Space Travel 15 by jk5000 2017-04-30T03:26:07Z
@jk5000 fun game! very challenging and charming.
Foon → Ludum Dare Explorer → Users → OldeTobeh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Dont' Drown | jam | 1745 | 3.26 | 3.13 | 2.68 | 3.65 | 3.76 | 3.02 | 3.50 | 3.02 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Tick Jumper | jam | 2.83 | 2.16 | 3.50 | 4.16 | 2.16 | 1.00 | 2.16 | |||
| 2017 | 38 | A Small World | 👥 | SmlWhrld - A Puzzle | compo | 503 | 2.65 | 2.54 | 3.27 | 2.59 | 2.33 | 3.10 | 1.66 | 2.42 |
@jk5000 fun game! very challenging and charming.
Was fun man, pretty challenging controls, but the audio and graphics were really well done. Thanks for playing my game too :smile:
This is great!
OK. I love this game. Well done my friend.
I love the quirkiness of the game. The complex idea of trying to navigate a 4D cube contrasts perfectly with the simplicity of making breakfast. A map would help (but maybe its better without one).
Thanks, I added the WebGL build on itch.io just to be convenient, but I had to change the controls to do so. I'm a little unhappy with the results of doing that, if you want a better control/movement experience, download the executable version :grin:
Thanks for the advice, glad you enjoyed it!
@Chronosv2 I am expanding on this game, so I appreciate the comments! I agree, having a 3rd-person view would be ideal, or some kind of HUD that represents the player's scale, because it's not very up-font about it. Maybe even a FOV change?
@cerno-b Yeah.. I worked alone, the only asset someone else made was the Cube. Everything else was me. I added it last minute before submission then realized I would have broken the rules for Compo. First LD submission, didn't understand that rule clearly. That may come back to bite me in the ass, but hopefully it's overlooked since I gave credit and an explanation. I've gone ahead and opted out for graphics category with this considered.
Thank you for the feedback, though! I am going to expand on the game and make some improvements, so I appreciate the constructive criticism. :smile:
Thanks for the feedback @maldo19
I like that idea @devjo
Very innovative. I love the isometric platformer. I have a few tips to make this game more fun and less frustrating: - Rather than forcing a diagonal movement (player must press two keys), shift the movement direction 45 degrees (so Up Arrow = Up-Right Movement, Right Arrow = Down-Right, etc.). - Lock the player on a grid (where direction is chosen and then "Spacebar" executes the movement or jump to next) OR lock tiles to a grid, make gravity a little more forgiving, and only allow movement at exact 90 degree angles on a grid (so a player can't deviate from the "middle path" of a given cube). - It wasn't very apparent which tiles fell away and which ones were just brown.
Or don't take my advice and try something else :upside_down:
Love the art-style and atmosphere, good job!
This was a neat physics-based combat game. Also, really solid use of the theme. The controls were a little hard and cumbersome. Maybe if you could "throw" out one of your poi in order to generate some momentum. Or if you had to click to a beat to generate automatic throws/momentum.
At any rate, I had fun. Thanks!
Amazing shader! Very cool vibes and retro-computer feel. My only real critique is that the text is particularly difficult to read at times. VERY solid submission.
I really enjoyed the atmosphere of the game, the pixel art and audio is great! A little hard to understand exactly what I needed to feed my pet. Excellent interpretation of a "tomagotchi" style game. Good work!
@schizoid2k , if you get a 10x multiplier (that is, any Combo divisible by 10) it cuts the water-rate in half. So, strategically space out your fish-kills!
This is an extremely well-done example of a game jam game. Solid use of the theme without investing too much time into graphics, and more into thoughtful use of game mechanics. I love it.
I was a little ambivalent at first, just because I didn't full understand what I needed to do. An upfront explanation of what each building does, or tutorialized day-by-day level building would be a great way to introduce a player to game mechanics. However, it's a gamejam game, so I can forgive not having those elements present.
If you spent more time polishing this after the jam, it could be a great fun game.
This was a cool interpretation of a short-hand version of the Long Dark. I had fun!
This was a fun lil shoot 'em up. Interesting balance mechanic with the sun/light and water.
Cool gameplay mechanics for a small puzzle game. Definitely unique! I can't say it's very intutive, however. After the jam, this would benefit from some tooltips or onscreen messages directing the player and introducing mechanics.
Really fun use of the theme. I could see this game polished with a few more mechanics would be a TON of fun. I enjoyed it!
Great Game!
Hey I really enjoyed this game concept, very cool!
@sholf Thanks, I ended up scraping my main game concept and went for a simpler one due to time constraints. I'm not super happy with the results but I'm happy I participated and finished. I also learned a ton about Godot in the process (never used it before this LD).
I'm not sure how this plays into the theme (then again, it was a pretty terrible theme) but the game is nicely coded and I know exactly what to do based on the elements presented.
Good job!
Amazing idea. Very well executed, good job!