ferraware 2015-08-24 01:59
Excellent game, just what i'd expect from you :P
Can already see it placing 1-3
Congrats, and keep it up!
Foon → Ludum Dare Explorer → LD33 → Death of a Lich
By managore
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3 | 4.45 | ||
| Innovation | 12 | 4.27 | ||
| Fun | 17 | 4.13 | ||
| Graphics | 9 | 4.61 | ||
| Mood | 18 | 4.15 | ||
| Coolness | 3 | 51 | ||
| Theme | 55 | 4.13 | ||
| Audio | 121 | 3.52 | ||
| Humor | 274 | 3.15 |
Excellent game, just what i'd expect from you :P
Can already see it placing 1-3
Congrats, and keep it up!
Awesome once again. its a bit too hard, but its still very fun. There should be a way to kill melee enemies in combat.
insanely hard but this game is nothing short of perfection
@FerraWare, @oxysoft: thank you!
@Evergreen Games: you can, it just takes a few attacks, depending on your attack damage. sometimes it's definitely worth it!
Another Ludum Dare down and another great entry. Found myself playing for longer then I'd care to admit. Great entry, liked the way you could see where you would drop below and the build up of attack and energy kept me playing just to see if next time I could go that little bit further.
Beautiful. The only thing, Only thing, I would like would be a cool theme tune. Nice game. I think you should continue to work on this! It would be great to release on Android or ios. Well Done!
This reminds me of 3D chess from Star Trek, though in that one squares on top of each other are shared spaces.
Great game as always! :)
Beautifully presented game with an interesting idea. The game is a bit too hard or maybe i'm just really bad at it, but the controls are presented in a way which i'm not having a great time learning to use them well. I like the mechanics though, and you are definitely rewarded for being dextrous. The text at the bottom wasn't immediately noticeable given the size compared to the large game window but everything looked so polished and clean. Your games never fail to impress :D
Beautiful graphics and a very fun idea! Replayability is quite decent, can't stop playing it.
I was following this on twitter, amazing work for 48 hours, genuinely surprising how polished this game is given everything is from scratch
This is a really great twist on the classic turn-based rogue-like game. Beautifully polished, too. Wonderful.
Once again a fantastic entry from you !
It's very addictive and I'd love to see a complete game out of this. Great visuals and design. The tutorial and transitions are very smooth.
Great game, it was really interesting to play! I made it to the end.
It lacks only one tiny thing: digital soul counter or any other way to quckly count them. :D
Finally I managed to bring the 20 souls to Death! Very good game, simple but very tight mechanics and the pixelart is beautiful! I loved it!
Its hard but brilliant. Love the art style and the polish. Also the core mechanics are excellent.
Tutorial, procedural tower, AND turned-based play? Simply terrific.
I didn't expect to like a turn based game this much. This is hard and lots of fun.
Great work! It's a bit frustrating to loose life when you attack enemies, but the concept is great and the execution amazing!
Amazing! Lots of depth, great graphics and audio; you always set the bar high! If I had to find a negative, I would say that it is a bit too challenging at the beginning, as the jumping feels a bit confusing. Apart from that, great work, as usual.
Well done mate, you did a very good job. Everything works together, I'm sure you're going to win some medals :)
Very smart mechanics ! Nice graphics, just too hard and it lacks a good music... but very fun and I can't stop trying to finish it ^^
I can't even comprehend how someone can do something so brilliant within such a short amount of time. This is nothing short of absolutely amazing. I would pay money for that
Excellent as always! Has a nice Necrodancer quality to it. Pretty tricky though. but never feels unfair :p
This is my favorite games of yours! It's gonna stay on my desktop for a long time
Fantastic. At first I tried to go really fast, but found that sometimes it's best to slow down and think about it. Love the tall tower with lots of white (well, navy blue) space. Great visual effect.
Fuck. Yes. I'm determined to beat this.
Excellent game!
Fun game! Incredible aesthetic, smooth feel. A little complicated at first, but it works out after a while. Another flawless entry!
Great job on this. Amazing, unique game mechanics, especially the collection of souls and how it ties to # of lives when resurrecting. Man I love the pixel art. I hope you're looking for a nice soundtrack to this baby.
I can see myself going back to this again and again. Fantastic game, with a great idea behind it.
Great game as usual. Very full featured and fun.
I've been looking forward to this ever since the first screenshot! Sadly, it doesn't load on my computer... I'll try again tomorrow!
Wait I was wrong! That was another game. This one works just fine :D
Very good entry as usual, man! Too hard for me, yeah =) Only tactic which I saw is to fall-fall-fall down, trying to pickup upgrades abd killing archers...
Great procedural generation, the game looks fantastic. Plays very well and has complex mechanics that require time and thought. Excellent entry. Well done.
You really ran with this theme, building a game around the experience of being an immortal soul-stealing monster, biding your time and growing stronger with each resurrection. The game mechanics perfectly support the narrative too, even down to the tactical feel of planning your next attack. It's simple to play, but has real strategic depth, which makes it fun to play. The lack of a timer, and the indicators over the character's heads let me plan where to move, so failures aren't as frustrating (though the markers could be a little brighter).
