FoonLudum Dare ExplorerLD40 → Caravan

Caravan

By iovorobiev, tazumee and Polina Vorobeva

View on ldjam.com

CategoryRankScoreCount
Overall5453.4724
Fun6513.2224
Innovation5803.1524
Theme2113.9024
Graphics8522.9725
Audio3153.4524
Humor3783.3124
Mood1563.8424

Comments

kashif 2017-12-05 12:31

lol. Hyperdrive generator :D

I played again just to get further. Beautiful game. Really well balanced effort in all aspects. Loved it

tinco 2017-12-05 12:34

Great mood, story and humor. The game is a bit hard, but if you like puzzles you can spend some quality time figuring out how to get to Alabad.

goxua 2017-12-05 12:38

Congrats for your game! I like the idea of the map with all the cities conected and the way that supplies interact with each other, that´s pretty original! On the other side I missed some animation and visual stuff. Good jobs!

urnext7634 2017-12-05 12:38

Was a bit difficult, but well made. I like it :D

masadow 2017-12-05 12:43

Funny game !

I quite did not understand if there were any interest in buying good. I have just failed to reach the big city in front of it :(

I noticed though that price may vary, it would have been good to show +/- price against the average so you need whether it's good or not to sell.

I've also found out that in some situation, you don't have any more guards, some events will say you lose one but nothing happen. (You should die imo)

Otherwise, it was pretty cool and it would be perfect if more indications were given (Because I kind of played randomly). Also, it's a very good take on the theme !

lauriex 2017-12-05 12:54

I died quiet often but it is definitely fun to play!

bificommander 2017-12-05 13:05

Fun game, but I haven't been able to reach the city once. Since there isn't a single resource of which having more doesn't screw you over. Which is why I rated the theme as 5.

drauthius 2017-12-05 13:32

Very hard to balance the different things, but I liked the concept and different stories/questions during the road. Would have been good with some indication of how long it will take to reach the next city, and how much food is consumed each "day".

amypie80 2017-12-05 14:49

This is a game that really held my interest- I'll definitely be back to play more later!

dom 2017-12-05 16:43

Really cool game. I really love the music and the general mood. The encounters gave me a laugh more than once :) If there is one thing I would maybe change is to make the encounters a bit less frequent, but nice job overall!

kizu 2017-12-06 14:12

Hey it's really fun ! But it's hard sometimes haha. I like the music and the mood !

rob-white 2017-12-06 14:13

A good aesthetic and nice take on the choose your own adventure style genre. I will say however that it was slightly too hard (it was difficult to make it to one new spot on the map without being killed by a worm or something else).

sidewalksleeper 2017-12-06 14:15

Not bad at all, but quite hard (which I like). The text and art could use some polish, but nice job regardless! Do you guys want to continue working on this game? Seems promising.

daveroony 2017-12-06 14:26

You've got something here for sure! Love the concept. Mechanics are a little confusing.

richard-sage 2017-12-06 14:27

I found the game to be a bit too hard. I think consuming food slightly slower on the road would be helpful.

josscomposer 2017-12-08 14:58

X) the music is a bit WTF ! Still good ideas and good mood :-) Keep up the good work ! (our game, a bit scarier, over here x) : https://ldjam.com/events/ludum-dare/40/the-darkest-light

iovorobiev 2017-12-09 07:00

Hey guys, if you are still here, I've rebalanced the game a bit and updated version. It is still very hard, but now it is really possible to win, I did it multiple times :) Thank you all for your feedback!

