ferraware 2015-04-20 03:16
Excellent entry, pretty easy at first, but becomes hellish after a while :P It's pretty well balanced, which is really important for an idle/clicker game. Nice job, keep it up!
Foon → Ludum Dare Explorer → LD32 → Bribe Them
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 80 | ||
| Fun | 206 | 3.53 | ||
| Overall | 276 | 3.48 | ||
| Innovation | 330 | 3.43 | ||
| Theme | 352 | 3.58 | ||
| Graphics | 741 | 2.73 |
Excellent entry, pretty easy at first, but becomes hellish after a while :P It's pretty well balanced, which is really important for an idle/clicker game. Nice job, keep it up!
Capilists Power!
After a while it gets very tense :D Balance seems to be good so nice job :)
Clickclickclick... can't stop :D
A good idea, turning a clicker/incremental game into a proper game with a goal. Nice job :)
That is a fun game =)
Like the difficult and the incremental mechanics.
A great take on the defend your castle style of game. Simple and addictive.
I assume you will be buying me a new mouse now.
I play games like this for hours on my phone.
The game is really catchy, I like it!
Great entry!
This is amazingly fun. Well balanced, and the simple fact that attacks "convert" enemies fundamentally changes everything about the way the "Defend the Castle" genre works: strategically it's better to convert units at certain points causing them to either form the "wall" or attack important targets.
Graphically it's a little modest but that's fine, my main slight issue was the font rendering. If you can fix the text so the fonts render as crisp pixel fonts I can definitely see this concept being expanded upon as a bigger game that my wrists will hate :D
Oh god I think I need a new mouse :(
Game transitions difficulty very well. Really nice upgrade mechanics, and need to have a decent strategy to win. Really impressed with game mechanics. Well balanced too.
I thought the game was going to get too easy too fast, but I'm glad I was wrong and the balance follows pretty fast suddenly, so it was epic.
No glitches, graphics were average programmer graphics, so it's okay.
Really good idea and use of the theme, though it would be nice if there was a casual mode where you could just hold down the mouse instead of clicking so much. A few breaks between waves to replenish your health and troops could make the game more enjoyable too!
bribery !!! Great idea !!
bribery !!! Great idea !! but so many controls ! fun though once you get over !
Interesting take on a clicking game.
Other than having to click to so much I thought it was fun.
Fun game! Ain't money a great thing to have
This was kind of cool :) I like the cookie-clicker-style, but with more actual gameplay!
YEAH! I WON! Nice entry, funny game =D
Great game! I dig the idea and it felt really well balanced for an idle game in such short time. Congrats!
Great game! :D It had just enough balancing to keep me clicking until my finger hurt. Great job!
Very interesting one! I don't know if I play the good way but it requires to click a LOT, which can be kind of tiring. Maybe an improvement to increase your speed of bribing would be great :)
My finger!! It hurts so much!
Anyway this game was pretty fun, well done!
ouch my finger.. great game :)
Wow, great take on the "where to invest your clicks" genre! It's got some interesting strategic decisions, like which ones to bribe (usually the healthy ones) and which to have killed, and the balancing and progression curve is good. I didn't manage to kill/bribe the boss, and my wall ended at -9843 health, but it seems I won anyway, so yay! Some sound effects or music would have been nice, but I think you made the right tradeoff by focusing on other things.
It seems to only work if you have a really wide window or monitor, otherwise the buttons fall off the screen. Easy to fix by running windowed and resizing appropriately.
Wow, that was a lot more fun that I thought it would be at first. I mean, my clicking finger is tired, but that was stressful and fun. Idea - each function could be mapped to a keyboard key, but the game would only allow you to press one at a time? Just to avoid clicker-finger fatigue!
Thank you for all feedbacks! I really wanted to put (at least) some sfxs, but really couldn't. @ianbrunette, I agree with you! But the sad part of this is that I used keyboard controls for debugging (so they are already implemented), but decided to not put it in the final game. I guess this was a bad decision =p
Wooow I really liked it! It is a very simple idea but it is really funny, easy to play and well implemented. Also the concept of money as a weapon is great and so consisting with the reality. Congrats!
The onlly complain I have is that I was about to quit the game before the first "big guy" appeared, the game is a little slow at the beginning. Also I didn't read the instructions, you know, no one read the instructions.
Again, congrats!
I like that this is doing something my kids seem to enjoy - playing games where all they do is swipe a screen to "make money" - only converting to a click method, then actually making a point of why you're clicking. Clever and great for unconventional weapon theme.