This is a really fun, excellently made game in any context, but to do it in 48 hours? I'm just amazed. You've earned my genuine admiration.
Awesome game. The audio is a bit behind the overall quality, though (but still very nice).
Wow this is neat. The only thing I regret is not being able to attack ennemies without being hit back.
The puzzle mechanics are great, especially the long jump adds quite a lot! I figured out using long jumps when jumpin down a level to reach certain enemies on the head way late haha.
This game is super fun and addictive. Great concept!
Nice idea overall, reminds me of Hoplite. Might be a bit on the hard side though, and it it's a bit depressing dying at 4-5 souls and getting nothing for it (atleast when there's a mechanic in place like the one there is, like, since it's there I automatically expected I'd get something).
You get a bit unfairly goofed by the rng at times it feels like, but overall I enjoyed it, good work.
your games are greatly polished! I don't know how you manage to get so much done in so little time.
Not exactly my kind of game, but I think the mechanics were well realized and the visuals and audio were all tied together nicely.
Praising this will be redundant. Very good as always
wooooow this might be my favorite from you! The puzzle/action gameplay feels perfect, the art is rad, the drone bgm fits perfectly. My one gripe is that you could tighten up the sound effects.
Really amazing work dude! Great job!
Nice to see a not-platformer from you. Make more games like this one please – it's always interesting to see what people come up with when they experiment with genres.
Good game, as always; I'm still working on the 20 souls task, though.
Really great game, super polished, original and fun!
It's pretty hard but engaging.
Congratulations, one more awesome game to your credit :)
Although I really sucked at this game, I think this one is the best I've played so far. The story sticked out the most for me, the tactical part after that. Really nice entry!
Feels awkward that if I kill an enemy, they'll still hit back that turn.
The sound effects weren't that clear: sometimes I'd hear a sound and know that something happened, but I wouldn't be sure if I'd been hit or not.
I didn't get very good: melee enemies feel very punishing when I only start with three health initially.
I've added a link to a gameplay video! If you're having trouble with strategy it shows off a relatively close attempt, starting with three health. You can find the video here: https://www.youtube.com/watch?v=RA62z6ljSkA
@Franklin's Ghost, tuben999, mortus, chromebookbob, hexagore, sprawl, qkerguelen, meursault, boardtobits, mike.cullingham, commodoreKid, Pierrec, A Flat Miner Studios, Miltage, uheartbeast, WubAlliance, Bocodillo, GeorgeBroussard, Shaw, TijmenTio, blay09, Koneke, Realize2D, cbear_wallis, Otrora Games, 01101101, CrownCity: Thank you all so much for your supportive comments! It's so wonderful to hear so many kind words!! :)
@Modoc73, kikaz: Thanks. I wish I had had time to add better sound and music! That's always the way when you only have 48 hours, though.
@Crowbeak: All those sci-fi chess variants you see in shows and movies always confuse me, haha. I think I can see the similarities, though!
@Devark, Vaida: I hope the tutorial and the explanation on this page helped a bit with the controls, but I definitely agree that the controls are not super intuitive. Please do let me know if you think there's a way the controls could be handled better, for any future version I might make!
@HolyBlackCat: Yeah I think I should have added that in, it is a bit of a pain counting up to twenty dots! I made the skull icon go white once you hit twenty but I think you often want to know how far away from twenty you are, rather than whether or not you've reached twenty yet, and the icon going white doesn't help with that.
@Yakka, Kerdelos: I knew that would bother some people but I really thought it improved how the player approaches combat, and makes it so that, unless you're really, really careful, your health is slowly trickling down as you make your way down the tower. I liked how that feels, thematically, even while it can be grating to be losing health. Thank you for the comment! :D
@foreverisbetter: Thanks! Of the 48 hours I must have spent nearly 40 hours working on this. I was ridiculously ambitious and I only barely, barely finished it all in time.
@DragonXVI: Yeah I tried not to accidentally copy Necrodancer, which I adore. The green shirts definitely have a Skeleton vibe to them though.
@Unept, Mathieu Muller: If I work on it any more the first thing I'll do is throw all the sound effects in a dumpster!
@BtheDestroyer: Glad to hear it was a false alarm!
@SaintHeiser: Once again I made the game way harder than intended! Stomping on enemies and killing archers is pretty much my go-to plan, which is almost the same as your own.
@Solifuge: Thank you very much for the detailed comment! :)
@01010111: Yeah I wish I had better sound effect skills, and that I could have dedicated more time to them. I definitely recognize them as a big weak spot!
@Mike Mezhenin: It was nice to have an idea for something other than a platformer this time, it's always more fun trying something new.
@Draknek: I mention earlier in this comment that I figured the fighting would feel off, but it ended up seeming necessary for balancing purposes. I think I will work more on the game, and I'll try playing around with the player's health, enemy health and enemy attack damage and see if there's a way to make it work so that if you kill (or perhaps overkill) an enemy you don't suffer any retaliatory damage, but in the timeframe I had no other way to balance the game. As for the sound effects, I agree that they're vague and pretty average overall but my hope was that the visuals would convey enough of what was happening. Thank you for mentioning both of those points though, it definitely reaffirms for me that if I work on the game any more those should be two of the things I look into first.
