FoonLudum Dare ExplorerLD40 → Crimson Assault

Crimson Assault

By onionburger

View on ldjam.com

CategoryRankScoreCount
Overall6012.8124
Fun5622.7825
Innovation4702.8824
Theme4973.0425
Graphics6262.2724
Audio4931.8925
Humor5301.8722
Mood6032.2524

Comments

orcdraco 2017-12-05 16:41

Nice game! Controlling the soldiers are really tricky, though.

mathiouza 2017-12-06 18:55

Cool game ! But too hard I think x) It lacks music though. But the idea is interesting ! Keep coding !

sgadrat 2017-12-06 20:31

Linux here, I have SFML 2.4.2 (.so versioning) intalled while your game links against 2.3. I tried to force linking against my version, but it makes the game segfault. I wanted to build from source, but there is no build instruction nor a Makefile.

Can you distribute your game with its version of SFML .so file or give us build instructions in sources?

onionburger 2017-12-06 20:50

@sgadrat I don't actually use Linux and have little experience with makefiles. I only used a Ubuntu VM to compile the code. Can you run the game? Or are you just having problems with building?

I used 'sudo apt-get install libsfml-dev' (described here: https://www.sfml-dev.org/tutorials/2.4/start-linux.php). For some reason, it installs the older version of SFML, so I had to do with that.

florian-van-strien 2017-12-06 21:25

I like this game idea, and I like how you used the theme. The game is fun, but the controls are a bit hard and don't feel very responsive, even if you have just one soldier. I tried a few times, but I never even managed to complete the first level. It's good that you have sound, but the sound effect is a bit too loud and distorted for my taste.

pavel-smejkal 2017-12-06 21:26

Pretty hard but good game. I enjoyed the micro :) Also having one last soldier and being Rambo is nice way to play as well :D Good job!

megabrutal 2017-12-06 22:42

I get this error message:

`./CrimsonAssault: error while loading shared libraries: libsfml-graphics.so.2.3: cannot open shared object file: No such file or directory`

I installed the `libsfml-graphics2.4` package, but I still get this.

onionburger 2017-12-07 07:22

@megabrutal There seems to be a problem with Linux. I'll try to fix it when I get the time.

sgadrat 2017-12-07 12:14

@OnionBurger When trying your built version, it fails if a newest version of libsfml is installed. To compensate for that, you can distribute your version of libsfml (you will find pathes to files with `ldd CrimsonAssault`). So you copy the libsfml-*.so to "linux_libs/" and we can start the game using the command line "LD_LIBRARY_PATH+=linux_libs ./CrimsonAssault".

On my previous comment, I missed the "other/build.sh" script. It could be good to mention it in the README. There where still two problems: the build.sh is not executable (you have to `chmod +x other/build.sh` to execute it. There also had a compilation error due to a missing include. Here is a patch that solves this two issues: https://pastebin.com/eS9pCHmR

Building with my patch worked well. I'll test the game this evening (GMT+1).

sgadrat 2017-12-07 19:12

And now about the game itself. The game mechanics forcing you to adopt an hit-and-run strategy is particularily nice, especially since it is challenged in level 2 by corridor level design and level 3 make it tempting to get a lot of soldiers only to be stuck in the thinner middle area. That's great level design, completely supporting the mechanics.

Some situations could have been more tactical if enemy soldiers had basic pathfinding. Most of the time, you can simply stuck them against a wall and kill them safely.

The homage to the fallen ones at the end is really good, I actually laughted :)

onionburger 2017-12-08 06:19

@sgadrat Thank you so much :)

I've been very busy these days, but I'll try to fix this as soon as I can.

masthiks 2017-12-11 19:29

The concept is really nice! A bit hard though.

shivur 2017-12-13 20:38

Good game!

piscythe 2017-12-14 00:26

Interesting. I liked the idea behind the game. That said, the controls are a bit fidgety - both player and enemy soldiers get caught on walls easily and the enemies are small enough that right-click targeting is tricky. I found myself wishing for auto-targeting of some sort. Also, I wish I'd been able to move the screen around my moving my mouse near the edge rather than just with the keyboard. I wasn't really fond of the sound effects. Still, the basic dynamic behind the game was engaging enough to keep me playing all the way through. I cleared all three levels with a total of 17 deaths. Good work!

jimbly 2017-12-14 22:07

I had a lot of problems with the tiny window, kept clicking off it, loosing control, and my guys died :(. I liked watching the guys fumble around though, when I got up to 6 guys, but could never keep more than that alive.