Quick Down by Hugimugi7 2018-04-23T23:51:29Z ♥ 1
I'm not sure how this plays into the theme (then again, it was a pretty terrible theme) but the game is nicely coded and I know exactly what to do based on the elements presented.
Good job!
Foon → Ludum Dare Explorer → Users → OldeTobeh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Dont' Drown | jam | 1745 | 3.26 | 3.13 | 2.68 | 3.66 | 3.76 | 3.03 | 3.50 | 3.03 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Tick Jumper | jam | 2.83 | 2.17 | 3.50 | 4.17 | 2.17 | 1.00 | 2.17 | ||||
| 2017 | 38 | A Small World | 👥 | SmlWhrld - A Puzzle | compo | 503 | 2.65 | 2.55 | 3.27 | 2.59 | 2.33 | 3.10 | 1.67 | 2.42 |
OldeTobeh leaves an average of 7.0 feedback comments each event.
I'm not sure how this plays into the theme (then again, it was a pretty terrible theme) but the game is nicely coded and I know exactly what to do based on the elements presented.
Good job!
Amazing idea. Very well executed, good job!
Hey I really enjoyed this game concept, very cool!
Great Game!
Was fun man, pretty challenging controls, but the audio and graphics were really well done. Thanks for playing my game too 😄
OK. I love this game. Well done my friend.
Very innovative. I love the isometric platformer. I have a few tips to make this game more fun and less frustrating: - Rather than forcing a diagonal movement (player must press two keys), shift the movement direction 45 degrees (so Up Arrow = Up-Right Movement, Right Arrow = Down-Right, etc.). - Lock the player on a grid (where direction is chosen and then "Spacebar" executes the movement or jump to next) OR lock tiles to a grid, make gravity a little more forgiving, and only allow movement at exact 90 degree angles on a grid (so a player can't deviate from the "middle path" of a given cube). - It wasn't very apparent which tiles fell away and which ones were just brown.
Or don't take my advice and try something else 🙃
Love the art-style and atmosphere, good job!
I love the quirkiness of the game. The complex idea of trying to navigate a 4D cube contrasts perfectly with the simplicity of making breakfast. A map would help (but maybe its better without one).
@jk5000 fun game! very challenging and charming.
This is great!
LD46 — Keep it alive (9)
Goat Rider by Notan Lemon 2020-04-30T21:01:38Z ♥ 1
Cool gameplay mechanics for a small puzzle game. Definitely unique! I can't say it's very intutive, however. After the jam, this would benefit from some tooltips or onscreen messages directing the player and introducing mechanics.
ALYVE by jspacek 2020-04-30T04:33:44Z ♥ 1
Very impressive considering this is all running on PICO-8. Maybe needs a little re-balancing, was a bit too easy. Solid tower defense game.
@73N: KEEP. HIM. ALIVE. by OldPeculier 2020-04-30T04:21:43Z ♥ 2
Amazing shader! Very cool vibes and retro-computer feel. My only real critique is that the text is particularly difficult to read at times. VERY solid submission.
The Camp by randdir 2020-04-30T01:54:20Z ♥ 2
This is an extremely well-done example of a game jam game. Solid use of the theme without investing too much time into graphics, and more into thoughtful use of game mechanics. I love it.
I was a little ambivalent at first, just because I didn't full understand what I needed to do. An upfront explanation of what each building does, or tutorialized day-by-day level building would be a great way to introduce a player to game mechanics. However, it's a gamejam game, so I can forgive not having those elements present.
If you spent more time polishing this after the jam, it could be a great fun game.
Burned by the Poi by Risist 2020-04-30T01:45:19Z ♥ 1
This was a neat physics-based combat game. Also, really solid use of the theme. The controls were a little hard and cumbersome. Maybe if you could "throw" out one of your poi in order to generate some momentum. Or if you had to click to a beat to generate automatic throws/momentum.
At any rate, I had fun. Thanks!
Medic! Keep'em Alive by Robert Li 2020-04-30T01:31:32Z ♥ 1
Really fun use of the theme. I could see this game polished with a few more mechanics would be a TON of fun. I enjoyed it!
Blossom Blaster by skitzogamer 2020-04-30T01:24:14Z ♥ 1
This was a fun lil shoot 'em up. Interesting balance mechanic with the sun/light and water.
Short Dark by Préda 2020-04-30T01:21:02Z ♥ 1
This was a cool interpretation of a short-hand version of the Long Dark. I had fun!
Morphology by Shess 2020-04-21T23:49:52Z ♥ 1
I really enjoyed the atmosphere of the game, the pixel art and audio is great! A little hard to understand exactly what I needed to feed my pet. Excellent interpretation of a "tomagotchi" style game. Good work!