POLYARNIK by icxon 2018-08-17T00:29:46Z ♥ 0
That is a really fun game! It is full of details, such as, the blocks that the penguins are planning to break (even when they are still on water) are highlighted, you can hit penguins using penguins and boxes; you can kick penguins underwater, it has a 'combo system' with some visual rewards such as: 'Nope' (when you hit some penguin on the air, just before he lands on ice) or 'Air Denial!' (When you use a penguin to hit other penguin that's just about to land on ice)... very, very polished game. I liked the water effect, i think the reflect it's just an animation, and probably the water too... but i'm not sure. Did you used a shader to draw the waves on the water or the reflections?
So... you did it directly for the web. Hmm... using... phaser 🤔 Cool
And... what exactly happened with the final boss?... lol
Congratulations guys!
LD48 — Deeper and deeper (5)
Deep Sweep by Dazrow 2021-05-02T15:08:48Z ♥ 0
Great entry! The graphics are unified and well done, has interesting mechanics, and the music goes very well with the aesthetics. Could be interesting if you mimic more mechanics of the Minesweeper.
In Search of Sigmund I by T C 2021-04-30T11:31:14Z ♥ 3
Great entry! I also think that the gameplay needs a little polish. You go down, collecting perls, and avoiding enemies, but in your way up you don't have much to do. Remembers me the issue that Valve faced doing "The Elders scrolls: Skyrim" (And probably others), because after you clear a cave, going all way out, doing nothing, could be boring, they usually add some easy way to scape the cave, from it's deepest point, like a door that you just could use from the inside, for example.
Anyways, good work! keep it up! <3
Encephaloexcavation by OffDutyExtractors 2021-04-30T11:13:20Z ♥ 1
Very interesting. Nice graphics, specially the particles and the lighting, very cool stuff!
Tecta by techsec 2021-04-30T00:36:37Z ♥ 1
Very interesting concept. The screenshots help, but also... people is lazzy some times, so would be awesome that you could add a WebGL export (If you do it, include it, don't forget to write it down on your changelog).
Keep it up! Great work!
Endoparasitic by miziziziz 2021-04-27T03:15:30Z ♥ 1
I ended up loving the reload mechanic (after a lot of replay). Some times, I restarted the lvl without the gun, it felt like a bug, but... added a whole extra layer of anxiety. And the feeling, on reloading, was just the correct amount of desperation. You could benefit a lot from a little more polish on audio, tho'. But it was very interesting and challenging... I LOVED IT.