svr-audio 2017-08-01 00:33
Very proud of this cute game =D
Foon → Ludum Dare Explorer → LD39 → QTechnologic Quest
By SVR_Audio, bottledmajesticness and Violet
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 755 | 2.80 | 69 | |
| Fun | 702 | 2.68 | 69 | |
| Innovation | 734 | 2.47 | 69 | |
| Theme | 485 | 3.40 | 69 | |
| Graphics | 513 | 3.28 | 69 | |
| Audio | 284 | 3.31 | 68 | |
| Humor | 304 | 2.66 | 62 | |
| Mood | 672 | 2.70 | 66 |
Very proud of this cute game =D
Really cute game, I really like the big splash screen after you beat the level.
One thing I did notice is even if your power is at 0, you still keep moving and the counter goes into the negative. Also, is there supposed to be only one level?
Either way, I'm happy this cute little robot managed to get QT.Lib :D.
The song is really catchy too.
Cute robot, it's fun the task of helping this little robot, graphics are cute and the best thing in this game, the music is very catchy, i also liked how easy is to play, the downside is not having more levels.
Good concept! With some polish and more levels i can see myself playing this game on my phone to kill time! Also like the cute graphics and art-style. Love the soundtrack.
You should add @SVR_Audio to your team on this site, you're not getting any Karma for the feedback he's giving to other games.
Lovely game , remind me Chip, I love the music, its cachy! And the graphics are great! The game run very smooth, maybe the one thing that didnt like me was the screen after we hit the exit. Keep it on Guys!
Nice robot, and nice soundtrack! This game totally needs a 'Restart' button to keep playing random levels. Or just some more pre-built levels. Very nice :)
Hey, nice job. Could use a restart feature on the end. Nice job!
@anglain @pedro-miranda our idea was to have more levels and a restart button, but due to some problems we had during the development we were not able to do it, unfortunately
And thanks for taking the time to play our game and give us a feedback =D
@shaolin-dave Thank you, I had no idea I could do that, now everything is honkey-dorey
It was good for being so short, would have liked to have a quit button on the levelmax screen. Sound was AWESOME!
Love the music and the art. Mechanics are simple but very entertaining. I would've definitely played more :D Some of my suggestions: Since you made the game in unity try to also make a port for HTML5 and host it freely in kongregate or itchio. It won't take you a lot of extra work and it makes it easier for a lot of people to play. I would make the robot move/turn with the WASD key combo which the gaming community is more used to.
Loved the game. Congrats!
Top notch music! I just sat at the main menu jamming away for a bit, then remembered there was a game attached :D I'm sad the other levels didn't make it into the game... It has a lot of potential. The controls are a little different from what I am used to, but I assume that's part of the challenge.
Great concept and graphics! Just wish there were more levels...
Shame that only the intro level could get running. You can always try to upload a fix for it that's in line with the rules.
Poppy music, interesting game mechanic that was loads of fun, and the robot sounded like a cow! Did y'all know that the levels are randomly generated? I played the game twice to find out. I enjoyed the end screen with plays on Nyan cat, although it was difficult to escape the game! You may find it helpful to add controls explanation to the description, and tell people to start it in windowed mode (if not port it as WebGL)
As others pointed out the game's a bit short. The graphics are pretty good and the music is better than the usual I see around here, so good job on those.
Cute game. Nice robot, and nice soundtrack! =]
Loved the music. Despite the game being a little short, it delivered what it wanted to.
It was fun, the graphics were very cute, and the music was amazing. The game played really smoothly. Wished to see more levels though! :D
Congratulations and good luck! :)
Decent job, nice music and graphics. one of the sound effects sounded like a cow mooing haha. needed more levels, but a good first ludum dare. :smiley:
Game is pretty fun to play, graphics and audio are cool, it was short but that's fine
A cool concept and the random generation was great as I could play one level several times
The robot was cute, indeed, and the cow-like sounds he made when moving were hilarious. Good job! A couple levels more would've been great tho!
Really nice game. Feels good looks good. Controls are great. Too bad that lost your work. Please finish this if you can. It was fun playing this
P.S. There is a bug in the current state of the game. You can have a wall spawn on top of your head and then you walk around with it.
Bug screenshot: http://imgur.com/a/YN7uJ
Cute graphics and sound. Kind of remind me the NES game Solstice, but in HD.
I loved the art style and the music, such a pity you didn't manage to get the levels done, would have loved to play more. Hope you make more levels later. Anyway Good Job!
I could stare at the ending splashscreen while listening to this awesome music for a looong time. Awesome aesthetic to match such a cute story! If the payoff for finishing each level was a unique splashscreen as cool as this one, I would play every level without a doubt. We need more!
