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Uncivilized
Uncivilized
By aarneus
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.25 | 8 | |
| Fun | | 2.33 | 8 | |
| Innovation | | 2.75 | 8 | |
| Theme | | 3.50 | 8 | |
| Graphics | | 2.83 | 8 | |
| Audio | | 2.91 | 8 | |
| Humor | | 1.91 | 8 | |
| Mood | | 2.00 | 8 | |
Comments
sgadrat
2017-12-04 18:41
Sorry, but I did not understood the goal of the game. We can move the mouse around frenetically, bombombing everywhere, we never lose, cities appear/disapear. We can simply skip all turns and we never lose cities grows to 99/99/1 (while counters on the right keep growing) and bombing after that does not even kill averybody (all cities goes to 1 population).
I did not understood the game but I loved how the crowd sound goes louder when the population grows and how cities graphics evolve to show the city's size.
pkenney
2017-12-04 18:57
Nice art and audio!
I played around a while, of course it's easy to get overpopulation by just always waiting, but I could never quite totally exterminate life. I noticed for example that when a new city is first set up and my bomb is at 0/0 I can kill it in 3 hits. The first hit military goes from 1 to 0. But then the second hit I can't observe any specific state change. I watched the art and numbers, but couldn't see what was quite going on. Then the third hit blows up the city.
Although I never totally understood the rules, I liked the vibe and tinkered around a while with this.
neowedge
2017-12-04 19:05
Maybe a win/lose condition will improve the game. Good concept anyway ;).
I tried to contain the cities but gave up around turn 600, gave them 400 turns to flourish and released all the power in a single bomb in year 999.
screen.PNG
It was nice overall although it lacks an end point. Graphics were pretty much okay. If possible, please use 2-3 different explosion sounds next time so that it doesn't get annoying! Good job making this game :)
artefare
2017-12-04 20:25
I have the feeling that, with a few more hours and a couple more mechanics to create interesting decisions, this could turn from a clicker with a (very nice!) retro Civ theme into an interesting puzzle or score attack game.