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GridRunner (Provisional Name)

By gigitrix

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Comments

mortus 2013-04-29 06:31

I like the concept, but it's waaaay too long to wait for the next move.

SuperlevelSebastian 2013-04-29 17:19

Um... It doesn't load?

gigitrix 2013-04-29 22:41

@SuperlevelSebastian I'm told Heroku (my host) has a few issues today. It might also struggle depending on your browser (I used Chrome but I expect Firefox will work well too)

gigitrix 2013-04-29 22:43

@mortus Agreed. My dev environment had 5 second turns for faster debugging and I didn't have time to balance this. I'd probably make turns 12 seconds or something in a more fleshed out implementation (and I'd prefer it if you could queue more actions: it was supposed to be a more strategic game than the tactical one it ended up being, where you'd queue up a load of actions and then check on it later)

mortl8324 2013-05-02 14:22

Either it doesn't load or you have to register to play (which would be crappy >=( )

angerus 2013-05-02 14:26

The concept is really interesting but should have a clear tutorial to how handle things! Anyway I agree with mortus, the time for the next move is too long. And in my opinion, something to change your pile of moves will be interesting! Nice idea anyway!

erunaamo 2013-05-08 03:41

Turns are way too slow, plus everything looks the same so you have to investigate constantly.

sylvain-p 2013-05-13 20:00

The web page doesn't load on my computer, what's the trick ?

freezx 2013-05-20 17:42

Veri interesting idea, but i dislike waiting. Maybe adding a button to say you're done with your moves would be helpful