FoonLudum Dare ExplorerLD46 → Live Bomb

Live Bomb

By demandooda

View on ldjam.com

CategoryRankScoreCount
Overall9082.9523
Fun6433.1423
Innovation8232.9023
Theme9163.0923
Graphics9542.5923
Audio5752.9523
Humor5672.6521
Mood9222.5722

Comments

drachmor 2020-04-21 07:31

Haha I enjoyed "spaghetti" source code. Well spaghetti or not, it compiled to form a very nice compo submission! The gameplay was very unique - in fact I've never seen a tower defense game, Ludum Dare or not, that also has you place the walls themselves. While the graphics were minimal, the depth of gameplay you created was pretty impressive with this limited toolset. The ability to zoom, pan, clear all, etc was quite thoughtful. Bonus points for "aw man" lol.

barrier 2020-04-22 18:32

Pretty good. I wish there was more levels that get progressively harder.

robert-li 2020-05-11 03:40

I liked how I need to think but it is not something very frustrating. Wish there was something that tells me I have accomplished the mission and also wish for more levels.

demandooda 2020-05-11 04:07

@robert-li

It is supposed to! for some reason, there is a glitch that makes it not appear sometimes randomly. I could go back in and fix it, but I feel that would be against the spirit of the competition. I should've left myself more time for debugging and playtesting, lol! Live and learn, I guess =)

candlesan 2020-05-11 04:40

Nice. For the second hard level, I think I cleared everything but I didn't get the you win message.

acdia 2020-05-11 06:37

The cameracontrol feels very good. The game contains everything for a LDjam needed. The level is challenging but not super hard. All in all I think this is a nice entry. It's only a bit sad that I probably didn't see all the features. At least the console gave me al lot of errors. Even more impressive that it does work. However I guess the hardest part of making a tower defence game is programming the core mechanics, so well done. :)

lcstark 2020-05-11 07:03

A good entry! I haven't played a tower defense game where you had to create your own maze in quite a while, I guess the last ones were either Sanctum games or an old Flash game called Xeno Clash. It was refreshing to see that mechanic.

During my playthrough on the easy level, the dev console displayed a message: "Development Console: Ensure Read/Write is enabled on the Particle System's texture."

On the hard level, when enemies reached my bomb the game stopped with an error in the console: NullReferenceException: Object reference not set to an instance of an object.

Overall, it's a nice compo game. It might be short and simple, but it is fun. Add more levels and more types of turrets and enemies and you'll have something pretty enjoyable for a long time. Well done! ;)

johnfn 2020-05-11 07:55

Nice job! Cool twist on a TD to give me a set amount of towers I can build, and nice job on the pathfinding to make sure I can't just box off the bomb with walls ;-) Second level seems really hard - I can't work out how I might beat it...

2020-05-11 10:19

Easy level was easy and got win message at the end. Did not get lose message on hard difficulty tho.

Path finding was good on this one like earlier mentioned; you can not just block bomb surrounding it with walls.

lunacyecho 2020-05-11 11:06

Definitely an enjoyable game, with some interesting features and weapons! Wondering if there might be a way to randomize where the enemies spawn for the different levels? That might give it more replayability. Also, having levels with obstacles already placed on the map and having the player build around them might add for some interesting and creative level designs. Just some thoughts! Great game.

100th-coin 2020-05-12 04:49

Haha! I love the "aww man" sound effect when you lose. Great work on the game!

fireslash 2020-05-12 05:24

the hard level seems to just error whether you win or lose.

In general, a pretty simple tower defense game. Would have loved to see more options. letting the player define their own path makes it fairly easy though.

kjscott 2020-05-12 10:21

Bug occurred, appeared via development console when stunner exploded near bomb:

Ensure Read/Write is enabled on the Particle System's Texture > Ensure Read/Write is enabled on the Particle System's Texture Ensure Read/Write is enabled on the Particle System's Texture NullReferenceException: Object reference not set to an instance of an object Ensure Read/Write is enabled on the Particle System's Texture Ensure Read/Write is enabled on the Particle System's Texture > NullReferenceException: Object reference not set to an instance of an object