Liberty Room by davisan 2016-12-18T03:16:00
A fun little platformer. The graphic effects were interesting and more than I expected for a game made in three days.
Foon → Ludum Dare Explorer → Users → tellus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Class Notes | jam | 866 | 2.57 | 2.35 | 3.09 | 3.39 | 1.81 | 3.35 | 2.23 | 51 |
A fun little platformer. The graphic effects were interesting and more than I expected for a game made in three days.
This is really cute! The music made cleaning fun. Good job!
The game play was fun, I really liked using the recoil to propel myself to platforms. The regular platform controls were a bit awkward. Overall good job!
Surprisingly fun and engaging. I really liked this game despite the terrible wordplay in the name. >:(
I found this very addicting, good job! It would be helpful to start the game with some of the supplies nearer to the ship just at the start of the game. Also, it was wasn't clear what the things in the ship were for initially, so maybe include them in the tutorial? This is a really good start!
Really good graphics! The audio was good, too. Fighting the spider was hard, it wasn't clear what to do and I hit the spider a few times without hurting it. Nice job doing a compo!
Neat idea and it was very effective. The game play was made a little frustrating because of how easy it was to put the father in the wrong place accidentally.
I really enjoyed this game. It's fairly easy to pick up the game and what's going on (it helps that the instructions are literally written on the walls). I particularly liked the use of the theme! It was a fun twist on one room.
The puzzles were fun and made good use of the game's central mechanic.
Jumping into the smaller room was a little finicky. I would jump on the side or walls of the smaller room. I would either have to fumble into the room or jump off and try again.
Really good game. The audio and graphics were very effective.
I really liked the animations and how the characters were color coded. Really cool compo entry!
Very effective and fun, but I could not get passed level 2! That was rough (and very gross)!
I liked this game even though I thought it was hard. Overall, I was surprised how good this was for a Ludum Dare jam game, when I noticed that it was actually a compo!
The mechanics are straight forward. The difficulty certainly ramps up pretty quickly. Still fun though. I found the experience and level up system to be surprisingly involved and made the game significantly better. The only thing that would really complete this game is a timer so I can compare how long I last, but the author acknowledged that. Otherwise, this was great.
Very fun overall. I did find the dwarves section a bit frustrating, and most of that could be fixed with giving the dwarves a "view" indicator, because it was really hard to figure out when they could see me.
I really like the idea and how the planet looks with all of the bits orbiting around it, but I wasn't able to see very well on the web version. The controls are also a little jumpy, which could be frustrating when you can't see very well (especially on the dark side of the planet.) It would also help if there was some kind of warning that your strength is getting dangerously low. Overall, nice job!
I didn't get enough golden tokens to keep from losing. Not being able to directly interact with the game was interesting, though not as engaging as it could be. Maybe vary what happens a bit more? The manager was funny, so many buzzwords! Good job on doing a compo!
It is a definitely unfinished, but it also really fun to play. Good job!
Lighthouse simulator! I liked the idea, the audio was fun, and I did like mowing down ghosts, even if it did get a bit repetitive. I would love to see what you do with this in the future.
Great game, I loved playing it! This take on the theme really resonated with me. The graphics and audio were really good. The controls were not as responsive as I might have liked and giving the second enemies the ability to shoot long range seemed a little early. Nice job!
Wow. This is really good. I like the humor in the briefings, but really, the game play really brought this together.
The two layer system proved a little hard to really internalize, but once I did, the game snapped into place with me. There are a lot of moving parts (pun intentional) but it makes completing the puzzles that much more worth it.
This is a really impressive entry.
This was hard! Damn those LOL boxes!
I like the way the story unfolds by going back and forth in time. I see some typos in the dialog and it would make the game more engaging if the dialog could be advanced since it does get a bit repetitive. I also think I ran into an issue where I keep getting stuck on the wristband event and I can't seem to get beyond that point in the story.
This was a very pretty but also very frustrating game. The mood, graphics, and audio were amazing. The game was very hard. Not hard in the "that was difficult but rewarding" way.
This is a really fun idea, but I found it really difficult keep track of the axes of rotation. If there was some visual indicator of the axes or color coding for the walls, it would be easier to keep track of how to move. Also, I had trouble seeing the color of the blocks through walls. Good job on your first Ludum Dare!