FoonLudum Dare ExplorerLD40 → Happy Loot

Happy Loot

By aycan

View on ldjam.com

CategoryRankScoreCount
Overall3893.2926
Fun2523.4526
Innovation5662.6226
Theme4993.0426
Graphics5082.8326
Audio4162.6525
Humor3172.7625
Mood3842.9726

Comments

burgee 2017-12-05 06:41

This was fun! For a second I thought I was in an actual online lobby, lol.

I got 32 coins before I was too slow to do much of anything and died, but this was one of the more fun games I've played so far!

I like to give suggestions too on every review since we're here to learn, but all I really have is that some of the corners were tough to navigate around... not really much of a complaint!

Good job!

mukult 2017-12-05 06:43

Its difficult to navigate in the game. Still a nice game though.

fangzhangmnm 2017-12-05 06:47

70 coins and 212 seconds

Dark-forest typed game mechanics promised the fun of this game. However the control is not good and feedback is not cool.

maybe an arrow animation when you click on the ground? and make hit animations such as screenshakes, knockbacks, and blade effects.

the walls sometimes block raycast.

anyway, the most thing need to be imporved is the ai. they always ignore the player.

The key of videogame's ai is not how clever they are, but the player can understand what they are doing, I mean, empathy

bobombe 2017-12-05 09:24

There is some glitch in the controls, but it was fun killing for coins :D

seththefirst 2017-12-05 14:49

I came here to ask if it was multiplayer.. But then I saw that it's not. very cool concept. I liked it.

poorwill 2017-12-05 17:30

Nice idea (mine was really similar :D). I would really enjoy a .io version of this game as it already kind of feels like one.

At times I felt that the character was difficult to control. The attacking felt really good.

sanguis 2017-12-05 17:37

Would be amazing as multiplayer, however even as a sigle it was fun :) However sometimes I was not able to hit anyone even when I stood in front of them, maybe bad collison masks?

sfbtom 2017-12-05 17:43

47 coins for 115 seconds, not bad? Really fun concept, like a distilled version of battle royale games that have done so well lately. I'd love to see a full game expanded out from this concept! Controls are hard on a laptop trackpad though...

shrapx 2017-12-05 17:57

44 or so coins by the 3rd attempt, fun but short-lived. Nice mix of moves with the flash/block/attack options.

seano 2017-12-05 17:58

Nice game, lovely graphics and lights

rolle 2017-12-05 18:15

Really nice game! Like the theme and feel. The controls are however not really "right" for me, right-click to move is not how "other" games do it. :)

catspawsgames 2017-12-05 18:25

I was bumbling with controls until I realized that holding RMB does nothing - only first click decides move direction. It's very unintuitive. I feel like WASD for movement and mouse for looking/actions would serve this game much better. Still had fun, and sword sound effect is hilarious.

fashionbatman 2017-12-05 19:40

The movement isn't that great, but I really like the combat. Good job!

derek-brouwer 2017-12-07 06:30

I achieved all 70 coins! :grin: I dunno if it was a bug, but I felt like only sometimes my character moved slower from the coins, but I was clicking rapidly. Fun game though! Felt like the game should have ended when I got all the coins though :disappointed:

zenmumbler 2017-12-07 17:17

Good job creating a faux multiplayer coin collect-a-thon in a compo. Had me fooled there. Controls were weird but that's part of the point, I felt. Nice one.