :)
ansoneh
2015-12-22 18:35
The concept is really interesting/unique. I like it!
My best score is 8 I think you could add easy high bounce for first 1-4 points for a warmup.
Nice game, but too hard for me, my best score is only 7 :'(
This is cool! It's really hard, and I started to get motion sickness from the rotation, but I like it. Kinda want to see a video of you playing, though, 'cause your screenshots show a point in the game and a level of mastery I'm quite positive I'll never be able to reach. Seems like it'd be a fun game to watch an expert play. Anyways, nice job!
phi
2015-12-22 18:57
Your game is actually very catchy! The controls were hard at the beginning but it got easier with time.
Also the music is really great! Great job! :)
aaranos
2015-12-22 19:56
The music is really good and I'd like to say more about the game but I honestly don't know how to actually play. I move left or right and try to align the ball with the line but sometimes it bounces, sometimes it doesn't.
geck0
2015-12-22 19:58
Nice game! My score is 13 but I had to "change" the buttons, A/D with the other hand haha, I don't know why, but I need the inverse controls xD
ggraca
2015-12-22 19:58
I love these games that explore a single mechanic. Nice job! Gona keep playing
Well done squeezing the both themes in there! This is a money make on the mobile market my friend :)
cimbaman
2015-12-23 17:23
At first I was like: "Why are controls inverted?!", but then I got that you are the ball and not the light thing.
Very good game. Music is so mystic and awesome. :)
Interesting. The dash really saves the day. The normal movement took too long to accelerate and decelerate thus making difficult for accurate movement.
xenosns
2015-12-27 02:33
Very impressive! Liked the concept, challenging.
gjarble
2015-12-27 02:41
Nice! I like the minimalist feel, and I can definitely see this becoming addictive. I also like how both themes are mechanically important. And yes, the music is great, too.
I do have one quibble with the controls. I don't know if this is intentional or not, but when I tap one direction then quickly tap the other, the ball dashes. This is not expected behavior for me- I'd rather the ball dash only when I tap the same direction twice, rather than risk accidentally dashing when I change my mind about which direction I want to move.
It would also be nice to have some visual and sound effects to reinforce events like bouncing off the light beam, the appearance of a new light beam, and crashing into the planet (in other words, to be more "juicy", if you're familiar with that as a game dev term). Effects like that can subtly make these events more satisfying to the player. But overall, great job, especially considering you did this in just 10 hours.
Really cool! Good work.
Really sweet, and very addicting... thanks for the awesome game.
I cannot get past 12 no matter how hard I try! This game is great! It's so simple and so easy to play and yet so challenging!
I love the music, the graphics, the movement, the little touches like having your previous highscore remain on the planet and the overall text positioning and style.
I have no idea how you managed to get to 71(!) even though you are the developer!
[1] 2190 abort (core dumped) ./BCFN.x86
kerdelos
2015-12-28 22:52
Nice to see something original with circles and two buttons controls. The game is fun to play but the dash may be too sensitive sometimes ( at least from my point of view ;D )
dayko
2015-12-28 23:48
Really fun! A very good example of simple to learn, hard to master. The second ray (and multiple others with a bigger score it seems) is great to add variety and ease out the difficulty. I was quite happy with my score of 20... until I saw your screenshot with a highscore of 108 :D.
Strangely enough, I found it easier to control with the mouse than with keyboard. With a bit more tweaking on speed and controls, you could have something quite awesome there :)
eingya
2015-12-29 01:46
Good job!
Love how the difficulty scales diegetically
only note: when you click right then left it counts as a double click, and i feel it shouldn't (not sure if a bug or a design decision)
cilerba
2015-12-29 16:03
Great game! I loved every bit of this.
muel
2015-12-29 23:16
Whoa, this is hardcore!
I like the fact that the game is hard, but not punitive. You have to land on the light bean, but not thaaaat precisely on in, so it's not impossible even when you dash to the spot.
radmars
2015-12-31 06:21
Nice! Great use of the themes here. Very fun too. I think my only issue is that the controls are a little touchy, like until I got the hang of it I would accidentally dash or fail to dash when I wanted to. (theme might be working against you here control-wise!) At first I was thinking some sort of leading indicator of where the next light appears would be good, though as I got better my want for this slowly disappeared :) My high score was 31. Great music too. Awesome work! :D
Brutally, unforgivingly hard! I think this is the most fun entry I've played so far, and the only one I had to repeatedly tell myself to stop playing so I could rate it. It's crazy addictive trying to beat my high score, and I'm sure I'll keep coming back to this after the jam to wrestle with it.
I only have two minor criticisms: first, some of the graphics are weirdly aliased, and don't look as smooth as they could, particularly the light target things. Second, some sound effects would be a nice addition to the music.
Aside from that, it's just awesome. My best score currently is only 17, but I'll keep trying for a better one.
Also, I second both that this is a great potential mobile port, and that I'd love to see a video of someone really good playing this game.
tapehead
2016-01-02 21:47
simple but very addictive! very well done!
My highscore was 14 :D
Really nice audio and fun gameplay!
I got up to a score of 10, but then I started to get motion sickness. :c