FoonLudum Dare ExplorerLD37 → Open-Plan Office Distractions

Open-Plan Office Distractions

By somnium

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CategoryRankScoreCount
Coolness363
Humor673.58
Theme1304.00
Innovation1323.64
Mood2483.23
Overall3823.14
Graphics4462.71
Fun5222.57

Comments

mango-malarkey 2016-12-12 17:27

Cool project, though I am a bit confused, is there nothing you can interact with? It fits nicely with the theme and I think it would work nicely with more management gameplay. Well done!

meg 2016-12-12 18:21

Truly a cutting-edge modular opportunity. I thought it was quite funny and should be given to office designers everywhere, but is there any way I can affect the outcome/interact?

adrian09_01 2016-12-12 18:29

Somnium,
Overall: 4/5. A very nice game.
Innovation: 5/5. The best twist on the theme I've ever seen. Oh, and it's an idle game!
Fun: 4/5. Watching the workers disturb each other was fun. What about a fast-forward control?
Theme: 5/5. Like I said, a really good twist.
Graphics: 4/5. Simple and clean.
Humor: N/A. I'm bad at rating humor in games.
Mood: 4/5. One room office disturbancies nailed perfectly.

somnium 2016-12-12 20:36

Thank you all for your comments!

I have edited the game description above, to specifically mention the ways you can interact with the game/simulation

tomdeal 2016-12-13 11:45

It became clear after reading the controls section :-) Nice game idea. Maybe add a speed slider. Especially when dealing with impatient ludum dare people, you want to get to the more interesting parts faster. That's only a very minor thing a noticed, other than that, good work!

hawksandwich 2016-12-13 13:21

It seems nice, the graphics are cool and going into it I thought it was something I'd get hooked on. However, I have some complaints.
My largest of which is the fact that you either can't interact with anything, or you haven't said how to clearly. This is a huge problem as it causes a lot of frustration and confusion.
Secondly, throwing a wall of text at the player before anything else could very easily cause them to close the game first thing. You should probably tease, or promise some fun or something first.
Also, the text about their new project goes by far too quickly to read, which leads to being behind and not knowing what's going on.

oskardevelopment 2016-12-13 18:04

Idle games are always cool, though always a tad frustrating about the lack of control. I like the movement of the ingame characters and a tad fun visualization of a project progress!

hadesfury 2016-12-13 22:55

It's so true :)

Should allow the player to have more stuff to do ... like clicking of stuff

saiodin 2016-12-14 21:46

Too real... I really like these kind of games. Tho I wish there was just a little more interactivity. For example speeding up the time. Or maybe being able to call the manager to distract him and telling him some lie that we will stop believing if you call too often. Also I clicked on the cellphone icon to have less calls, but it said "The CEO will slow down" or something like that beside of it.

yami-no-tenshi 2016-12-14 23:17

Ahahah that's totally true, a reproduction of my everyday life :D

I would have also like to have more stuff to interact with, not used to idle games ^^'

james-gillespie 2016-12-16 15:56

Cool idea, an option to speed it up would be nice for us impatient types though :P

somnium 2016-12-17 07:01

Thank you all for your comments! Perhaps I should make a post-LD version, with some additional interactivity :)

@HawkSandwich, while the possible interactions are listed both in the in-game intro, as well as in my project description above, in my future games I'll make sure to highlight clickable elements more clearly :) As for the project description, only the "flavor" project description is hidden, so you did not miss anything related to the project completion criteria :) Thank you for your comments!

I have uploaded a new version, fixing the bug reported by Saiodin, and re-enabling the "3x debug speed" mode (toggled with space).

@Saiodin, thank you for reporting the bug! It was triggered in a very specific set of circumstances (maximizing the window on the intro-screen, combined with having a screen with a different aspect ratio). This has now been fixed.

frittatenbank 2016-12-17 09:18

Excellent idea with huge potential! I really like the indirect controlling concept - first, I thought about implementing this in my game too. Only thing I was missing are some music and sounds. Btw, are these typewriters or computers? :)

plugrobots 2016-12-18 11:08

Very good game design and its implementation. But i feel (this is indirect control game though) a leak of actions.

alexanderk 2016-12-19 06:26

Good idea but it's very hard to understand how to play. If you add .exe file to links then it will be easier to launch the game. Please add improved graphics solution.

bobsleigh 2016-12-19 06:40

Neat idea. However, since there was so little I could do, I didn't feel involved in the game.. It would need more things for the player to do. Also, music or at least sound effect are always a nice touch!

nick-bota 2016-12-26 10:52

I love tycoon/management games, that's why I was excited to check out this game! The idea and the concept is great, the game looks good but the lack of gameplay is a real bummer. A couple interaction options would go a long way, like "click on the employee to scold him when he gets distracted".

tellus 2016-12-29 16:03

I didn't get enough golden tokens to keep from losing. Not being able to directly interact with the game was interesting, though not as engaging as it could be. Maybe vary what happens a bit more? The manager was funny, so many buzzwords! Good job on doing a compo!

rjhelms 2017-01-02 21:55

Oh god, it's just like real life! I lost in the end because I got two managers who both just constantly pestered the guy working on the final task.

Some sound could really buff the humour here and make the downtime a bit more enjoyable, but it's a pretty solid humourous entry all the same.