FoonLudum Dare ExplorerLD41 → CardPG

CardPG

By ceejap

View on ldjam.com

CategoryRankScoreCount
Overall11951.9523
Fun11941.7823
Innovation11212.5022
Theme9782.9722
Graphics10662.2022
Audio7402.2623
Humor9991.6119
Mood11272.0722

Comments

megrabbit 2018-04-25 19:35

This is a good start. I didn't really get a sense of what the cards were doing, and the background stuff was a bit distracting (I really wanted to climb the ladder and play the piano). You definitely worked with the theme, though.

ceejap 2018-04-25 19:42

@megrabbit Thanks for the feedback! I was aware that the cards were unclear and I'm going to try to make a better version soon, possibly a post-mortem. I seem to work better not under pressure.

those-30-ninjas 2018-04-25 19:44

I wish the textures weren't so blurry from resizing.

swarrly 2018-04-25 20:53

It was a good start. I couldn't figure out how to use the cards, though I may have just stupidly missed something. Keep up the good work.

mango-malarkey 2018-04-25 20:56

Cool idea, and a good attempt! Keep working and refine your ideas and skills!

schu 2018-05-12 16:24

It took me quite awhile to figure out how to start the game and I have no idea what the cards do or how to use them. It also wasn't clear that I was being damaged by the enemies since there wasn't any feedback aside from the (unlabeled) health bar going down. I liked the background and audio tho!

morphine 2018-05-12 16:32

Hi there! Congratulations on getting your game submitted. Couple of little points of feedback -

Text explanations here and there go a long way. For example on the start screen it isn't clear at all how to start, after waiting about 20 seconds thinking it might still be loading, I started to hit keys until it started.

Once you start, it's pretty clear how to move your guy using the arrow keys and it's made pretty clear that when you walk over a card you pick it up. I was also able to figure out how to discard cards. The main issue is I have absolutely no idea how to use cards or what they do. I thought maybe the cards acted like "blockers" and I tried putting them in front of enemies but that did nothing, the only thing I actually could do with cards was discard them.

Finally, this might just be my PC but I have my volume currently at 40/100 and when I started your game I had to drop it down to 15/100 because the music was SUPER loud.

These LDJAMs can be challenging and just getting your game submitted is super hard so don't take this advice as mean spirited or anything. Every game jam gets a little bit easier. Learn from each one and come back stronger the next.

Great job!

EDIT: one more thing, if you want more ratings, you have to rate other people. I see that you only have given 5 or so ratings so you can't really expect people to rate your game, that's not how LDJAMs work. Your game will only be shown to others if you rate others. So in the future get out there and rate a bunch of games and you will hit your numbers more easily.

lookslikesomething 2018-05-12 16:59

Even if I seemed to use the card, I could not be sure what they were doing, or if they were doing anything at all. Maybe with a small tutorial at the beginning, the game would be more clear, but I got the idea.

A lot of people start the game without reading anything in the game description. Having some instruction in-game helps a lot.

Oh, and the game doesn't reset after death. Score and cards remain.

maakep 2018-05-12 18:21

I suggest you adding some text about what you were going for; future features etc. Like the others have noted, interesting take on the theme. Could become neat.

You write > I was aware that the cards were unclear

Were there any feature, other than discarding for health?

ceejap 2018-05-13 00:11

@Maakep Yes, there were other purposes such as slowing down enemies and lighting up areas.

magicera 2018-05-13 09:38

Nice work! Just voted it! May you vote my game too?(RTS+FPS): https://ldjam.com/events/ludum-dare/41/rts-shooting

nico-h 2018-05-13 11:16

Looks like a cool idea. What I most missed was a short introduction or maybe just a little bit of filler story to make it more "RPG-ish". Also, you shouldn't scale up graphics, especially pixel-graphics. The enemies looks really weird because of there different blur. Scale them up in GIMP or Photoshop and make sure that filtering is disabled.

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