FoonLudum Dare ExplorerLD32 → Bribe Them

Bribe Them

By douglasoliveira

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CategoryRankScoreCount
Coolness280
Fun2063.53
Overall2763.48
Innovation3303.43
Theme3523.58
Graphics7412.73

Comments

ferraware 2015-04-20 03:16

Excellent entry, pretty easy at first, but becomes hellish after a while :P It's pretty well balanced, which is really important for an idle/clicker game. Nice job, keep it up!

timm638 2015-04-20 12:36

Capilists Power!

stechas 2015-04-20 12:37

After a while it gets very tense :D Balance seems to be good so nice job :)

morazor 2015-04-20 12:43

Clickclickclick... can't stop :D
A good idea, turning a clicker/incremental game into a proper game with a goal. Nice job :)

jbasinger 2015-04-20 13:01

That is a fun game =)

jordyadan 2015-04-20 13:03

Like the difficult and the incremental mechanics.

mrdave 2015-04-20 13:03

A great take on the defend your castle style of game. Simple and addictive.

I assume you will be buying me a new mouse now.

I play games like this for hours on my phone.

kloudrazor 2015-04-20 13:05

The game is really catchy, I like it!

vururia 2015-04-20 13:09

Great entry!

gigitrix 2015-04-20 13:10

This is amazingly fun. Well balanced, and the simple fact that attacks "convert" enemies fundamentally changes everything about the way the "Defend the Castle" genre works: strategically it's better to convert units at certain points causing them to either form the "wall" or attack important targets.

Graphically it's a little modest but that's fine, my main slight issue was the font rendering. If you can fix the text so the fonts render as crisp pixel fonts I can definitely see this concept being expanded upon as a bigger game that my wrists will hate :D

longshorts 2015-04-20 13:11

Oh god I think I need a new mouse :(

Game transitions difficulty very well. Really nice upgrade mechanics, and need to have a decent strategy to win. Really impressed with game mechanics. Well balanced too.

leon75 2015-04-20 13:14

I thought the game was going to get too easy too fast, but I'm glad I was wrong and the balance follows pretty fast suddenly, so it was epic.

No glitches, graphics were average programmer graphics, so it's okay.

rockhoppergames 2015-04-20 13:15

Really good idea and use of the theme, though it would be nice if there was a casual mode where you could just hold down the mouse instead of clicking so much. A few breaks between waves to replenish your health and troops could make the game more enjoyable too!

texdata 2015-04-20 15:36

bribery !!! Great idea !!

texdata 2015-04-20 15:37

bribery !!! Great idea !! but so many controls ! fun though once you get over !

themessiah 2015-04-20 15:52

Interesting take on a clicking game.

suese 2015-04-20 15:58

Other than having to click to so much I thought it was fun.

kbf123 2015-04-20 19:03

Fun game! Ain't money a great thing to have

officialcodenmore 2015-04-20 20:38

This was kind of cool :) I like the cookie-clicker-style, but with more actual gameplay!

lukbebalduke 2015-04-20 20:53

YEAH! I WON! Nice entry, funny game =D

matestinha 2015-04-20 22:58

Great game! I dig the idea and it felt really well balanced for an idle game in such short time. Congrats!

parzivalthevirtual 2015-04-21 19:41

Great game! :D It had just enough balancing to keep me clicking until my finger hurt. Great job!

yakka 2015-04-22 11:42

Very interesting one! I don't know if I play the good way but it requires to click a LOT, which can be kind of tiring. Maybe an improvement to increase your speed of bribing would be great :)

dracomagna 2015-04-23 15:38

My finger!! It hurts so much!
Anyway this game was pretty fun, well done!

smiley 2015-04-23 16:18

ouch my finger.. great game :)

thomastc 2015-04-23 16:22

Wow, great take on the "where to invest your clicks" genre! It's got some interesting strategic decisions, like which ones to bribe (usually the healthy ones) and which to have killed, and the balancing and progression curve is good. I didn't manage to kill/bribe the boss, and my wall ended at -9843 health, but it seems I won anyway, so yay! Some sound effects or music would have been nice, but I think you made the right tradeoff by focusing on other things.

It seems to only work if you have a really wide window or monitor, otherwise the buttons fall off the screen. Easy to fix by running windowed and resizing appropriately.

ianburnette 2015-04-24 01:53

Wow, that was a lot more fun that I thought it would be at first. I mean, my clicking finger is tired, but that was stressful and fun. Idea - each function could be mapped to a keyboard key, but the game would only allow you to press one at a time? Just to avoid clicker-finger fatigue!

douglasoliveira 2015-04-24 16:22

Thank you for all feedbacks! I really wanted to put (at least) some sfxs, but really couldn't. @ianbrunette, I agree with you! But the sad part of this is that I used keyboard controls for debugging (so they are already implemented), but decided to not put it in the final game. I guess this was a bad decision =p

alex31016 2015-04-24 17:51

Wooow I really liked it! It is a very simple idea but it is really funny, easy to play and well implemented. Also the concept of money as a weapon is great and so consisting with the reality. Congrats!
The onlly complain I have is that I was about to quit the game before the first "big guy" appeared, the game is a little slow at the beginning. Also I didn't read the instructions, you know, no one read the instructions.
Again, congrats!

johnnwfs 2015-04-26 23:24

I like that this is doing something my kids seem to enjoy - playing games where all they do is swipe a screen to "make money" - only converting to a click method, then actually making a point of why you're clicking. Clever and great for unconventional weapon theme.