FoonLudum Dare ExplorerLD29 → The Leeway Brothers' Bohemian Debut Of A Lifetime

The Leeway Brothers' Bohemian Debut Of A Lifetime

By ointment

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CategoryRankScoreCount
Audio1193.68
Innovation1273.60
Humor1743.13
Graphics2453.70
Overall3483.25
Mood4712.88
Fun4752.80
Theme7192.05
Coolness185132

Comments

burgerdare 2014-04-29 02:04

Kind of a typing game with a quirky skin on it, at the end of the day. Of course, games like typing at the dead are a great example of how little is wrong with that formula.
Much like typing at the dead, this is treated as a silly game first and a psuedo-typing challenge second, making it kind of fun to play.

tijmentio 2014-04-29 13:38

Maybe if you'd had to type words, this could be a really nice learn-how-to-type game :)

ointment 2014-04-29 17:06

It's not trying to be a typing game, just something where you jam to the beat based on interval fragments. But I found it hard to enforce players to be musical, so I could use some ideas.

ointment 2014-04-29 17:09

The gig mode would've been more rhythm game-like (except with resource juggling), shame I ran out of time. But there's gonna be further development of this, consider the submission a first prototype.

xaychru04 2014-04-30 20:55

Nice game, I love rythm games! I don't know if this one was checking if I hit the notes in rythm, by I did it anyway. ^^
I'm looking forward to see what this game will become in the future. :)
(Cool retro font btw :3)

commanderstitch 2014-05-03 00:55

lol i got a pile of points on the notes. graphics saweet. now i'm jamming. :D

trueyomic 2014-05-03 00:58

Very unique, and very fun even if I had almost no idea what my end goal was. Ended up racking up a lot of black and blue notes. Very original and fun. Ideas for enforcing people to be musical? Make note combos come out in a specific instead of random order, or let a lot come out at the same time that would fit well in any order.

ointment 2014-05-03 11:47

Xaychru04: Yeah that's how you should roll, go with the rhythm to get the most out of this. Maybe add some extra notes here and there to jam something more fun.

I did try a metronome feature to enforce the rhythm (marked by the blinking green light - keys wouldn't count when the light wasn't green), but that was kind of restricting and laggy so I disabled it in the end. I guess that wouldn't have been so bad though.

And I appreciate that you appreciate my font connoisseurship. I downloaded the red font but it didn't work right, so I recreated it in Fontstruct because it's perfect for this. Using 04b_03 everywhere feels lazy, details like that matter to me.

make-a-game 2014-05-03 13:39

That corgi can't handle all that jazz that I was jammin'.
Pretty cool, and I'd easily listen to that song for hours on loop.

gigitrix 2014-05-04 22:41

Love the art style! There's definitely something here, though I will admit it feels unfinished. A platform to build upon, though!

badgerpriest 2014-05-06 08:07

Wow, really great concept, though I had to quit about 5 minutes in because it got too stressful to play with so many notes everywhere. I'm really excited to see what you can do with this idea in the future.

joe40001 2014-05-07 07:42

I played for a while got like 500 black notes and 300 blue ones, isn't something supposed to happen? I couldn't read the guy's text all the time because it's hard to keep track of everything. The game looked great but how do I get to the level with the dog with the wood spoon that's in your preview image? I must play with that dog! :P

ointment 2014-05-07 19:16

joe40001: Something did happen, you already unlocked the next scene. I guess you just missed the dialogue about pressing left/right to move between areas.

Which reminds me, I should add like arrows highlighting that you can change the area. I understand it's easy to miss some of the spam during a good jam.

Lucariatias 2014-05-19 21:03

Pretty smart idea. With a little more expansion and variety it could be a lot of fun.

tobiasw 2014-05-19 23:38

Hm! Being entirely unmusical (I couldn't even play on a triangle to save my life), it was a bit hard for me to enjoy the game. I'm not very good at finding and holding tact, so it kind of became a typing game for me.

I like the characters a lot and sadly I missed some parts that they said because I was concentrating on my, uh, audience. (That is the people that have yet to flee in disgust.)

A hint for the signs over the audience members: Those should probably be higher/lower when two become to near so they don't obscure each other. Also it might be helpful to be able to switch to a QWERTZ/AZERTY layout, but hey, that's obviously nothing you think of while jamming.

Pity you didn't get to finish it. I'll check out the post-compo version if you finish it! Sorry I couldn't provide any hints on how to make it a better musical game, it's something I have absolutely no knowledge about...