bubsypoochies 2016-12-13 17:45
I laugh a lot with some paper notes, but the shoot system it's really hard. You should work more in that.
Foon → Ludum Dare Explorer → LD37 → Class Notes
By tellus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 51 | ||
| Humor | 178 | 3.35 | ||
| Innovation | 452 | 3.09 | ||
| Theme | 554 | 3.39 | ||
| Mood | 816 | 2.23 | ||
| Fun | 830 | 2.35 | ||
| Graphics | 844 | 1.81 | ||
| Overall | 866 | 2.57 |
I laugh a lot with some paper notes, but the shoot system it's really hard. You should work more in that.
Interesting concept, an innovative take on the theme :)
I loved the escalating dinosaur-drawing-competition. You should consider making a post-LD version, containing additional notes.
It seemed that I could not use the mouse to choose the selection in the dialog (no mouse pointer), so I had to use the arrow keys instead).
All in all, an interesting game :)
It sucks.. I mean the school sucks, the game is funny.
This is a pretty cool idea. With some more work and a relationship table with the other students, I can see the goal of taking someone to prom or something adding an extra layer to the game.
The controls for launching the paper were pretty hard. I could only tell my paper landed where I wanted it by looking at my popularity score.
The graphics were clearly really basic. I didn't mind, the main visual feature was the papers here, but if you do continue (I think there's potential in the concept) post-LD, it'll need work. Shame there was no sound.
Really needs a mouse pointer, cool concept though
Good game! But it's hard to play because cursor is hidden! Please add improved graphics solution!
Very relatable game. Not the passing notes part, but definitely the being super popular part.
I really like the idea, but I couldn't really figure out how to play.
First, the graphics weren't very clear - I could never tell if the teacher was looking or not (or even if they ever did).
Also, I couldn't really figure out how to pass notes succesfully - At first I didn't even know there was a power meter. I think the UI could be much improved.
I also had issues with selecting what actions I should take.
I like how everything is hand-drawn. It's a nice touch.
I like the text a lot, as well as the notes themselves. I'm not as certain the note-passing part works as well. I would have liked to see more reactions from other characters. Also, making the choices is made really hard by not being able to see your own cursor.
Love the concept and the notes! it was very difficult to aim for the correct student however, I suppose like real life? but if that mechanic was tweaked slightly to be more forgiving then you'd have an awesome game with lots of potential to it.
Though there were still default Unity capsules in there, I felt the amusing notes balanced that out. :P
On my first try, I didn't really look around (and didn't notice that the guy beside me was lit up), so instead my first instinct was to throw the note to the blue guy because he stood out the most... And then I felt dumb, haha!
The concept is unique and simple, but I enjoyed opening up the notes, and before I knew it, class was over! Mission success. Nice job! :)
Nice story, hard to pass notes though! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/hB0a6F4gCIk