FoonLudum Dare ExplorerUsers → OldeTobeh

OldeTobeh

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveDont' Drownjam17453.263.132.683.653.763.023.503.02
201841Combine 2 Incompatible GenresTick Jumperjam2.832.163.504.162.161.002.16
201738A Small World👥SmlWhrld - A Puzzlecompo5032.652.543.272.592.333.101.662.42

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by OldeTobeh

LD38 — A Small World

Space Travel 15 by jk5000 2017-04-30T03:26:07Z

@jk5000 fun game! very challenging and charming.

My Purpose by Maldo19 2017-05-03T04:20:39Z

Was fun man, pretty challenging controls, but the audio and graphics were really well done. Thanks for playing my game too :smile:

A Perfectly Lovely Expedition by cerno-b 2017-04-24T01:54:48Z

This is great!

Memory:Leak by Alex Lutay 2017-05-01T06:35:47Z

OK. I love this game. Well done my friend.

Hypercube by county-agent 2017-04-30T03:30:54Z

I love the quirkiness of the game. The complex idea of trying to navigate a 4D cube contrasts perfectly with the simplicity of making breakfast. A map would help (but maybe its better without one).

HOUSES by noio 2017-05-01T04:34:02Z

Loved it.

SmlWhrld - A Puzzle by OldeTobeh 2017-04-27T23:23:20Z

Thanks, I added the WebGL build on itch.io just to be convenient, but I had to change the controls to do so. I'm a little unhappy with the results of doing that, if you want a better control/movement experience, download the executable version :grin:

SmlWhrld - A Puzzle by OldeTobeh 2017-04-30T01:21:39Z

Thanks for the advice, glad you enjoyed it!

SmlWhrld - A Puzzle by OldeTobeh 2017-05-01T06:58:00Z

@Chronosv2 I am expanding on this game, so I appreciate the comments! I agree, having a 3rd-person view would be ideal, or some kind of HUD that represents the player's scale, because it's not very up-font about it. Maybe even a FOV change?

SmlWhrld - A Puzzle by OldeTobeh 2017-05-01T17:41:17Z

@cerno-b Yeah.. I worked alone, the only asset someone else made was the Cube. Everything else was me. I added it last minute before submission then realized I would have broken the rules for Compo. First LD submission, didn't understand that rule clearly. That may come back to bite me in the ass, but hopefully it's overlooked since I gave credit and an explanation. I've gone ahead and opted out for graphics category with this considered.

Thank you for the feedback, though! I am going to expand on the game and make some improvements, so I appreciate the constructive criticism. :smile:

SmlWhrld - A Puzzle by OldeTobeh 2017-05-03T04:12:57Z

Thanks for the feedback @maldo19

SmlWhrld - A Puzzle by OldeTobeh 2017-05-15T22:58:58Z

I like that idea @devjo

STACK by Doc ill 2017-04-30T17:06:10Z

This is great!

Small World by JimmyBG 2017-05-01T06:08:33Z

Very innovative. I love the isometric platformer. I have a few tips to make this game more fun and less frustrating: - Rather than forcing a diagonal movement (player must press two keys), shift the movement direction 45 degrees (so Up Arrow = Up-Right Movement, Right Arrow = Down-Right, etc.). - Lock the player on a grid (where direction is chosen and then "Spacebar" executes the movement or jump to next) OR lock tiles to a grid, make gravity a little more forgiving, and only allow movement at exact 90 degree angles on a grid (so a player can't deviate from the "middle path" of a given cube). - It wasn't very apparent which tiles fell away and which ones were just brown.

Or don't take my advice and try something else :upside_down:

Love the art-style and atmosphere, good job!

LD46 — Keep it alive

Burned by the Poi by Risist 2020-04-30T01:45:19Z

This was a neat physics-based combat game. Also, really solid use of the theme. The controls were a little hard and cumbersome. Maybe if you could "throw" out one of your poi in order to generate some momentum. Or if you had to click to a beat to generate automatic throws/momentum.

At any rate, I had fun. Thanks!

@73N: KEEP. HIM. ALIVE. by OldPeculier 2020-04-30T04:21:43Z

Amazing shader! Very cool vibes and retro-computer feel. My only real critique is that the text is particularly difficult to read at times. VERY solid submission.

Morphology by Shess 2020-04-21T23:49:52Z

I really enjoyed the atmosphere of the game, the pixel art and audio is great! A little hard to understand exactly what I needed to feed my pet. Excellent interpretation of a "tomagotchi" style game. Good work!

Dont' Drown by OldeTobeh 2020-04-30T01:56:20Z

@schizoid2k , if you get a 10x multiplier (that is, any Combo divisible by 10) it cuts the water-rate in half. So, strategically space out your fish-kills!

The Camp by randdir 2020-04-30T01:54:20Z

This is an extremely well-done example of a game jam game. Solid use of the theme without investing too much time into graphics, and more into thoughtful use of game mechanics. I love it.

I was a little ambivalent at first, just because I didn't full understand what I needed to do. An upfront explanation of what each building does, or tutorialized day-by-day level building would be a great way to introduce a player to game mechanics. However, it's a gamejam game, so I can forgive not having those elements present.

If you spent more time polishing this after the jam, it could be a great fun game.

Short Dark by Préda 2020-04-30T01:21:02Z

This was a cool interpretation of a short-hand version of the Long Dark. I had fun!

Blossom Blaster by skitzogamer 2020-04-30T01:24:14Z

This was a fun lil shoot 'em up. Interesting balance mechanic with the sun/light and water.

Goat Rider by Notan Lemon 2020-04-30T21:01:38Z

Cool gameplay mechanics for a small puzzle game. Definitely unique! I can't say it's very intutive, however. After the jam, this would benefit from some tooltips or onscreen messages directing the player and introducing mechanics.

ALYVE by jspacek 2020-04-30T04:33:44Z

Very impressive considering this is all running on PICO-8. Maybe needs a little re-balancing, was a bit too easy. Solid tower defense game.

Medic! Keep'em Alive by Robert Li 2020-04-30T01:31:32Z

Really fun use of the theme. I could see this game polished with a few more mechanics would be a TON of fun. I enjoyed it!

LD41 — Combine 2 Incompatible Genres

Wordelicious by ludipe 2018-04-23T16:47:24Z

Great Game!

Netcrawler by impbox 2018-04-23T16:53:29Z

Hey I really enjoyed this game concept, very cool!

Tick Jumper by OldeTobeh 2018-04-23T18:44:43Z

@sholf Thanks, I ended up scraping my main game concept and went for a simpler one due to time constraints. I'm not super happy with the results but I'm happy I participated and finished. I also learned a ton about Godot in the process (never used it before this LD).

Quick Down by Hugimugi7 2018-04-23T23:51:29Z

I'm not sure how this plays into the theme (then again, it was a pretty terrible theme) but the game is nicely coded and I know exactly what to do based on the elements presented.

Good job!

BIRKANOID by MateCziner 2018-04-23T17:00:12Z

Amazing idea. Very well executed, good job!