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Leave Me Alone. Never Leave Me Alone.
Leave Me Alone. Never Leave Me Alone.
By whilefun
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2 | 75 | | |
| Innovation | 58 | 3.43 | | |
| Theme | 87 | 3.50 | | |
| Humor | 167 | 2.42 | | |
| Audio | 231 | 2.58 | | |
| Community | 277 | 2.63 | | |
| Overall | 316 | 2.75 | | |
| Mood | 392 | 2.21 | | |
| Graphics | 499 | 2.18 | | |
| Fun | 544 | 1.86 | | |
Comments
It's interesting. Not so much a game as a life simulator or experiment or something. The dynamics are very difficult to understand. Maybe there is scope for some more visual queues? Also, I think the extrovert NPCs should not just flock after you, but towards all ppl in the vicinity. I think I counted like 25 NPC following me at some point.
whilefun
2011-12-20 18:28
thanks for your feedback! :)
eld
2011-12-21 11:59
It easily dragged out quite a bit when the whole game could be shortened down to be made more frantic. Walking around for several minutes can end up dreadful.
whilefun
2011-12-21 12:43
Yes, definitely agree. I also want the avatar to move around a lot faster, and populate the level with more stuff. Time ran out though. Thanks for your feedback, eld! :)
One of the best theme interpretations I've seen thus far. Good work with the audio, too. With some solid visuals and some obvious balancing/fun tweaks... this could be REALLY good. Nice job!
vubuntu
2011-12-22 13:46
game is very innovative as for me
and audio is nice
whilefun
2011-12-24 15:49
Thanks SonnyBone and vubuntu! :D
The concept was the most interesting part but was still difficult to understand. Needs a little polish but worth working on.
whilefun
2011-12-25 13:35
Thanks wally2069. You guys have inspired me to keep working on this one!
the base idea is interesting but it was not very fun to play. Maybe adding some randomness, like events or random behaviour for NPC would help. I also has some crash when playing I was sended back to instruction -> gameover screen -> bug screen : ERROR in
action number 1
of Step Event
for object object_game_manager:
Error in code at line 72:
if( (object_game_manager.avatar_anxiety >= object_avatar.max_anxiety) && (object_game_manager.avatar_self_worth > 0)){
^
at position 59: Unknown variable max_anxiety
well, another comment to mention that I like the starting menu, the volume of sfx changing with position and the very fun sounds when talking with other peoples
suese
2011-12-31 07:47
Wonderful and innovative use of the theme. This should be one of if not the top entry for innovation.
whilefun
2012-01-01 22:34
Thanks for your feedback and bug report, Benjamin! :) That was one of the bugs I was trying to squash in the final moments of the compo. I put in a hack for level switching but it overlooked the avatar being there persistently, and was check it's variables without it actually being there (d'oh!).
whilefun
2012-01-01 22:34
Thank you Suese! :)
raptor85
2012-01-08 04:06
doesn't run properly under WINE :/
Kind of a neat take on the theme, but sadly it's not very fun. I like your sounds. I liked coughing to keep people away from me.
whilefun
2012-01-09 14:14
@Raptor85 Any specific errors, or does it just crap out?
@defiantburrito Thanks! I think I missed the fun boat a bit for sure. It's a bit serious, and simulation-ey.