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Captain Road
Captain Road
By ludevum
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 653 | 3.37 | 22 | |
| Fun | 562 | 3.32 | 22 | |
| Innovation | 294 | 3.50 | 22 | |
| Theme | 928 | 2.90 | 22 | |
| Graphics | 913 | 2.82 | 22 | |
| Audio | 468 | 3.13 | 21 | |
| Humor | 766 | 2.52 | 21 | |
| Mood | 573 | 3.27 | 22 | |
Comments
adhesion
2017-12-17 18:40
Pretty cool concept! The controls are a bit weird though, I found it pretty unintuitive that shoot and build by click-and-drag were both on LMB, so on my first attempt I was pretty confused as to how to build my ship. It felt most natural to mostly use LMB for shooting, but that threw off my turning too. Still, once I got the hang of things trying to design a crazy deathmachine was pretty fun! Simplifying the controls and ship building aspects would help a lot here - there's honestly a ton of potential in this concept. Great work, keep it up!
sgadrat
2017-12-21 18:47
You brand it as being Linux compatible but I only see a Windows .exe using Direct3D and not running correctly in Wine (only a scrolling background is displayed). Did I miss something?
Pretty awesome game! I can tell there's a lot of generation code behind this. I really like the idea of killing enemies to build your ship and become stronger. My concern is that the building mechanic isn't super fleshed out yet. The firing button is the same as you dragging button, and if you drag a piece just a bit out of place it just destroys itself. Movement was really slow as well. With more work, this will be a great game!
ludevum
2017-12-21 22:46
@sgadrat Sorry about that, Linux and Mac exports are now uploaded properly.
sgadrat
2017-12-22 00:07
Ok, now I tested it correctly, thank you for being reactive.
I would say that first I was lost, all this control schemes and this unknown world without goal... Then I figured out that controls with RMB+LMB and nothing else was my jam. Finally I feeled this sense of freedom, wanted to explore the world; if Mad Max was a game, it would be be exactly this! Road your own way, meet badass squares and triangles, get rid of them then continue... That's a pretty great feeling!
I would have loved to see this with final graphisms, while it is still a good game with programmer art, it can become awesome with graphics that support the atmosphere. That said, the music is awesome.
Oh, and keep the damage visual. I do not know if you generated it or drawn it, but you got the point. Damaged squares look just like damaged squares should look!
I'd like to see the polished version of the game. There is some difficulty in controlling the character, which makes it difficult to shoot.
What an amazing idea for a game! I really like it.
rosik
2017-12-24 21:52
Interesting game, I very quickly built machine of death and start roaming around the world. I have interest in procedural generation myself, but world seems quite empty without much details and enemies. It would be helpful to have radar to see where enemies or maybe some others points of interest. Maybe also add some bases with explosive barrels or other fun sights.
bright and nice gameplay) and fit in the jam theme :wink: it may be very serious project in the future!)
I very much like the concept of building your ship from parts of others. The controls are a bit confusing at first. It took me some time to figure them out and if my ship had shooting pieces from two sides it kept spinning when I tried to attack :D (Also I really liked the sound effect for shooting. *pew* *pew*)
I think I'd like the camera to be just a bit farther away from the player so you could see more of the world (for me it was a lot closer than in the screenshots) But this idea is amazing! Please continue the good work!
I absolutely loved it! Took me some time to understand, but once i fugured out building, it was great. Constant adjusting of your ship to fit more firepower, when working around the damaje you recieved previously, keeps gameplay fresh long time.
Good concept hart to do in the small amount of time