sfbtom 2014-04-28 02:54
Lovely style, really catchy music. I loved how well you taught the wall-jump without any explicit instruction!
Foon → Ludum Dare Explorer → LD29 → John The Miner
By iceferret
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 143 | 3.52 | ||
| Theme | 465 | 3.36 | ||
| Graphics | 745 | 2.86 | ||
| Humor | 849 | 2.00 | ||
| Mood | 878 | 2.63 | ||
| Fun | 947 | 2.55 | ||
| Overall | 1026 | 2.68 | ||
| Innovation | 1186 | 2.05 | ||
| Coolness | 1746 | 37 |
Lovely style, really catchy music. I loved how well you taught the wall-jump without any explicit instruction!
The room with tons of boxes and multiple players gave me massive slowdown. The walljumping felt clunky - you move too fast back towards the wall and you can only walljump when moving INTO the wall, so it makes doing the bouncing back-and-forth thing not work so well. The art is simple but clean. The audio could be more developed. The slowdown issue previously mentioned was a deal-breaker for me, so I didn't see how much content there really is.
The music is great and the wall jumping was well implemented. I wish there was more to play!
Really fun! I really liked the wall jumping.
Fun little game, the second wall jump was the hard for me, it doesn't seem to latch to the wall easy/long enough.
The second level got laggy and I don't know what the purpose was since the green squares wouldn't die.
Met the lag room as well. Don't really know what was going on in there :(
I didn't finish the game, I got frustrated and decided to put a bunch of stuff in there.
Sorry for the inconvenience, maybe someday i'll finish it
I found the wall jumping to be a little frustrating, but that's probably a lack of dexterity on my part.
Good little game with a very good music. Gratz.
"Trying to fix it and make it work" is the main thing you have to do while making games ;)
I actually think you already got quite far with the game. The wall jumping mechanic is definitly well done. The music is also quite good. But when I got to the room with all the green squares my framerate fell to about a frame every three seconds, which made it unplayable.
The Box room framerate room was OK for me. Seems like the default screen settings are a bit too big for my monitor. I think this game can be a game control mastery. The suit switching could be used as a good puzzle device: get different capabilities, or move controls to another hero on the level. Sort of a beneath the surface of the heroes meta-game :)
In the future it might be a good idea to create a few shorter levels in which you introduce new gameplay ccncepts. The first walljump was fine (I only discovered by accident), but the second was quite hard.