FoonLudum Dare ExplorerLD32 → Playground Mayhem

Playground Mayhem

By explosiveninja

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CategoryRankScoreCount
Coolness357
Audio5302.74
Humor6512.54
Theme8732.88
Mood8892.46
Innovation9642.43
Graphics10122.17
Fun10362.21
Overall10712.45

Comments

borkleby 2015-04-20 14:20

I couldn't seem to play single player at all. Is it just me...?

passa 2015-04-20 14:35

Congrats on your first Ludum Dare entry! A lot like worms, but with school kids. I think you're let down by lots of bugs. It says you've fixed these issues but I still could buy indefinitely (into negative money).

The physics seemed a bit weird, it was hard to gain momentum at times.

But I think this is a remarkably ambitious first Ludum Dare compo game, I certainly wouldn't have attempted a game this complicated myself.

franklins-ghost 2015-04-20 14:35

Seemed to get stuck for me in the shop for a minute but then loaded the playground. Then the controls didn't seem to work so I couldn't actually play. Will come back and try again later.

skylinegames 2015-04-20 14:36

Doesnt work for me :(

colludium 2015-04-20 14:37

I couldn't get single player to work either. I tried 2 player but it locked up the browser tab as well (web version).

badlydrawnrod 2015-04-20 14:37

It seemed to crash after I'd finished in the shop.

explosiveninja 2015-04-20 14:38

Team Editor, Options and Single Player were never implemented because I ran out of time :( I was also hoping to add custom maps to the desktop version. If people like the concept enough, I'm happy to implement those features.

explosiveninja 2015-04-20 14:55

I'm looking into what I can do about the crash after shop.

geckojsc 2015-04-20 15:02

Cool idea combining worms mechanics with a crafting system! I liked the whole scenario, it's a good interpretation of the theme. :)

The whole game feels pretty rough around the edges. Movement is quite difficult, players can struggle to walk even on a simple slope. The game crashed when I tried to use a tomato.

The interface is a little messy too, some simple labels / instructions for each weapon would be nice (e.g. I tried to use cola+mints and ended up damaging myself)

lanza 2015-04-20 16:00

I couldn't play. The single player button didn't work, and when I tried with 2 players, the screen went black.

explosiveninja 2015-04-20 16:16

Thanks geckojsc. Yes it is very rough around the edges. I think I picked an idea that was too complex for my first LD attempt, but it was the best idea I had so I just ran with it. Re: cola+mints, holding spacebar will increase how far you throw it.

explosiveninja 2015-04-20 16:34

I did SFX/Foley at 12pm (2 hours before deadline) and missed the tomato splat sound (zzzzz) which was referenced in code. Uploading a fix now with the reference removed.

vandriver 2015-04-20 23:08

allowing crafting weapons is great. i think the time limit for a turn is too lenient - even with how difficult it is to move around.

however, the controls are extremely difficult to use. and there's not a lot of feedback on some of the attacks to know what's going on. the easiest craft is barely visible on screen.

additionally, if you didn't buy something for someone, they should start with some weak default weapon so people don't have to craft/stock up for each character.

maunovaha 2015-04-21 08:44

I struggled with the controls, but liked the concept. good job

uber 2015-04-21 12:37

Could not go through the menus : (. Single player would not work at all and multiplayer left me with black screen.

explosiveninja 2015-04-21 12:50

Single Player didn't get implemented because I ran out of time. If you scroll down are there any kind of error messages? If you use developer tools in your browser and switch to console are there any errors there?

43iscoding 2015-04-21 15:02

The first thing that came into my mind: you tried to make a huuuge game. I was pretty lost and devastated in that shop menu, but finally I managed to get it on my own. Anyway that's a great entry for you first time! Hope to see you at LD33 :)

aeklad 2015-04-22 02:26

That music is going to haunt my dreams. Very cool game. Ambitious concept. I'm certain I didn't play it correctly. Just wandered around confused feeling like I was in Lord of the Flies.

bace1000 2015-04-23 07:05

The single player option didn't work, so I chose 2 player. The game wasn't very good and littered with bugs and the controls were difficult, but since it's your first LD, don't worry. I'm sure these things will come with time! Good work ;)

jajo 2015-04-25 18:04

Beautiful music, good idea, decent graphics, however the collision detection was awful...

jojocanard 2015-05-06 22:24

It is very hard tu understand what is going on within the crafting system. I tried many combinations and finally created something but I had no idea what and how.

megabrutal 2015-05-08 01:22

Hehe, reminds me of Worms! :)

Good game, though it's kind of buggy as of yet. The movements are really problematic, e.g. that I can't move while I'm jumping. Also, some of the children got stuck.

Thanks for being cross-platform! :) As a Linux user, I have a hard time finding games those I can play easily.