ruoyu 2020-04-20 19:04
I think adding some instructions would be beneficial: it took me a long while to figure out how to get around (and space key for jump). I like the "pen and paper" style art.
Foon → Ludum Dare Explorer → LD46 → An Afternoon Adventure
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1057 | 2.52 | 22 | |
| Fun | 1037 | 2.37 | 22 | |
| Innovation | 861 | 2.85 | 22 | |
| Theme | 992 | 2.85 | 22 | |
| Graphics | 733 | 3.10 | 22 | |
| Audio | 1.31 | 10 | ||
| Humor | 456 | 2.90 | 22 | |
| Mood | 952 | 2.47 | 21 |
I think adding some instructions would be beneficial: it took me a long while to figure out how to get around (and space key for jump). I like the "pen and paper" style art.
Very funny idea and nice graphic design of the parts of the body. But: to add some music and controls description will give a very good "push" to the game.
Pretty fun. The actual gameplay physics I found personally to be a little unpolished (it is possible to jump into the staircase on the left and hit the wall and simply continue to move up the wall without ever landing.) I wish you had put in some sound effects for jumping as without them many things in the game lack a certain weight (such as feeding you head). None the less this is a really interesting take on keep it alive as a theme.
I liked the story and the funny mood. The gameplay is fun but a bit unpolished: small multi-jumps felt a bit weird. Love the art style, did you actually use pen and paper? I was bit confused when the game suddenly finished, a victory message would help there. Nevertheless, it's quite complete - you can win, you can loose and the gameplay is clear. Didn't have problems with finding controls but small hints like you have about the head would be nice.
Overall, I enjoyed playing it, well done!
I really like the pencil shader/art.
"Ya Died", haha. Fun game, I like having a complete body. Controls are pretty standard, I don't agree with people saying to add pages of text to explain that, adds unnecessary clutter.
Interesting idea! It would be good if the story about the squirrel etc. was built more into the game as this is one of its biggest plus points. As others have mentioned the mechanics seemed a little off but I managed to complete it. I think there is a bug - when I died for the second/third time I couldn't restart the level as I wouldn't fall down.
I liked the pencil art, I wish you had been able to add it to the tile art as well. Could be a cool style.
Like the art style and the surrealist take on things! Agree with some of the other that some instructions on the double-jump, in particular, would help, since it doesn't function well if you try to jump again at the apex like most platformers. Would have liked more audio to go with the art style, too. Nicely done and only slightly creepy!
Nice little game. Love the handdrawn style. I think I completed it, but not really sure. I feel like I found enough milk without exploring the whole level. When I tried again after completing it, it seemed quite bugged - maybe take a look at that? Otherwise a neat concept, you could really build further on this!
Really liked that art style, and that made me think - why platforms are not hand drawn? This game has really weird collisons on a big guy. Because of that I could not explore the whole level. This might become a good stylized platformer.
The game is clearly unfinished but the elements that were finished I really liked, like the menu in form of a notebook and the level on paper. The game forces you to take a certain path and use milks the certain way in order to pass it would be much better if you had some more freedom in what you do as a player. Still, nice job for what you did. ^^