FoonLudum Dare ExplorerLD32 → You Are The Sun

You Are The Sun

By crefossus

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CategoryRankScoreCount
Theme5813.31
Audio6622.42
Innovation7252.85
Humor7792.29
Mood10171.92
Graphics10781.67
Fun10892.00
Overall11262.19
Coolness149745

Comments

insignia 2015-04-20 06:34

Need a way to restart the game after burn out

crefossus 2015-04-20 19:18

Thanks and fixed.

local-minimum 2015-04-20 20:29

It's a very interesting idea to play as the sun emitting flairs but minding not to scourge the inhabitants. Just annoy them as much as possible. It could be the beginnings of a game where the goal is to use a multitude of powers to get the inhabitants of a planet really upset about their massive bad luck. Just as long as they don't feel directly targeted.

adreqi 2015-04-21 01:20

I Feel powerful. That's one kind of sadistic game x)

snicklodocus 2015-04-22 21:20

Great idea, I'd love to see it expanded on. Good job!

mike-cullingham 2015-04-22 21:20

Simple but kindof cool. Definitely unconventional to not aim for the actual target. Nice job.

novadream 2015-04-22 21:21

Neat idea about being the sun. :)
I kept getting a "Murderer" message and I'm not sure why. :\

againey 2015-04-22 21:22

Having a visual indication of the satellite's communication range would have been useful, and would have made the game mechanic make more intuitive sense.

Also, having music but no sound effects feels a little backwards in terms of priority. Being able to both see and hear the disruption of communication (as well as unwanted damage to the satellite) would help a lot in terms of letting the player know how well or poorly they are doing.

conflictivelabs 2015-04-22 21:27

Interesting concept. I think it needs a little more feedback into whether you are doing something right or not, like sound effects. Or in a game with a simple concept like this one, one line of text could do the trick.

crefossus 2015-04-23 00:48

Andy/ConflictiveLabs
Thanks guys. Yea feedback for miss would be good, although there is already the bar going down for proper disruption.

Yes sfx would be better and you're right about priority. I'll keep that in mind for next time.

novadream/anyone else confused - check spoiler :D

ker0chan 2015-04-23 10:55

The goal wasn't clear at first, maybe some work on the interface would help :) the basic idea is nice though. The game has an end, different win/loss condition, and still some basic gameplay, sooo... Good job on actually finishing something :D That's always a great thing !

zatyka 2015-04-24 01:43

I only figured out how to disrupt communication through trial and error. Not much to it unfortunately, but an interesting idea none-the-less.

gruhn 2015-04-26 13:42

A simple game, but with an interesting idea.

borkleby 2015-05-12 00:45

Neat idea, short and sweet. I'm pretty sure that space is supposed to be pitch black, however...