FoonLudum Dare ExplorerLD41 → The Chamber

The Chamber

By phaix and Skyane

View on ldjam.com

CategoryRankScoreCount
Overall9473.0528
Fun9812.8227
Innovation10772.6427
Theme11522.4027
Graphics5063.5831
Humor1603.7328
Mood2983.6230

Comments

neowhoru 2018-04-24 08:31

Really cool game - well it just reminds me a little bit to monkey island with the dialogs ;)

igorsgames 2018-04-27 18:11

Funny, Portal vibes! :-)

Had a little audio clash bug where I clicked the monitor before intro speech ended (also when choosing answers too fast). Also table is too shiny and is same color as floor, so they visually merge.

Would be nice to have a longer dialogue with AI. Is "game over. thanks for playing" the winning condition or there's another one? Is there any other activity available besides talking? And what does "Mode: Distance" mean?

wassim 2018-04-28 18:07

Loved the idea, nice graphics and interface. I have break the cameras got the computer happy then angry tried to escape tried to work and still couldn't end it, Seems like it have a much bigger puzzle, also wish the colliders were a bit smaller cause it didn't feel close to anything! Great job on the game!

glimaleite 2018-05-13 23:12

I liked the general mood of the game and the visuals, but after fooling around a while I had no idea what to do!

I tried pulling stuff around, tossing them around, placing them on that thing with the buttons but nothing ever happened.

Still, congrats on the entry!

ciaranw 2018-05-13 23:42

I agree with glimaleite, I like the mood and visuals, but it was a bit unclear what to do. In the end it seemed to be a lot of talking, and eventually i tried to run for the door but it closed and then ended. I was trying to play with the bars and they did seem to change colour so i'm not sure if there was something bigger?

I think the controls could do with a bit of work too, as it was kinda clunky to have to cycle through different modes to move objects around. I think to do something like that, a style more similar to gary's mod would be smoother.

I did like the voice, story and mood though, and the level looked good and was well made, nice entry!

goat-toaster-games 2018-05-14 02:28

I really loved the graphics, audio and concept! This was really neat. I wish there was a bit more direction in the game as like mentioned above, I was a bit lost and didn't know what to do. But nice entry!!

aeveis 2018-05-14 02:33

I see the portal reference. Got the ai talking and got the fake out ending? I played with the pipes for a while and was able to get a white, black, yellow, blue, and green pipe, but not sure if there's anything to do there. Some tips would be nice! The computer voice worked very well I think. Keep up the good work!

bryceltaylor 2018-05-14 03:47

NIce! I like the graphics and the tone of the game. Like pretty much everyone pointed out, the only thing I could really figure out to actually do was talk to the computer. It seemed mostly like that part got finished and the rest is still a work in progress. It looked like there were buttons, but I couldn't push them. I really liked that if you dropped things in the cube they floated. I don't know why I would really want to do that, but I liked that it happened.

Overall, really nice.

trenogre 2018-05-14 04:29

Interesting game concept. I found a lot of fun in all the dumb interactions i could do like throw things at the computers and destroying all the camera's. Great tone you went for in the game.

notpresident35 2018-05-14 21:46

Good job! I like the concept, although you totally ripped off portal in almost every way. Unfortunately (just like everyone else here) I was unable to actually win the game. This is really a bad thing. I mean, how hard is it to add a few hints here and there? I killed the cameras, talked to the computer (and failed to leave), and turned every pipe red, blue, yellow, or black, and I still didn't find the solution. This is very bad for a puzzle game. I like the art though, although you should really make the box in the air above the color-changing machine an unlit shader (Look at it from above and you'll see what I mean), and what would be better here is to reduce the massive amount of red herrings in the room. You don't need that many shelves or the water tank or the cake or the pipes, so why have them? It really eats away at the minimalistic style. You could also make the room a little smaller, and make the big table in the middle actually function.

Good job, and good luck!

blazen 2018-05-15 05:32

Awesome game! I felt the dialog could use a little work but great idea!

ghost20000 2018-05-15 13:38

Didn't really understand what I was supposed to do, I managed to get yellow and blue but I didn't know what to do after that. Maybe Dolores should give some guidance?

nilead 2018-05-15 19:51

I was a little lost for a little while but found my way eventually. Nice concept!