FoonLudum Dare ExplorerLD40 → The Big Pink Thing.

The Big Pink Thing.

By ludrak

View on ldjam.com

CategoryRankScoreCount
Overall2.9013
Fun2.5913
Innovation2.3113
Theme1.9013
Graphics3.2713
Humor2.8113
Mood2.3613

Comments

damoy 2017-12-04 21:03

I love the graphics ! The concept too even if I am not certain that it perfectly fills the theme. Also I would say that I find the gravity too high, but you are probably aware of that, musics would have been really good too ! Anyway congrats for your work, appreciated the game :)

sgadrat 2017-12-04 21:09

There is two things that I think add difficulty in a very frustrating way. First, commands using space, arrow and mouse, I do not see how to use it with only two hands, I run without the mouse (pacific) just to let my left hand on the space bar. Second, the hitboxes are mad, it is espacially noticeable since there is graves where we die: there is often more graves around the path of an enemy than on its path.

I loved the weird physics. It is just strange enough to be abusable and feel intelligent without being completely broken.

2017-12-04 21:10

Hmmm... very strange controls, I can't both move, jump and shoot at the same time unless I stretch my hand very awkwardly, not sure if that's intended. Pretty nice graphics, especially if you did not use any rendering engine as you claim in description(if I understand that correctly the "Eclipse (java) without any library ").

ludrak 2017-12-05 06:07

thanks for all feedbacks ! I know that my hitboxes aren't good, like I said in my description I was very short with time (I posted it 30min before the end :p) and I made them at the end of the event so I dont really test them. for the controls I dont have any problems while playing it but I think that I should do a little game menu where we can change them :)

rongo-matane 2017-12-06 18:01

The graphics are really cute and i immeaditely know what to do. I also understand the basic game rules quickly. I was very unsuccessful though, i had a hard time with the controls, especially with the little islands. I landed on them often enough, but the player slides a little bit and usally falls of. I am sure it would be a bit nicer with sounds - you could make enough in 10 minutes if "sfxr", it really makes a differnce :)

2017-12-06 18:11

smart idea but with such a control sooo hard to play) very need management on the vad) the graphics are fun and fun)

der-finski 2017-12-06 18:22

Good game but i cant pick up any weapon

kyle-pham 2017-12-06 18:41

Good game (I also made a platformer myself). The control is so hard though, having to use the arrows to move, and then space to jump, and then mouse (including middle click) to shoot. and I'm right handed so this is extremely difficult. To improve, I think you can definitely make pick up weapon a button instead of a mouse click (some people using the touch pad in their laptops may not even have the middle click), and maybe make shooting a button as well. I hear no audio but you opted out of audio so it's fine. I could not clearly see how this relates to the theme, you can edit your game description to explain that. I am a fan of platformers though so I really like this. By the way, the 8 bit graphics are cool, but maybe you could try to change to make your game different from other green grass on the brown ground minecraft-ish games (this is just a suggestion though). I would definitely play this again!

exnihilo 2017-12-06 18:47

The control scheme does indeed feel awkward. Platforms layout also seemed strange until I realized it was probably designed with keeping the jump button pressed down in mind, which not a bad choice in itself, but pretty unusual.

ludrak 2017-12-06 18:55

I posted a newer version of the game that changes the controls ;) See on the download

tuzepoito 2017-12-10 20:13

There's some good ideas but I have a few remarks. - First, the controls are not very practical. As stated by others, in the first version it was pretty awkward to have one hand on the arrows, another on the space bar and then... what for the mouse? It was corrected in the new version but, if I were to nitpick, I'd say my opinion is that mouse buttons should be used in FPS games or games that use the cursor feature of the mouse. This is not the case with your game, so I'm not sure of the relevance of FPS-like controls here, I think your game controls should be kept on the keyboard or gamepad. - The most frustrating thing was the hitbox physics. Sometimes the enemies would deal a normal amount of damage, but most of the time they would simply kill me in one hit, sometimes even not touching them. I think it might have something to do with broken recoil calculation, instead of bumping, the player stays on the enemy and has its life immediately sucked out - but that's just my theory. Maybe having a short invicibility-flickering time after being hit would help. The platforms were also not easy to jump on, it was not always clear where you could land on them. All of this made the game difficult. - As I played the game it kept filling up my computer memory, which is not even a common thing with Java. You should seriously look up your memory management, maybe you're keeping dead objects in a list somewhere without deleting them, or maybe it's graphic resources that are not freed (with Java it's one of the main memory issues) - I am not sure of the usefulness of the permanent tombstones, which hinder visibility when you die a lot. Or maybe it's for the theme? - I was a little lost at the end, not being sure what to do. Apparently there is no real end.

Anyway I give kudos to you for making a game in 100% Java, personally it's not the language I find easiest to work with when it comes to games. Although I still think you could use a game engine to help you with physics and stuff like game states and controls. I liked the characters so I look forward for a more polished game with that universe.

ludrak 2017-12-11 07:16

@tuzepoito First, thank for your feedback ! My monsters hitboxes aren't good, I know it (they are too tall and they dont push the player out of it, so he will take like 5x damages and die :/) this will be fixed soon !, also for the controls I will make a simple menu with options where you can handle that whatever you want :) And for the memory it's a very big problem ! I will look at it really soon ! (it's mabye some bullets that arent deleted by the gamer kind of things)