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Kryptarchy

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomThe Sorting Roomcompo983.763.143.952.763.573.162.893.6247
201635ShapeshiftShape Renegadecompo5103.173.433.293.722.792.852.713.2457
201534Two Button Controls / GrowingTrainWreckercompo3203.443.363.413.503.002.632.382.7764
201532An Unconventional WeaponSolar Swingcompo5263.203.133.172.842.773.092.8650

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Kryptarchy

LD32 — An Unconventional Weapon

Hugline Miami by Figglewatts 2015-04-20T15:27:00

Best game so far, no idea how you managed to do all that. Amazing music and gameplay, only problem I had was not being able to select a different character after death.

100 Dollars Unicorns by td2tl 2015-04-19T20:49:00

Wasn't sure how to control the unicorns at first but the game was really hard and enjoyable. Really great sound effects.

The Magical Piano Flute by lanza 2015-04-20T15:41:00

Wish I could kill the people who didn't believe me :( Other than that, good game, really liked the music.

Bribe Them by DouglasOliveira 2015-04-20T15:52:00

Interesting take on a clicking game.

LD34 — Two Button Controls / Growing

Disassemble by Tommislav 2015-12-15T15:32:00

Really cool and innovative mechanic. Only real problem I had with the game was that it was too easy to accidentally eject all parts.

TrainWrecker by Kryptarchy 2015-12-15T16:19:00

For people experiences crashes, installing .NET 4.5.2 might solve it. Had the same kinds of problems with my last entry. Probably going to be switching to LÖVE next LD.

LD37 — One room

The Sorting Room by Kryptarchy 2016-12-13T20:03:00

@StaNov Yeah, explaining what you do in the game has been tough. Think of it as a color match game. You start with a bunch of black squares. When a black square matches with an incoming colored square your square becomes that color and can only match with the same color. When you succeed with matching that one it resets to black. If two squares of different color, lets say green and yellow collides, they're both destroyed. If you miss one of the incoming squares (it doesn't hit one of your squares) that lane is destroyed.


What happens if A and B collides:
A = Black and B = Any Color -> A gets B's color and B disappears.
A = B -> A Becomes Black and B disappears.
A != B -> A and B disappears.

If B doesn't collide with A:
B is alone -> Lane gets destroyed.

I was planning to have an interactive tutorial but didn't have time to implement it. And the "One Room" theme kinda disappeared as I developed the game. I kind of justify it as you playing in "One Room" but I admit its a bit weak of a connection.