FoonLudum Dare ExplorerLD22 → Leave Me Alone. Never Leave Me Alone.

Leave Me Alone. Never Leave Me Alone.

By whilefun

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CategoryRankScoreCount
Coolness275
Innovation583.43
Theme873.50
Humor1672.42
Audio2312.58
Community2772.63
Overall3162.75
Mood3922.21
Graphics4992.18
Fun5441.86

Comments

helloserve 2011-12-19 13:22

It's interesting. Not so much a game as a life simulator or experiment or something. The dynamics are very difficult to understand. Maybe there is scope for some more visual queues? Also, I think the extrovert NPCs should not just flock after you, but towards all ppl in the vicinity. I think I counted like 25 NPC following me at some point.

whilefun 2011-12-20 18:28

thanks for your feedback! :)

eld 2011-12-21 11:59

It easily dragged out quite a bit when the whole game could be shortened down to be made more frantic. Walking around for several minutes can end up dreadful.

whilefun 2011-12-21 12:43

Yes, definitely agree. I also want the avatar to move around a lot faster, and populate the level with more stuff. Time ran out though. Thanks for your feedback, eld! :)

sonnybone 2011-12-22 04:23

One of the best theme interpretations I've seen thus far. Good work with the audio, too. With some solid visuals and some obvious balancing/fun tweaks... this could be REALLY good. Nice job!

vubuntu 2011-12-22 13:46

game is very innovative as for me
and audio is nice

whilefun 2011-12-24 15:49

Thanks SonnyBone and vubuntu! :D

wally2069 2011-12-25 01:15

The concept was the most interesting part but was still difficult to understand. Needs a little polish but worth working on.

whilefun 2011-12-25 13:35

Thanks wally2069. You guys have inspired me to keep working on this one!

benjamin-soule 2011-12-31 07:39

the base idea is interesting but it was not very fun to play. Maybe adding some randomness, like events or random behaviour for NPC would help. I also has some crash when playing I was sended back to instruction -> gameover screen -> bug screen : ERROR in
action number 1
of Step Event
for object object_game_manager:

Error in code at line 72:
if( (object_game_manager.avatar_anxiety >= object_avatar.max_anxiety) && (object_game_manager.avatar_self_worth > 0)){
^
at position 59: Unknown variable max_anxiety

benjamin-soule 2011-12-31 07:45

well, another comment to mention that I like the starting menu, the volume of sfx changing with position and the very fun sounds when talking with other peoples

suese 2011-12-31 07:47

Wonderful and innovative use of the theme. This should be one of if not the top entry for innovation.

whilefun 2012-01-01 22:34

Thanks for your feedback and bug report, Benjamin! :) That was one of the bugs I was trying to squash in the final moments of the compo. I put in a hack for level switching but it overlooked the avatar being there persistently, and was check it's variables without it actually being there (d'oh!).

whilefun 2012-01-01 22:34

Thank you Suese! :)

raptor85 2012-01-08 04:06

doesn't run properly under WINE :/

defiantburrito 2012-01-09 08:43

Kind of a neat take on the theme, but sadly it's not very fun. I like your sounds. I liked coughing to keep people away from me.

whilefun 2012-01-09 14:14

@Raptor85 Any specific errors, or does it just crap out?

@defiantburrito Thanks! I think I missed the fun boat a bit for sure. It's a bit serious, and simulation-ey.