Awesome game like always.
This was very well thought out game, and it felt like it had a lot going on in terms of rules and stats. The graphics and overall mood were also excellent. I liked the gameplay, but I just felt like it was a little too unforgiving early on and I struggled to get very far (although maybe it's just because I'm bad?). Overall though great work, very well done
Awesome game! It's got some crazy polish!
Congrats on the awesome work!! =D
I really enjoyed playing it!
When I finally figured how the game works, attack was the most useless stat. I avoided combat at all cost and tried to always fall on an enemy. I also tried to always clean floors of archers, since they gave "free souls", instead of having to lose life battling...
Until I read how stats works, I was expecting that after getting enough attack I'd be able to kill enemies without suffering damage (which, kinda explains my strategy of avoiding battles).
The only thing I wish were different was jumping. Other than being able to jump over pits, I wish could jump over arrows and/or stomp enemies... Maybe for dealing extra damage or being able to damage 'em without being hit... (at least, if you killed the enemy)...
Cool game! Take me a while to finish it!
Even I like procedural levels, may be on this game non-procedural would be great. It would be a cool puzzle game...
This is very fun and very challenging. Creating something this well-crafted in only 48 hours is amazing.
Again an incredible game! Played it for two hours but didn't manage to get the right number of souls yet (in fact I only made it to the bottom once).
Looks really smooth, especially the smoke effects. Great background story as well.
Really awesome, but also really hard!
Took a moment to get the right strategy, but after that it was quite fun. The gameplay works very well. I like that the number of souls determine the health of the next round. Maybe some kind of highscore system would be cool
As always awesome work, can't wait to see your next game ;)
Love the mechanics and the pixel art! Another amazing entry.
Awesome game, the mechanics work very well, the graphics are out-standing, the atmosphere is well done and the dialogues are great. It's very hard to understand which enemy does which damage etc at the beginning. Great job with the generation and the AI.
Holy shit. Your game truly amazing. I though it was a jam and then it's a COMPO? holy fuck. REALLY great work !!
This is simpy amazing! The presentation, the graphics, the controls - everything is just perfect. The game is super hard for me, I guess I'll be returning to it often.
i think you accomplished a really nice atmosphere. graphics and audio are great, especially like the floor dropping transitions. wish I could see the rest of the game on video. (don't have windows here)
Finally ! I played this for hours before i could reach the 20 souls, that's hard, clever and very addictive ! That's very good looking too, even if I needed some time to feel good about where i'll drop... The only thing that feels a bit missing is a soundtrack, but the baground frequency makes it opressing yet not annoying at all (in other words it fits.)
Very close to perfection ! Good job !!
Nice, quite tricky though. Loved the graphics, and the archers were the best bit, since they could often be killed without being damaged
this is an extraordinary game, one of the bests i had played this time
This s**t is better than lots of the games I have on steam!
Super polished & perfectly scoped and with enough content to be enjoyed for quite a long time.
Kudos!
Great concept pretty well executed and polished.
A little bit hard. Fortunately there's a tutorial.
And as usual, impressive for a 48h game! :D
https://www.youtube.com/watch?v=Jjh6577UYAc
Wow. I checked this out on itch.io about a week ago without realizing it was an LD entry. It honestly seemed like the sort of game that had been developed with months of effort and care. I'm truly, truly impressed by this entry.
Wow... Very nice game with a lot of polish and just a lot of awesomeness.
Fantastic game. Only thing I would suggest is making it easier to get stronger, maybe orbs last through each life. Because as it is, I don't think I ever made it to the point where I had enough souls to have more than 3 health
A clean sweep. I can't rate this highly enough
Great game, has a bit of that Crypt of the Necrodancer feel. The aesthethic is great, the sfx are satisfying. The generation is good. Great game overall.
Absolutely perfect. The art, the jumping mechanics, the different floors, the procedurally generated levels, the different enemy types, the headstomp, the risk-reward mechanics - everything's absolutely perfect.
Pretty good game, difficult, strategic, easy to understand, broody, droning, atmospheric sound. Pretty swell.
Your graphics are amazing, as usual!
=)
Excellent and very beautiful ! Thanks for the lesson !
A really great game, as usual from you. :)
Graphics are top notch and the gameplay is one of the best I've seen this LD. The mechanics are just very clever and make you think about your next moves.
I could easily imagine this being build upon and released as a full game someday.
This game is a looker! I loved the art style and just the general polish of everything! I was particularly impressed with the fire particles. Spectacular! The game had a great atmosphere to it, too, despite the lack of music. The mechanics were very unique but I feel a way to attack without getting hurt would have been cool. Then again, the theme is that you want to end your suffering via death so I guess it's fitting.
Fantastic work, as always. I liked how simple the concept is and how fun and deep can be. The art was also really cute.Best game I've played on this LD.
Played this excellent game for a while. Pretty tough, but fun. One of the best from this LDJAM IMO. Would like to hear some music over the ambient drone. Would be nice to see this developed further!