guigrillo13 2015-04-20 21:46
Very creative!
well done
Foon → Ludum Dare Explorer → LD32 → Super Scrap Yard Employee
By spriters2000
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Audio | 602 | 2.32 | ||
| Humor | 634 | 2.61 | ||
| Graphics | 793 | 2.70 | ||
| Theme | 803 | 2.91 | ||
| Fun | 852 | 2.56 | ||
| Innovation | 860 | 2.42 | ||
| Mood | 890 | 2.43 | ||
| Overall | 935 | 2.66 |
Very creative!
well done
nicely responsive :)
It was a bit hard for me :D
Good job anyways I really liked this plain graphics style!
The sprites were really small, so it was hard to tell what the different weapons were. I also didn't notice a difference in what each weapon did- they all seemed like melee weapons of equal strength.
I sort of liked the idea of getting a different power whenever you level up, but not knowing what the different options were made the proposition of getting a random power undesirable.
Thank you WhoaConstrictor, we are working on it.
We weren't able to upscale the resolution and to change the properties of weapons because of time.
Nice little game with lots of different weapons and skills to find (I suggest the rubber duck!), quite challenging too!
Nice work!
Not bad!!
Nice! A good challenging game. Cheers
-dan
Nice interpretation of the theme! At first I couldn't understand how attack works but other than that solid!
The updated version definitely helps with the issue of small, hard-to-see sprites, though I think you may want to make it even clearer if possible. It can be very hard to figure out how things are working or what the player has to do.
I can't seem to hit the baddies unless I let them start hitting me first. There doesn't seem to be any reach/strength difference between different weapons, either.
very cool concept, i didn't really understand how to use the weapons effectively, but the 'destroy' enemies skill did the job, when i changes it to 'medikit i couldn't change it back ? it was fun hanging out on the scrapjard!
Thank you all for the feedback and the advice, we are going to take it all to make version 1.2.
Ryusui, there is a difference between weapons strenght and range, but we are going to make it more evident.
Solid entry. Took me a while to realize how the the skills worked. Also was pretty sad when I traded in the "Kill Enemies" skill for the "Go fast" skill lol :)