mango-malarkey 2016-12-12 17:27
Cool project, though I am a bit confused, is there nothing you can interact with? It fits nicely with the theme and I think it would work nicely with more management gameplay. Well done!
Foon → Ludum Dare Explorer → LD37 → Open-Plan Office Distractions
By somnium
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 63 | ||
| Humor | 67 | 3.58 | ||
| Theme | 130 | 4.00 | ||
| Innovation | 132 | 3.64 | ||
| Mood | 248 | 3.23 | ||
| Overall | 382 | 3.14 | ||
| Graphics | 446 | 2.71 | ||
| Fun | 522 | 2.57 |
Cool project, though I am a bit confused, is there nothing you can interact with? It fits nicely with the theme and I think it would work nicely with more management gameplay. Well done!
Truly a cutting-edge modular opportunity. I thought it was quite funny and should be given to office designers everywhere, but is there any way I can affect the outcome/interact?
Somnium,
Overall: 4/5. A very nice game.
Innovation: 5/5. The best twist on the theme I've ever seen. Oh, and it's an idle game!
Fun: 4/5. Watching the workers disturb each other was fun. What about a fast-forward control?
Theme: 5/5. Like I said, a really good twist.
Graphics: 4/5. Simple and clean.
Humor: N/A. I'm bad at rating humor in games.
Mood: 4/5. One room office disturbancies nailed perfectly.
Thank you all for your comments!
I have edited the game description above, to specifically mention the ways you can interact with the game/simulation
It became clear after reading the controls section :-) Nice game idea. Maybe add a speed slider. Especially when dealing with impatient ludum dare people, you want to get to the more interesting parts faster. That's only a very minor thing a noticed, other than that, good work!
It seems nice, the graphics are cool and going into it I thought it was something I'd get hooked on. However, I have some complaints.
My largest of which is the fact that you either can't interact with anything, or you haven't said how to clearly. This is a huge problem as it causes a lot of frustration and confusion.
Secondly, throwing a wall of text at the player before anything else could very easily cause them to close the game first thing. You should probably tease, or promise some fun or something first.
Also, the text about their new project goes by far too quickly to read, which leads to being behind and not knowing what's going on.
Idle games are always cool, though always a tad frustrating about the lack of control. I like the movement of the ingame characters and a tad fun visualization of a project progress!
It's so true :)
Should allow the player to have more stuff to do ... like clicking of stuff
Too real... I really like these kind of games. Tho I wish there was just a little more interactivity. For example speeding up the time. Or maybe being able to call the manager to distract him and telling him some lie that we will stop believing if you call too often. Also I clicked on the cellphone icon to have less calls, but it said "The CEO will slow down" or something like that beside of it.
Ahahah that's totally true, a reproduction of my everyday life :D
I would have also like to have more stuff to interact with, not used to idle games ^^'
Cool idea, an option to speed it up would be nice for us impatient types though :P
Thank you all for your comments! Perhaps I should make a post-LD version, with some additional interactivity :)
@HawkSandwich, while the possible interactions are listed both in the in-game intro, as well as in my project description above, in my future games I'll make sure to highlight clickable elements more clearly :) As for the project description, only the "flavor" project description is hidden, so you did not miss anything related to the project completion criteria :) Thank you for your comments!
I have uploaded a new version, fixing the bug reported by Saiodin, and re-enabling the "3x debug speed" mode (toggled with space).
@Saiodin, thank you for reporting the bug! It was triggered in a very specific set of circumstances (maximizing the window on the intro-screen, combined with having a screen with a different aspect ratio). This has now been fixed.
Excellent idea with huge potential! I really like the indirect controlling concept - first, I thought about implementing this in my game too. Only thing I was missing are some music and sounds. Btw, are these typewriters or computers? :)
Very good game design and its implementation. But i feel (this is indirect control game though) a leak of actions.
Good idea but it's very hard to understand how to play. If you add .exe file to links then it will be easier to launch the game. Please add improved graphics solution.
Neat idea. However, since there was so little I could do, I didn't feel involved in the game.. It would need more things for the player to do. Also, music or at least sound effect are always a nice touch!
I love tycoon/management games, that's why I was excited to check out this game! The idea and the concept is great, the game looks good but the lack of gameplay is a real bummer. A couple interaction options would go a long way, like "click on the employee to scold him when he gets distracted".
I didn't get enough golden tokens to keep from losing. Not being able to directly interact with the game was interesting, though not as engaging as it could be. Maybe vary what happens a bit more? The manager was funny, so many buzzwords! Good job on doing a compo!
Oh god, it's just like real life! I lost in the end because I got two managers who both just constantly pestered the guy working on the final task.
Some sound could really buff the humour here and make the downtime a bit more enjoyable, but it's a pretty solid humourous entry all the same.