FoonLudum Dare ExplorerLD29 → Giant Pumpkin

Giant Pumpkin

By musket

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CategoryRankScoreCount
Graphics174.46
Theme523.97
Overall563.92
Innovation684.00
Mood1233.70
Fun1433.61
Audio2373.30
Humor3202.83
Coolness146046

Comments

tentativedibs 2014-04-28 03:33

Fantastic

andrewkennedy 2014-04-28 03:34

Good art - I loved that you were able to make a resource management game in such an unconventional way!

sfbtom 2014-04-28 03:36

Great style, a little confusing with the controls though, since if you hold down the mouse button it'll just autoclick anything underneath.

fuzzywuzzie 2014-04-28 03:37

DAMN, this game is fun! And addicting... The graphics are awesome too! The right balance between complexity and simplicity! I love it!

mental-atrophy 2014-04-28 03:41

A five ton pumpkin is pretty absurd, and I could probably do a lot better now that I know how it all works. The art is really pro.

ruerob 2014-04-28 03:51

I love this one. This made my day. ^^ Very good one.

gigitrix 2014-04-28 03:52

Truthfully not my kind of game but I can see the game there for people who enjoy these things! Great art style / polish. Found the fact that your leaves would randomly face downwards to be a little annoying, not sure if there's something I was missing there.

smilingcat 2014-04-28 04:01

Whoa! A two-and-a-half ton pumpkin, and that was only my first try. Nice graphics, great use of the theme, unique concept.

sharpcoder 2014-04-28 04:16

Wow, one of the first games I genuinely had fun with! Great job and an awesome take on the theme.

joeprogram 2014-04-28 04:19

Very cool. The whole game looks great, and the novel content is awesome. Reminds me of "Reach for the Sun." I got hit by the energy negative feedback loop - the weeds and bugs had blocked enough of my leaves that it was hard to get enough energy to pay for the pesticides and weed killer. I also noticed that weed killer occasionally has a bug where it spends the resources but doesn't remove the weeds.

fluidvolt 2014-04-28 09:31

I'm terrible at these types of games, but I had some fun with this :). Interesting idea. Very nice graphics and animation too!

hyoga-3d 2014-04-28 15:59

Very cool art and gameplay, congrats!

phi 2014-04-28 18:08

The weed cutter didn't work, so all my leaves got covered in darkness. :(
Really nice game though! I especially like the resource balancing, great job on that. Very up-lifting graphics and sounds as well.

matthias_zarzecki 2014-04-28 19:11

This is lovely. Nice work!

papygaragos 2014-04-28 19:13

Clever take on the theme, and gorgeous art. Very nice job, it was fun to play and watch that pumpkin grow, even though I felt so many different ressources were unnecessary

kimau 2014-04-28 20:33

Really ace game! Fun creative premise

tanner101010 2014-04-28 21:24

Love the art! A little more instruction would be nice. Took a little bit to figure out what everything does. Played 5 games so far, still haven't able to grow the pumpkin around the rock :( Really enjoyed it!

renatopp 2014-04-29 14:57

I spent so much time in this game! The best so far, very polish (a bit unbalanced, but nothing critical). Love it.

darkengineer 2014-04-29 16:21

Great idea!

huruey 2014-04-30 06:49

Played it til I won. Great game! I really like the art.

christinaneofotistou 2014-05-01 06:00

aww lovely style. I adore illustrations of the ground in section, and you're using it very well. Also, I love the five ton pumpkins! Kudos!

baykush_figtree 2014-05-02 01:27

I'm a terrible, terrible farmer :(
Would be a good mobile game!

solifuge 2014-05-02 23:18

This game is difficult for me to score well, since there's a lot of different aspects to it to consider. Simply as a game, the difficulty of recovering from certain feedback loops--like if none of your leaves function and you have no store of sunlight to grow more--is frustrating, particularly because the player can tell that they've finished playing, with no ability to "retire" the game at that point. At the same time, as an educational tool, this is really neat. The graphics are glossy and clean, and all of the SFX are textbook.

The other thing is that, looking at the point of view, the player is simultaneously portraying farmer and pumpkin. I think I would have preferred a pumpkin trying to get large for different reasons--to become the pumpking?--and purchasing various evolutionary effects to aid its own advancement would be more interesting. For example, plants evolved caffeine content as a natural insecticide, so you could do something like that. This would also differentiate your game a little bit thematically--I don't mean relative to the LD theme, just in general.

A couple of bugs, too, with the weed killer not functioning, and I've never been able to buy resources like water or nitrogen and have them actually show up in my stores.

Finally, the past few times I've played, I didn't actually notice the buttons in the top right corner allowed you to scroll up and down. I just saw your twitter key and my eyes glazed over, thinking it was yet another one of those "share on social media!!" button panels. Doing something to set these keys apart visually would help a lot with that.

Still, this is a very polished, well-constructed game! Thank you.

teamflare 2014-05-20 00:01

very nice style and idea! great game

mechabit 2014-05-20 13:41

Made a 71 tonne pumpkin lol How did they manage to get a badge on it? Well done on the top ranking.

juniorus 2014-05-27 18:45

Great graphics, but the "weed killer bug" is awful :(