2018-04-23 05:07
Really enjoyed the game! I thought the enemy deck designs were very clever. Talon Storm is so strong!!
Foon → Ludum Dare Explorer → LD41 → Peckbuilding
By maysick
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 187 | 3.63 | 24 | |
| Fun | 133 | 3.68 | 24 | |
| Innovation | 276 | 3.50 | 24 | |
| Theme | 390 | 3.50 | 23 | |
| Graphics | 94 | 3.93 | 25 | |
| Humor | 297 | 2.76 | 19 | |
| Mood | 256 | 3.21 | 23 |
Really enjoyed the game! I thought the enemy deck designs were very clever. Talon Storm is so strong!!
Quite fun, and the graphics were great!
Wow what a cool card game :smile: I beat all the leaf levels even the black one. The cards are simple to understand, and the rules are easy to understand. I do think its a little random if you win or loose. But you can affect the score by anticipating you enemy. I like the graphics and combat of the game a lot :smile_cat: :fox:
This is great! A good idea and well implemented. The visual style is nice and consistent! You should really add more cards and further develop the functionality.
Loved this game! I think an additional 1 card in the starting deck would add a bit more initial variation
Awesome game! The graphics were great, animations were smooth, gameplay was great - a bit confusing at first with the blood cards but I beat the black bird!
Super fun! I played for a long time for a Ludum Dare game. My only complaint is that it's hard to tell what your opponent did to you on each turn since it disappears so fast. Eventually I got used to their moves and could understand it, but it would be easier to learn if there was some way to look back and what they did. Also, some of the symbols on the cards look very similar, so it's harder to see what they did quickly. But I really enjoyed it. Awesome!
Yo this is really good! You and I made kind of similar games! I like a lot of the choices you made, like distilling the combat into attacks with different ranges and movement and pushing abilities. It turned out really nicely! This is definitely one of my favorite entries I've seen!
That's quite a cool little game, I'm surprised it's short of votes. Nice graphics BTW. Although there are some minor issues I'd like to note, mostly with clarity: * Resolution order is unclear. Both moves simultaneously then both actions? What if I push while enemy attacks 1 tile? These should be communicated rather than * Icons are hard to read * Are other islands (those not in the line) important? It looks like it's possible to jump to them, but I haven't found any cards to do so.
This was a nice game, as a regular boardgame player i really enjoyed the mechanism for deckbuilding ; more wounds = likely to have less actions and if you get too many wounds and draw full hand represents death. Recommended!
Nice pun, and fun too! I really like the predictive strategy of it. I found the wound mechanic to be a bit punishing, maybe tone down the appearance of wound cards for better balance and fun?
I really like the idea here. The wounds that slow down the player's deck and limit their options do remind me of curse-heavy Dominion games, but the lose condition itself feels a bit too random. Fortunately for me, that randomness worked in my favor and I won two of the four fights because my opponent drew into three wounds first despite being behind on total wound count. I did often feel limited in options, especially when I drew into two wounds or a hand with no attack/move. Maybe a bigger hand size would help with that. The final black opponent seemed weaker than the others - it didn't seem to have as much of a cohesive strategy. Points for making a game that incorporates both card game mechanics and fighting game-style reads. Good work!
Took me a bit to figure out I needed to click the feathers also I assumed the actions would be just done in the order I click them instead of always moving first.
@Synedraacus Thanks for the feedback! The card ordering is definitely something that would be straightened out if I ever expanded upon this concept. I kind of got stuck once I realized there was no easy way to describe the priority of the cards, but in general actions that cause movements or block attacks go first.
@Unentokku Oh wow, I didn't even consider that, but it adds a lot of depth! Nice idea.
The game has a lot of potential to scale up if you continue the development, with new cards, a story, a story,... The graphics are good, and the mechanics are very interesting. I miss music and sounds. Good job, guys!