kichex 2017-08-01 03:56
I loved the game environment and the mood in general fits perfectly but the ship was too big and the doors too slow to get to explore it well. I'm afraid I only found the oxigen room /:
Foon → Ludum Dare Explorer → LD39 → Last Hope
By mintarcade
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 352 | 3.47 | 21 | |
| Fun | 704 | 2.68 | 21 | |
| Innovation | 280 | 3.31 | 21 | |
| Theme | 282 | 3.70 | 22 | |
| Graphics | 88 | 4.34 | 22 | |
| Audio | 242 | 3.42 | 21 | |
| Humor | 460 | 2.26 | 17 | |
| Mood | 91 | 3.95 | 22 |
I loved the game environment and the mood in general fits perfectly but the ship was too big and the doors too slow to get to explore it well. I'm afraid I only found the oxigen room /:
Blerg. I wrote you a long, detailed comment about how I liked the aesthetic, and I wanted a map and a slightly longer music loop, but the LDJAM page glitched when I submitted it.
Really nice work though. I'd love to see where it goes from here.
Really like the athmosphere of the game, i got lost and couldn't save the crew :( but i tried. Music and GFX are great. The wrench was impossible to find :)
Very strong atmosphere, I like the emissive textures and the music helps set the vibe. It was quite difficult, I had some trouble figuring out what was where, and I occasionally felt a bit lost.
We streamed your game with Danae plays on Twitch. :) Here's a link:
[Danae streams Ludum Dare 39: Day 1, part 1: Last Hope](https://youtu.be/4KfQtLDzK-g?t=1h29m32s)
This is mechanically quite an interesting game, but it suffers a lot from the random gravity glitches in certain places of the ship, and the lack of a very clear explanation of what exactly is going on. I did things that seemed right, randomly picked up a wrench (didn't actually know I needed it), figured a vacuum is probably good to keep generators cool, hit "Source of the problem" with my wrench … :D I was happy to see that my guesses seemed to work and lead me to victory, but at the same time I feel like I just got a bit lucky there. Still, the atmosphere is quite interesting; with more mechanics, and a clear tutorial (e.g. splitting the game into several levels, where the first is a very simple ship with only a single generator, then adding more and more difficulties in the following levels) this could potentially be as fun as Keep talking and nobody explodes – a 2-player co-op would have a world of possibilities! Good job :)
Strong atmosfere too bad i didnt knew what to do
I like the mood of the game, but I agree is a bit hard to understand what you should next. And the ship layout is a bit confusing as well. You may have static maps posted on the walls in some sections to understand where you are at any time. Good work!
It took me a while to find out what to do, but I succeeded! Nice entry, I hope you'll update it sometime :)
Good Mood but needs a tutorial. I just spent like 5 minutes turning valves.
There is clearly the basis for a very strong game here, though it feel like you had to cut a lot of features to get it done on time. The background music is excellent though, and exploring virtual spaces is always good. I did manage to get stuck outside one time, and then fall off into the depths of space while trying to find my way back in, but on my second attempt I was able to get there!
Exploring the virtual spaceship is interesting for a while. Fixed the aux generator, but the main generator doesn't say which parts it needs. Even after fixing all the leaks and the *source of the problem*, no hints are offered. The random part I gave it did nothing.
Good work on the spaceship. Some more instructions are needed.