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OldeTobeh

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveDont' Drownjam17453.263.132.683.663.763.033.503.03
201841Combine 2 Incompatible GenresTick Jumperjam2.832.173.504.172.171.002.17
201738A Small World👥SmlWhrld - A Puzzlecompo5032.652.553.272.592.333.101.672.42

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by OldeTobeh

OldeTobeh leaves an average of 7.0 feedback comments each event.

LD46 — Keep it alive (9)

Goat Rider by Notan Lemon 2020-04-30T21:01:38Z ♥ 1

Cool gameplay mechanics for a small puzzle game. Definitely unique! I can't say it's very intutive, however. After the jam, this would benefit from some tooltips or onscreen messages directing the player and introducing mechanics.

ALYVE by jspacek 2020-04-30T04:33:44Z ♥ 1

Very impressive considering this is all running on PICO-8. Maybe needs a little re-balancing, was a bit too easy. Solid tower defense game.

@73N: KEEP. HIM. ALIVE. by OldPeculier 2020-04-30T04:21:43Z ♥ 2

Amazing shader! Very cool vibes and retro-computer feel. My only real critique is that the text is particularly difficult to read at times. VERY solid submission.

The Camp by randdir 2020-04-30T01:54:20Z ♥ 2

This is an extremely well-done example of a game jam game. Solid use of the theme without investing too much time into graphics, and more into thoughtful use of game mechanics. I love it.

I was a little ambivalent at first, just because I didn't full understand what I needed to do. An upfront explanation of what each building does, or tutorialized day-by-day level building would be a great way to introduce a player to game mechanics. However, it's a gamejam game, so I can forgive not having those elements present.

If you spent more time polishing this after the jam, it could be a great fun game.

Burned by the Poi by Risist 2020-04-30T01:45:19Z ♥ 1

This was a neat physics-based combat game. Also, really solid use of the theme. The controls were a little hard and cumbersome. Maybe if you could "throw" out one of your poi in order to generate some momentum. Or if you had to click to a beat to generate automatic throws/momentum.

At any rate, I had fun. Thanks!

Medic! Keep'em Alive by Robert Li 2020-04-30T01:31:32Z ♥ 1

Really fun use of the theme. I could see this game polished with a few more mechanics would be a TON of fun. I enjoyed it!

Blossom Blaster by skitzogamer 2020-04-30T01:24:14Z ♥ 1

This was a fun lil shoot 'em up. Interesting balance mechanic with the sun/light and water.

Short Dark by Préda 2020-04-30T01:21:02Z ♥ 1

This was a cool interpretation of a short-hand version of the Long Dark. I had fun!

Morphology by Shess 2020-04-21T23:49:52Z ♥ 1

I really enjoyed the atmosphere of the game, the pixel art and audio is great! A little hard to understand exactly what I needed to feed my pet. Excellent interpretation of a "tomagotchi" style game. Good work!

LD41 — Combine 2 Incompatible Genres (4)

Quick Down by Hugimugi7 2018-04-23T23:51:29Z ♥ 1

I'm not sure how this plays into the theme (then again, it was a pretty terrible theme) but the game is nicely coded and I know exactly what to do based on the elements presented.

Good job!

BIRKANOID by MateCziner 2018-04-23T17:00:12Z ♥ 1

Amazing idea. Very well executed, good job!

Netcrawler by impbox 2018-04-23T16:53:29Z ♥ 1

Hey I really enjoyed this game concept, very cool!

Wordelicious by ludipe 2018-04-23T16:47:24Z ♥ 1

Great Game!

LD38 — A Small World (8)

My Purpose by Maldo19 2017-05-03T04:20:39Z ♥ 1

Was fun man, pretty challenging controls, but the audio and graphics were really well done. Thanks for playing my game too 😄

Memory:Leak by Alex Lutay 2017-05-01T06:35:47Z ♥ 2

OK. I love this game. Well done my friend.

Small World by JimmyBG 2017-05-01T06:08:33Z ♥ 2

Very innovative. I love the isometric platformer. I have a few tips to make this game more fun and less frustrating: - Rather than forcing a diagonal movement (player must press two keys), shift the movement direction 45 degrees (so Up Arrow = Up-Right Movement, Right Arrow = Down-Right, etc.). - Lock the player on a grid (where direction is chosen and then "Spacebar" executes the movement or jump to next) OR lock tiles to a grid, make gravity a little more forgiving, and only allow movement at exact 90 degree angles on a grid (so a player can't deviate from the "middle path" of a given cube). - It wasn't very apparent which tiles fell away and which ones were just brown.

Or don't take my advice and try something else 🙃

Love the art-style and atmosphere, good job!

HOUSES by noio 2017-05-01T04:34:02Z ♥ 0

Loved it.

STACK by Doc ill 2017-04-30T17:06:10Z ♥ 1

This is great!

Hypercube by county-agent 2017-04-30T03:30:54Z ♥ 0

I love the quirkiness of the game. The complex idea of trying to navigate a 4D cube contrasts perfectly with the simplicity of making breakfast. A map would help (but maybe its better without one).

Space Travel 15 by jk5000 2017-04-30T03:26:07Z ♥ 1

@jk5000 fun game! very challenging and charming.

A Perfectly Lovely Expedition by cerno-b 2017-04-24T01:54:48Z ♥ 2

This is great!