@sidewalksleeper Thanks for your feedback, I am really sure I will reuse these mechanics with text quests in one of my games, it feels like a good meta-gameplay. Please try the new, rebalanced version :)

@richard-sage Noted your point, it is really helpful. Updated the game with slower food consumption and started to win more often. Please give it a try (I've uploaded as easier version)

svenfrankson 2017-12-09 09:23

Quite hard, but very good entry, you can feel the mood with mostly texts, which is impressive !

goloso-games 2017-12-09 10:09

It's hard, (this guy eat a lot of food on his way :)) but that's not a problem and it fits the theme. Music is great and when I finished my first game, I wanted to play again to find the best strategy, so overall, it's a great game, good work :)

magmafortress 2017-12-09 10:23

It feels brutally hard to me but clearly that seems like the intent. Still fun to experiment with different strategies but I've given up after only managing to make it around half way to the city

blizary 2017-12-09 10:39

Positive: => overall I liked the game => the graphics are not perfect but they work fine this type of game => The mood and the music very nice => I really liked the idea of everything having a trade-off

Less Positive: => You use different styles of art, especially in the UI. You should try to aim for a more consistent approach. => The pressure over food in the game is a bit too hard what limits completely my choices as a player. I needed to buy a lot of food in every city a stopped leaving me with almost no money to use on the other stuff. Also with fewer choices, the impact of the random effect is higher what makes you feel that the game is not fair. => you should be able to see the effect of buying a resource on the speed, it was a lot of guesswork for me.

huvaakoodia 2017-12-09 12:50

Positives first. The audiovisuals are ok and support the strong Arabian mood. The writing is also fitting, but suffers from typos occasionally.

Played both versions. The original version is pretty much impossible. The second version is possible to complete, managed it once with a single crate remaining, yet it is still very arbitrary.

On each leg of the journey potentially 5+ events take place. The only thing you can do to reduce the amount of events is to travel light, which is thematic enough. Problem is some combinations of the events spell instant defeat, for instance sandworm kills your guards and bandits attack, so just two unlucky events per trip can be too much. If you guess wrong and buy too many resources then you are more than likely doomed due to random chance alone. This rapid rate of events also burns through the content really fast. Rereading the same events over and over again does get stale.

These issues can be fixed relatively easily. First set some limitations to the events. Special events like the jinn, the devil and the furry man, should only happen at most once per adventure. Repeatable events should be very simple and less severe as not to become boring to read and to reduce the impact of each event (less sandworms and bandits, more small issues with the caravan).

Next the UI could use some improvements. Estimations on how much food it takes to get to the next cities (with the guards you have) and what is the chance for bandits would be nice to have in the city menu. These could be plain numbers or verbal cues ("Chance for bandits: high", "Food needed for city A: about 25", etc.)

Lastly the amount of money you carry should not affect the amount of events. Currently a single lucky event netting you gold can completely ruin the rest of the adventure due to this. After all how would anyone know the amount of money you have?

A new feature that you should consider is weather. On the city page you'd get an estimation on upcoming weather and its effects (e.g. "A sandstorm is gathering outside the city: Lower chance for bandits, higher chance for accidents and getting lost"). Then if you have the money you can stay at the city waiting for better weather. The weather would be different per route too so a longer route might be more preferable in certain situations. This would add a layer of decision making currently missing.

Good effort, the design needs work yet there is much potential here.

Overall: Above Average (3.5) Fun: Bad (2.0) Innovation: Average (3.0) Theme: Good (4.0) Graphics: Above Average (3.5) Audio: Above Average (3.5) Humor: Above average (3.5) Mood: Strong (5.0)

iovorobiev 2017-12-09 13:17

@huvaakoodia wow, thanks for so detailed review! Really appreciate it!

illabom 2017-12-12 01:37

Nice game you have here. SUPER WELL DONE!

Come check out my game if you like! https://ldjam.com/events/ludum-dare/40/virus-detected

sgadrat 2017-12-21 23:33

I tested the hard jam version and yes it is hard but it is good as it is. Firt hand, it is surprising since games like this tends to be easier, causing slower death. As your game is short (between 3 and 7 cities on the way and only one screen), a slow death could not be a viable option. Interestingly, this event game being tiny and super-hard make it "fast paced" in its style, and I love it!