Thanks all you guys for the feedback
Too bad there's only one level, it makes it hard to see what the other puzzles would like because it looks promising =/ (Maybe you could upload a post jam version with you level loader fixed ? I know how frustrating these things get when you have to fix them at the last minute ! )
The Music is really catchy and fits well with the game.
The graphics are okay, by that I mean that most of the sprites looks super cute but the world doesn't really. I also did not understand if the different color tiles serve other purpose than just a decorating one.
Also, and I would have preferred to test other levels of the game before giving my opinion on this, I Do not really find the control scheme intuitive. I would have preferred a direct mapping between the arrow pressed and the direction the robot will move toward. But depending on how you exploit it, it could also be totally valid to use the present control scheme.
And in any case, congratulations on submitting ( an such a cute game ) on you first ludum dare :)
Interesting game! Very cute. The little revving up noise was bothering me after hearing it so much. My favorite thing about this game is definitely the graphiccs ( :
Cool game, too bad it only have one level though. I was abit confused when I was able to move forward using the 'W' and backwards with 'S', however not able to turn using the A and D. I did figure out that I could use the arrows keys later but might have been good to exclude or inclue the W-A-S-D' keys completly.
Great idea! I only was able to do one level but I think this game has real potential. The music fit the robotic theme. I really enjoyed it!
Lovely music and a nice artstyle for a game this size (I especially liked the splashscreen after a completed level).
I found the gameplay to be a bit lacking for a couple of reason (eventhough the game has potential). First of all, it seems like the levels are randomly generated (?) but you have to close the game and open it again everytime you complete a level (because you can't get out of the splashscreen), which is a bit annoying. The levels also seem a bit too easy, there needs to be some additional obstacles/enemies (but I understand if it wasn't possible because of the time constraints).
Overall it's a nice little game, but the gameplay needs to be tweeked a bit
Very good start! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=6qvdJmOzeNg
I loved the audio, it's gonna be stuck in my head for a week. The isometric view was also fantastic! I hope to see more levels!
I really like the cutesy aesthetic of the game. The robot has a nice design and I like how the batteries have little faces on them. The background is also really nice and I like the color scheme. The ending screen is also really cute. It's unfortunate that your level loader got messed up, but I'd love to see a post-jam fixed version with all of the levels. The game starts out well enough and I like how you have some level of procedural generation to keep each play through different. I just wish I could see how you were planning to develop the mechanics further. That said, this is a very promising start with a wonderful aesthetic. Nice work!
The audio was great, the robot sounds were awesome. This was very fun to play, a lot of the games I'm seeing on here are difficult but I like that this is a simpler, fun little game. The graphics were indeed quite cute. Mechanics were good. The most disappointing thing about this game is that there isn't more of it, that is what happens with technology and time constraints. I feel like I would have happily helped this tiny cute robot do so much more.
Loved the music! Might need to have some random tone variation on the robot SFX though. It was triggering me, like a phone vibrating on a table, that someone won't answer cause they're talking.... but the person keeps on ringing... DAMNIT ANSWER YOUR PHONE!
...ahem. I'd love to see some more levels to judge it properly :smile:
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
The game looks really cute and has a catchy tune.
The soundeffects that are in the game work well, there could have been a bit more though.
It looks like it was meant to be a puzzle game, putting the boxes on the accordingly colored spaces.
In this build however you can't die and carrying boxes around doesn't do much either. The mechanics all work still.
If you get to the end you're rewarded by a cute game over screen.
All around it looks nice and feels good to move around, there is no real gameplay at the moment though.
Hahaha, fun game! It's a shame there is only one level (chosen at random), but I wanted to play more so bad that I restarted the game several times to play different levels!
The idea is simple yet effective, and the robot's sound effect was hilarious, but because of time constrains there are barely any elements in the game apart from the batteries, blocks and the playable character. I would totally play a postmortem version of this, to see what you came up with! That "max level" screen, though meme-like, has some really interesting design and art elements. I would be very pleased if those elements were applied to the art direction or artstyle of the game, or experimented with. My 13 cents.
The core idea is good and graphics too. As it seems the level is generated procedurally, why not building new maps through it to give some durability to the game (random number of batteries, different sizes of maps, a difficulty variable according to the level number...).
Nice game. The idea and graphics are very nice. Great job.
Sucks that you ran into issues at the end so weren't able to get in the other levels but I think this is a good start. Gets the concept across and can see how the longer game would play. Liked the finish screen, thought it was great.
I'm sorry to hear you couldn't get the other levels working! The cute style and sense of humour was excellent though, so I wish you better luck in the future. Congratulations on your first Ludum Dare!
This game looks and sounds cute!
That is sad that you failed to make level loader work. I would play some more levels of the game.
Please consider making "exit" button on the last screen.